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  #81  
Old 09-19-2011, 11:40 PM
Palemoon Palemoon is offline
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SO, are the hybrid xp penalties going to be removed in Velious or not? If they are, I dunno if I can level one up right now knowing that when Velious is out it will be 40 percent faster.

I'd hate to get to 60 and then a week later see patch notes saying the penalty is going away.

I dont mind the penalties but do think they should not be "shared" with the group. Let the hybrid deal with it themselves and not impose it on their party. I was thinking Ranger for p99 red, but now I'm afraid no one will want to group knowning i'll be bringing them a huge xp penalty for my awesome sub-rogue dps.
  #82  
Old 09-20-2011, 12:37 AM
Thulack Thulack is offline
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Quote:
Originally Posted by Hamahakki [You must be logged in to view images. Log in or Register.]
Sorry, but that's just not how it works. You kill a mob (solo) which yields 100 exp, you get 100 exp no matter what race and class you are. It just takes more exp to level for a TRL/SHD vs a HFL/WAR.

In fact, because exp penalties are shared, if a duo of equal level TRL/SHD and HFL/WAR kill a mob which yields 100 exp, the troll gets 66 and the halfling gets 34.

This is the reason some people don't want to group with hybrids. If it worked like your example (where hybrids just took less exp from mobs) people would LOVE hybrids.
Where is this posted? didnt feel like reading 10 pages to try and find something about it.
  #83  
Old 09-20-2011, 12:47 AM
Arrisard Arrisard is offline
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Quote:
Originally Posted by Thulack [You must be logged in to view images. Log in or Register.]
Where is this posted? didnt feel like reading 10 pages to try and find something about it.
http://wiki.project1999.org/index.ph...perience_Works
  #84  
Old 09-20-2011, 07:46 AM
Thulack Thulack is offline
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Originally Posted by Arrisard [You must be logged in to view images. Log in or Register.]
All that is showing me is that i as a ranger would need more xp to level then say a monk. Doesnt say anywhere that someone would actually get less xp when grouped with a ranger or am i misreading a part of that wiki? It says that everyone would get a equal share of the pie which would make me assume that xp is split evenly and fully no matter what its just the fact that i would need more xp then others in my group to level.
  #85  
Old 09-20-2011, 08:08 AM
Arrisard Arrisard is offline
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It gives a pretty good example of who people who are grouped with a similar leveled hybrid would get less experience.

Exp is divided to group members based on their total numerical experience.

Hybrids require more experience per level.

Therefore, they have a higher experience total at a given level.

Since they have a higher experience total, when exp is divided up when a mob is killed, they get a bigger share of the experience.
  #86  
Old 09-20-2011, 11:34 AM
pickled_heretic pickled_heretic is offline
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Originally Posted by Dantes [You must be logged in to view images. Log in or Register.]
They can't rightfully change it now that so many Paladins and Shadow Knights have busted their butts to reach 60. That would be a slap in the face, essentially saying "Now that you've wasted all this time, we're gonna make it easier for everybody else." If you are waiting for them to change it, don't hold your breath.
stupid logic of course. if a better way has been discovered, it should be pursued. what progress would ever be made if we always wanted to do things the hard way because those before us did it the hard way? enjoy your indentured servitude for 7 years in order to be gainfully employed. or better yet, just work in a factory for 16 hours a day because dammit, it was good enough for your ancestors so it's good enough for you. literacy? electricity? what a slap in the face to people who spent their whole lives illiterate and in the dark.
  #87  
Old 09-20-2011, 11:34 AM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by Thoughtseize [You must be logged in to view images. Log in or Register.]
No one is saying rangers didn't suffer a bad rep prior to Kunark.
Rangers were the most popular class in the game for awhile pre-Kunark. When Everquest first came about, people treated it as an actual RPG and they loved the fantasy flavor of the Ranger class (inspired by characters in the genre such as Aragorn, no doubt). This love for the idea of the class was backed up by them being relatively overpowered in Original EQ, during the time when all of the Chain and Plate wearing classes used the same armor, Rubicite, and thus Rangers were very close to Warriors in terms of tanking/melee ability and had spells on top of it (with their ability to snare being VERY important back in the day, because monsters would sometimes flee at full run speed and create insurmountably devastating trains).

After Rubicite armor was removed from the game and more players became higher level and Warriors became much better tanks (and necessary for the big raid encounters), the Ranger class lost some popularity but their status was still healthy. The only class that people actively shunned in Original EQ (aside from roleplaying reasons), at times, were Rogues.

Kunark then came along and turned Rangers into a joke for the most part. They became vastly inferior to Warriors/Monks/Rogues, while at the same time knowledge of how the hybrid exp penalty negatively affected groups became more widespread.
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Last edited by Zuranthium; 09-20-2011 at 11:38 AM..
  #88  
Old 09-20-2011, 11:38 AM
Thulack Thulack is offline
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Ok i see what your saying now after rereading it.
Last edited by Thulack; 09-20-2011 at 11:41 AM..
  #89  
Old 09-20-2011, 11:49 AM
Palemoon Palemoon is offline
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So all else being equal, hybrids will slow your xp down. In a nutshell.

This is going to lead to the same situation as on live, groupless hybrids.


I distinctly remember back when Kunark came out, I had to wait while a group at the entrance of Selebis consulted among themselves to decide if they really wanted to invite my Troll SK to the group. In the end they did, but it did make them stop and think about it. This was the first moment I learned that hybrids penalized a groups xp rate.

I do not mind an xp penalty at all, I actually kind of like it as a bade of honor and to keep certain classes rare. BUT, let the hybrid himself pay it exclusivly, not his group.

I'm really steering away from hybrids now for the new pvp server. I do not want to feel like an xp burden and charity case everytime a nice group of people lets me in their group.

Really needs looked at. Do not let hybrids "share" their burden with their party members.
  #90  
Old 09-20-2011, 12:04 PM
Dr4z3r Dr4z3r is offline
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Quote:
Originally Posted by Palemoon [You must be logged in to view images. Log in or Register.]
So all else being equal, hybrids will slow your xp down. In a nutshell.

This is going to lead to the same situation as on live, groupless hybrids.
But all else isn't equal.

SK's and Paladins will allow a group's DPS to attack sooner and harder without ever losing aggro. This translates to less mana spent healing, which means more mobs can be pulled in the same amount of time.

Bards (and Rangers in outdoor dungeons) can chain-pull and CC without ever stopping. This leaves more room for DPS and utility, so the group will be able to kill more, faster, than if pulling and CC duties are split between two different people.

When the group xp penalty is divided up between 6 people, and factoring in the group xp bonus, a group only needs to kill about 10% more mobs than without any hybrids to come out ahead of the penalty.
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