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| View Poll Results: Itemloot? | |||
| Yes |
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73 | 47.71% |
| No |
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80 | 52.29% |
| Voters: 153. You may not vote on this poll | |||
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#51
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The concept that nothing is worth killing unless it drops loot is a blubie idea.
Pvp solves disputes, and creates them. Killing is fun, but losing items makes people avoid fights. Itemloot just makes the server a casters paradise. Once the great blubie exodus has passed, us red players will be left with the foul enviroment y'all voted to create, through ignorance. | ||
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#52
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#53
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honestly with the population the server is going to have, i don't think item loot is going to benefit in anyway, and it really isn't necessary for pvp, just have coin loot, and that's it, you still get the shiny pennies from your kill [You must be logged in to view images. Log in or Register.] and the satisfaction knowing you face roll'd that bitch.
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iWin
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#54
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Quote:
Got it.
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Klaatu (RED)- Fastest Rez Click in Norrath
Klaatu (BLUE) - Eternal 51 Mage Klattu (GREEN) - Baby Cleric | |||
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#55
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Quote:
As has been said, the most popular PvP Everquest server back in the day had the 1-item loot rule. I'm proposing a less harsh version of that (you can only loot the same player for an item once per day).
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#56
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Quote:
Quote:
As has been pointed out by various people, the real PvP is about zone control and the prestige of winning fights. Looting items is not a crucial part of any of it, and it completely skews the PvP environment due to how many people will avoid fighting, how many will play naked casters, how people will behave when the prospect of losing or winning items comes into the picture, and how it screws over the already disadvantaged classes. People act as if there won't be PvP without itemloot. It has been proven time and time again that there'll be more without it, not only because people can PvP more freely when they don't stand to lose their stuff but also because itemloot tends to reduce the potential population size. It shouldn't need to be mentioned again, but VZTZ grew from like 40 to 200 players when they removed itemloot. Itemloot is just too much for most players. Call them bluebies or whatever, but they'll make up the bulk of the server. The hardcore minority will not sustain red99 alone. As for twinks, the hyperbole is useless because twinks were never a problem that early and has never been a problem on any emu server because we don't have the thousands of players that live servers had. Even if a few twinks do pop up, that'll still be far less discouraging for new players than the constant risk of losing their gear. Itemloot doesn't work, doubly so for an emu server. | ||||
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#57
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Elaboration:
On a blue server, players kill MOBs to get loots. That is the concept. They apply the same concept to their theoretical idea of PVP. To them, without itemloot, pvp is pointless. That is why they vote for itemloot. And if Rallos was so great, why didn't they make the other servers with the same rules? | ||
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#59
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So if many customers doesn't like a product, it's not a bad product, they're just crying bitches who can't handle it?
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#60
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I dont think item loot would reduce the server population. I do think item loot would make more people roll less gear dependent classes though. At this point lets just take whatever these very kind and selfless developers will give to us without complaint. They are pretty successful when it comes to administrating a server so I'm near certain whatever they put out will appeal to and appease most of us. Thanks again Project 1999 Development TEAM!
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