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  #11  
Old 09-26-2011, 07:50 PM
Werlop Werlop is offline
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Quote:
Originally Posted by Vondra [You must be logged in to view images. Log in or Register.]
Keep your AE stun loaded. You should have your best AOE stun loaded at all times (in some situations, you'll want more than 1 loaded, but always have the highest duration one loaded at a minimum). If something breaks root/mez etc, stun the mob, walk away a little during the spell cooldown time, then CC the mob as soon as the cooldown is done. This is applicable for charm breaks too. Careful not to break any other mezzes you've already cast though, since the AE stun will hit any nearby mobs you've mezzed already. Get comfortable with the range on the AOE stun because if you aren't used to using it, it's larger than you think and once again you'll end up goofing up and breaking other mezzes you've cast. Ditto when you're using it to interrupt a caster.

If you can stay alive while CCing in a low/mid level dungeon, you're ahead of the game since the higher level you get, the larger the percentage of people you'll group with that correctly assist.
AE stun doesn't break mez. Maybe I'm reading that section of your post wrong, but I don't want any new chanters to get bad impressions of a super-important spell.

Any chanter who knows what to mez and when is already ahead of the curve on this server [You must be logged in to view images. Log in or Register.]
You'll generally want to keep root and ae stun up (I often root mezzed mobs so I don't end up tanking them later with a warrior in the group). Keep a utility slot plus charm and tash, and then whatever spells are useful in that group. Maybe AE mez, maybe another AE stun or a slow.
Just by grouping, you should pick up the basic how-to of the class as long as you come in with some understanding of what all of the spells do. Most of the dungeuns before the mid 30s are easy enough that you can learn the class in peace and be ready for the more difficult camps later on.
  #12  
Old 09-27-2011, 12:32 PM
pickled_heretic pickled_heretic is offline
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enchanters have one of the highest skill caps in the game. if you are willing to keep a charmed pet you will simultaneously be one of the highest dps classes and best buffers in the game while also having the best CC.

just having clarity will get you into most groups, but the class can be so much more than that.

the best way to practice CC is to go inside any level appropriate dungeon and charm solo in an area of blues/lbs. the idea is simple. you mez, tash, and charm a mob, then you root another mob and let them kill each other. make sure your pet wins, but just barely. easiest way to do this is to feedback your pet or slow the mob your pet is killing. then you break charm, grab another mob, and use him to kill your old pet. the idea is, all the time you are doing this you are also dealing with wanderers, linked mobs, etc. with your CC abilities. you will die but you will become better for it.

once you can manage CC by yourself in this dangerous type of situation, adding more people is easy.
Last edited by pickled_heretic; 09-27-2011 at 12:40 PM..
  #13  
Old 09-27-2011, 01:29 PM
Eldaran Eldaran is offline
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Thanks again for all of the other posts in here. It's been great reading them. I've been reading a lot of Enchanter stuff lately and I think it will be a more fun support role than just healing on my Cleric.
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  #14  
Old 09-27-2011, 02:25 PM
dusk883 dusk883 is offline
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or come play on Red 99 with a chanter where there will be players to smoke!
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  #15  
Old 09-27-2011, 02:26 PM
Eldaran Eldaran is offline
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Quote:
Originally Posted by dusk883 [You must be logged in to view images. Log in or Register.]
or come play on Red 99 with a chanter where there will be players to smoke!
Im definitely gonna come check out RED99. Not sure of which class i'll play just yet. I played a lot on the Race War server back in the day but not much on RZ.
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I am many alts, currently playing on Green.
Elrien - Wood Elf Druid
Gazrok - Troll Shadowknight
Gakruk - Troll Shaman
  #16  
Old 09-27-2011, 04:52 PM
Vondra Vondra is offline
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Quote:
Originally Posted by Werlop [You must be logged in to view images. Log in or Register.]
AE stun doesn't break mez. Maybe I'm reading that section of your post wrong, but I don't want any new chanters to get bad impressions of a super-important spell.

Any chanter who knows what to mez and when is already ahead of the curve on this server [You must be logged in to view images. Log in or Register.]
You'll generally want to keep root and ae stun up (I often root mezzed mobs so I don't end up tanking them later with a warrior in the group). Keep a utility slot plus charm and tash, and then whatever spells are useful in that group. Maybe AE mez, maybe another AE stun or a slow.
Just by grouping, you should pick up the basic how-to of the class as long as you come in with some understanding of what all of the spells do. Most of the dungeuns before the mid 30s are easy enough that you can learn the class in peace and be ready for the more difficult camps later on.
Yeah AOE stun doesnt break mez sorry about that, I meant to type more there about memory blur and apparently didn't. (The stun adds hate, so don't AOE stun a mez'd mob you memory blurred).
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