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Old 09-27-2011, 11:31 AM
Massive Marc Massive Marc is offline
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So after the first night of real playtime and test time, I've come to the conclusion that my tier list needs major revamping.

I no longer care about poppy,akali,irelia (still kinda scary, nerf plox) or talon.
How the fuck Morello can say Poppy and Aniva are OP is beyond me. We owned a Aniva last night no problem, and she wasn't bad.

APcasters need to have a stun/snare to really shine. Aniva's stun is hard to land. My buddy as Ryze, 1v2 constantly, owning shit. That was OP.

The real OP is Shaco and Heimer and too some extent Rammus, but hes just annoying.

Our strategy last night was perfect, Hold 3 points, control mid.Apply pressure to their points when we had the opportunity, but always retreated to mid or one of our points. Once mid was controlled, whenever a quest popped up, our lead DPS would grab middle buff and head to the quest point with the rest of the team and proceed to win quest point.

Quest are really strong and should be focused when they pop. 40 damage points to enemy nexus + 10% damage buff turned around A LOT of games we played. The buff kinda snowballs you because you can easily 5cap with 10% damage.

Knuckles CHO was fucking solid. Great bottom point defender. The question is, does the efficiency of top lane champs from summoners rift carry over to bottom lane in dominion. Will be interesting to see.

Oh... and dat Soraka... LOL > BEAST<
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Last edited by Massive Marc; 09-27-2011 at 12:28 PM..
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Old 09-27-2011, 01:37 PM
Knuckle Knuckle is offline
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Quote:
Originally Posted by Massive Marc [You must be logged in to view images. Log in or Register.]
So after the first night of real playtime and test time, I've come to the conclusion that my tier list needs major revamping.

I no longer care about poppy,akali,irelia (still kinda scary, nerf plox) or talon.
How the fuck Morello can say Poppy and Aniva are OP is beyond me. We owned a Aniva last night no problem, and she wasn't bad.

APcasters need to have a stun/snare to really shine. Aniva's stun is hard to land. My buddy as Ryze, 1v2 constantly, owning shit. That was OP.

The real OP is Shaco and Heimer and too some extent Rammus, but hes just annoying.

Our strategy last night was perfect, Hold 3 points, control mid.Apply pressure to their points when we had the opportunity, but always retreated to mid our one of our points. Once mid was controlled, whenever a quest popped up, our lead DPS would grab middle buff and head to the quest point with the rest of the team and proceed to win quest point.

Quest are really strong and should be focused when they pop. 40 damage points to enemy nexus + 10% damage buff turned around A LOT of games we played. The buff kinda snowballs you because you can easily 5cap with 10% damage.

Knuckles CHO was fucking solid. Great bottom point defender. The question is, does the efficiency of top lane champs from summoners rift carry over to bottom lane in dominion. Will be interesting to see.

Oh... and dat Soraka... LOL > BEAST<
I think as bottom defender a few things I rapidly learned playing ChoGath.
Promote- Every bottom defender needs this skill.

For bottom lane things take a slower pace than the battles up top. Promote really harasses with the first wave of minions, the enemy champion is at their weakest, between my 3 spells on Cho and promoted minion, I can have their first wave cleared in about 2 seconds. Cho has so much sustainability there really isn't a comparable champ to 1v1 him bottom. Every single game I played they had to send a 2nd champion or I was able to by attrition push their tower.

The team needs to mobilize ASAP when the quest objectives are given, all 5 need to move to the quest point no questions asked, that's something thats a challenge without a premade.

The other thing is, super minions/ large waves of minions take the tower by hitting it, this also accelerates if the champion is able to capture. Alot of times I can clear down the enemy tower at level 4-5 just by harassing the enemy champion while the minions wear it down. This is a great tactic that minimizes feeding deaths to a defender.
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