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#1
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Hopefully worn/droppable only non weapon slot.
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#2
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Teams = meh
Item Loot (without exp loss) = encourage naked players ganking geared players with no fear of loss themselves. Removing the risk and only allowing for reward. I think this is fail and should never be implemented. Item Loot (with exp loss) = Provides more of a deterent for naked ganking of other players. I am okay with item loot only in this situation, though overall I am still indifferent to this feature as I don't really think it adds anything *THAT* exciting to gameplay. Exp Loss = Best PvP penalty for Everquest. It effects all people in all states of clothing and in whatever situation equally. Does it make it easier to drive sissies to QQ when they get bind camped? Yep. But those same sissies are going to QQ when they get bind camped regardless. Coin Loss = Who cares. It makes it annoying to have to go bank your coin every time you decide to move around but really has minimal effect on game play outside of the occasionally funny loading up your 200+ str ogre with copper so when some wizzie loots you they are unable to move. Exp Gain = I am indifferent on this. I don't think anyone playing on a PvP server needs a reward or encouragement to kill people. People will kill each other because that's why most of them play there. *shrug*
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Last edited by jilena; 09-20-2011 at 01:55 PM..
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