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#81
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SO, are the hybrid xp penalties going to be removed in Velious or not? If they are, I dunno if I can level one up right now knowing that when Velious is out it will be 40 percent faster.
I'd hate to get to 60 and then a week later see patch notes saying the penalty is going away. I dont mind the penalties but do think they should not be "shared" with the group. Let the hybrid deal with it themselves and not impose it on their party. I was thinking Ranger for p99 red, but now I'm afraid no one will want to group knowning i'll be bringing them a huge xp penalty for my awesome sub-rogue dps. | ||
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#82
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#83
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#84
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#85
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It gives a pretty good example of who people who are grouped with a similar leveled hybrid would get less experience.
Exp is divided to group members based on their total numerical experience. Hybrids require more experience per level. Therefore, they have a higher experience total at a given level. Since they have a higher experience total, when exp is divided up when a mob is killed, they get a bigger share of the experience. | ||
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#86
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#87
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After Rubicite armor was removed from the game and more players became higher level and Warriors became much better tanks (and necessary for the big raid encounters), the Ranger class lost some popularity but their status was still healthy. The only class that people actively shunned in Original EQ (aside from roleplaying reasons), at times, were Rogues. Kunark then came along and turned Rangers into a joke for the most part. They became vastly inferior to Warriors/Monks/Rogues, while at the same time knowledge of how the hybrid exp penalty negatively affected groups became more widespread.
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Last edited by Zuranthium; 09-20-2011 at 11:38 AM..
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#88
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Ok i see what your saying now after rereading it.
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Last edited by Thulack; 09-20-2011 at 11:41 AM..
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#89
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So all else being equal, hybrids will slow your xp down. In a nutshell.
This is going to lead to the same situation as on live, groupless hybrids. I distinctly remember back when Kunark came out, I had to wait while a group at the entrance of Selebis consulted among themselves to decide if they really wanted to invite my Troll SK to the group. In the end they did, but it did make them stop and think about it. This was the first moment I learned that hybrids penalized a groups xp rate. I do not mind an xp penalty at all, I actually kind of like it as a bade of honor and to keep certain classes rare. BUT, let the hybrid himself pay it exclusivly, not his group. I'm really steering away from hybrids now for the new pvp server. I do not want to feel like an xp burden and charity case everytime a nice group of people lets me in their group. Really needs looked at. Do not let hybrids "share" their burden with their party members. | ||
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#90
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SK's and Paladins will allow a group's DPS to attack sooner and harder without ever losing aggro. This translates to less mana spent healing, which means more mobs can be pulled in the same amount of time. Bards (and Rangers in outdoor dungeons) can chain-pull and CC without ever stopping. This leaves more room for DPS and utility, so the group will be able to kill more, faster, than if pulling and CC duties are split between two different people. When the group xp penalty is divided up between 6 people, and factoring in the group xp bonus, a group only needs to kill about 10% more mobs than without any hybrids to come out ahead of the penalty. | |||
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