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  #51  
Old 09-21-2011, 04:44 PM
Samoht Samoht is offline
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how much more do you expect to proc with 255 dex compared to 255 dex?

even if you selected ogre/barb for your starting race and had 70 dex, focus would add 67, and once you have avatar for +100 to str/agi/dex, you would max out your potential dex by only getting 18 from gear. anything above 88 unbuffed would have diminishing returns. we would never expect to have 100% up time on avatar, especially pre-velius, so having gear provide dex above that isn't inherently bad, but putting starting points in it is a waste when it's so easy to buff.

hp has no caps, though.

did you raid on live? you play off 150 hp as negligible but it's not. squeezing as much hp possible out of gear was always the goal pre-POP.
  #52  
Old 09-21-2011, 06:20 PM
Kevlar Kevlar is offline
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Quote:
Originally Posted by Extunarian [You must be logged in to view images. Log in or Register.]
What level are you, exactly? I'd much rather go through level 35 than 45, and every level above 50 is a small marathon.
Hell levels are irrelevant to the way xp works. Sure it takes 3x as long to get through 45 as it does 44, but it does so for everyone. It is basically a way they used to slow the game down.

From launch on live I have 3 accounts that I multiboxed with. 70sk, 70 bard, 70 druid, 70 chanter, 65 cleric, 55 war.

When I started playing again I boxed a 48 war/sham/cleric on Fippy, the latest progression server. Here I have a 45 druid.
  #53  
Old 09-21-2011, 06:28 PM
Rhaj Rhaj is offline
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So is the consensus to put it all in DEX or STA?
  #54  
Old 09-21-2011, 06:28 PM
Snaggles Snaggles is offline
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It's amazing how easily you will pick up str and dex on standard armor whether it's bought in EC or raided for. The idea of staying at 75 dex is just silly as a big race. Realistically even an ogre is going to be in the low mid 100's before buffs if they NEVER put a point in it at creation.

Meanwhile capping stamina is a problem but not a bad one. Unbuffed you have more hps to start. You can ditch +stam items for +hp ones easier. You can ditch stam gear for resist stuff for some fights. Shorties have less options.

Of the two, Dex and Stamina only one is noticeably different. You can hit "I" and look at your friggin hitpoints. The other is like having your dice kissed by some floozy at a craps table in Vegas...

Yay go dex! lucky number 7! I think it's proccing more baby!


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Originally Posted by Rhaj [You must be logged in to view images. Log in or Register.]
So is the consensus to put it all in DEX or STA?
There will never be a consensus. This is Everquest. [You must be logged in to view images. Log in or Register.]
  #55  
Old 09-21-2011, 08:28 PM
pickled_heretic pickled_heretic is offline
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Quote:
Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
It's amazing how easily you will pick up str and dex on standard armor whether it's bought in EC or raided for. The idea of staying at 75 dex is just silly as a big race. Realistically even an ogre is going to be in the low mid 100's before buffs if they NEVER put a point in it at creation.

Meanwhile capping stamina is a problem but not a bad one. Unbuffed you have more hps to start. You can ditch +stam items for +hp ones easier. You can ditch stam gear for resist stuff for some fights. Shorties have less options.

Of the two, Dex and Stamina only one is noticeably different. You can hit "I" and look at your friggin hitpoints. The other is like having your dice kissed by some floozy at a craps table in Vegas...

Yay go dex! lucky number 7! I think it's proccing more baby!




There will never be a consensus. This is Everquest. [You must be logged in to view images. Log in or Register.]
rotating weapons for procs etc. is about the only interesting thing to do on a pure melee. your mileage may vary but imo dex is way more fun than stam. and in any case there's not a significant difference either way.
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