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#11
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Anything like that is, unfortunately, taken with a grain of salt because the charming mechanics on this server are not classic. Thus, the reduced need for cha. And in my OP, it clearly states that cha affects merely the initial resist. Once the mob is yours on this server, its yours until its MR forces a resist, it seems. There are many anecdotal posts stating the reduced need for cha, including my own, but if you want to nerf your mana pool, by all means go for it. I'm sure someone could take the time and make the formulas for how much cha helps, but it certainly isn't enough to lower your int to the ground for it.
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Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT. Niluvien Forestwalker - 52 Ranger Russled Jimmies - 54 Wizard | |||
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#12
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Funny story on cha gear: someone read the forums and decided to just jump on the enc charming boat, so of course he just loaded up on cha gear. At 20, he charmed and hasted a warbone in LOIO which lasted for about 8 seconds before he got, literally, 2 rounded from using no HP gear. Cha worked wonders there. I watched it happen and laughed.
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Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT. Niluvien Forestwalker - 52 Ranger Russled Jimmies - 54 Wizard | |||
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#13
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#14
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A few more tips: Use illusion troll for regen because you will get hit(but be careful as this will cause you to aggro npc/mobs that are hostile to evil races.
2) Tell your pet to sit if you want to keep it, as it heals faster. 3) Use your 11 damage shield on your pet, as this is usually enough to tip the scales in his favor. As a side note, as a level 60 ench with 255 CHA, I can charm the same pet repeatedly and have it last from one second to 20 minutes or so. I use the highest level tash and malo, and get widely different charm durations. | ||
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Last edited by choklo; 09-16-2011 at 09:24 PM..
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#15
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My funny story wasn't an anecdote about charm durations, it was just amusing that since he was wearing no hp gear, he got 2 shot.
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Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT. Niluvien Forestwalker - 52 Ranger Russled Jimmies - 54 Wizard | |||
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#16
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#17
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I want to add that - if your looking for another class to charm-duo with - pick a druid - their 14 min Ensnare is a awesome addition to control of the mobs (have druid snare the mob you about to charm - you will thank me later), and druid also comes with SoW, and some DPS contribution in form of dots, and heals when needed.
Druid will also make a great puller for you in the outdoors, so you don't have to run around looking for mobs. I have seen a set up, where chanter sits in one place and druid ensnares and drags mobs to him, dragging in a new mob just as chanter kills the previous one. Their kill efficiency was just as high as would be of a full group who would try to tank/heal through same mobs. | ||
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#18
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I'm nearly level 60 now, so I want to list a few places I "exploited" to gain levels pretty fast with charm.
In NeriakB there is a level 35 warrior guildmaster that hits for 190 per pop, guildmasters are also coded to accept and equip items you give them, but return the item after doing so. Charm the guildmaster (in the duel pits of the warrior guild) give it a haste item and some nasty proccing weps, also you can deck it out with gear, even your own gear if you want. Keep in mind I did this before the nerf to whirl till you hurl, Quadding and hasted the mob will kill the level 40 guards in neriak in a few seconds, in particular there are 2 casters types on a 5 minutes respawn, you can usually kill both of these, and 2-3 guards in a matter of 5 minutes. Then zone out, med for 30 seconds, and go recharm the mob (it will be full health again and fully geared still as ar esult of clearing agro. I went from level 40-50 in a few days doing this, a few hours a day. Another thing to note about charm is that caster mobs will duel wield and do more dps than warrior type mobs. The dps is noticably higher on Shaman and wizard type mobs. I believe that in an effort to balance they simply lowered the duel wield skill of all warrior type mobs and excluded the other classes. When duoing with a healer, a nice way to play is to duel the druid/shaman/cleric so they have access to root your pet. When fighting a mob you can have the person "level out" the hitpoints of both mobs so that as the one that isn't charmed dies your own pet only requires one nuke to finish off. Dueling also allows your partner to kill your pet seamlessly. I did leveling with a shaman for awhile and as my pet beat down a mob, if it was winning, he would just sick his wolf on my rooted charm to even things out. It also allows for very easy snare/malo casting. I leveled in Halas awhile, the warrior guildleaders there have 32,000 hitpoints and melee's for 197 near the arena. whereas the other guildleaders have normal level 50 mob amount, 8-10k. Using the same strat as I outlined with the neriak guild leader you could equip the npc fully and easily kill a cycle of level 50 guildleaders, I believe there were 5 that were single pull all on a 5 minute spawn timer. The halas guards are on a 27 minute timer? maybe less. and will give exp until 60. NerakA, in the troll area, there are 7 trolls there ranging from level 41, 44, 46,47,48,50,50 (a close guess). Very nice spot to duo with a healer type as neriak has a high exp modifier. Notable charms: Death beetle in SolB, procs a 2 minute, 50 damage per tick DoT. (low MR) Ak'Anon - Very fun area to raid with a healer buddy, very easy pulls and guard mobs range from level 33-40, about 10-12 pulls. KaladimA - it may not still work, but before the charm nerf I used to trip with Chanter/Chanter/Cleric, we would charm level 49/50 mobs from the king area. It was very easy to single pull 3 level 61 guildleaders over by the arena. These mobs had about 20k HPs and would get destroyed by the 2 charms, requiring about 1 Cheal per fight. As long as both charms did not break similtaniously, the mob stayed agroed on the current charm. Chain killing level 61 mobs in a high exp mod zone is VERY good exp. Guild leaders in Neriakb and Halas. Kizdin Gix - level 50 skeleton mob in Burning wood. When charmed and hasted he can easily kill almost nonstop in a very easy to kite area for 10-15 mobs before running low on health. I used mem blur to heal him up when he got low. "a guard" in Highhold keep hits for 150+ at levels 25-35, I never charmed these though. -Always carry Rusted Shoulderpads from blackburrow for an additional -10 magic reduction. -Always go for the charm on Caster types if you are looking to maximize the dps the mob does, mostly for group settings.
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Sharlen - Enchanter
Cagil - Alter-Gate If u want a real good time, holla at me ladies | ||
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#19
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As a fellow enc derptard I just took, Cha = god the higher it is.
I decked my 20 enc with full cha gear I think with buff it's around 230 and figure I would just replace cha gear with hp/int gear To stay at 200 Was under assumption anything higher than 200 is useless pre 50 or 51 Still not sure if ^^^^ is true Well before I read this post I was already getting frustrated and started changing the gear around to have more hp\mana seems a lot better My preferred method is to get a blue con which seems to hold pretty decently.I kill what I want up to a yellow and just hold aggro and do circles once my charm is around 50% hp. Then before my target starts to flee. I root and let him beat my charm down then pull him back let him flee, re engage hit a few times and EXP then goblin ring and 1 dot to finish. Repeat Just a quick recap of above post tho I should always be tashing my charm ? [You must be logged in to view images. Log in or Register.] | ||
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#20
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There are other methods of keeping pet alive if your target is winning. The simplest thing is to simply run up and flank, then stun lock him. Cast your quick stun, followed by the longer one. That's almost a good 8 seconds of the mob not doing anything. If you can charm a rogue then it's free backstabs and the mob goes down quick. I did this with the Millers in Qeynos hills. Anytime Chanda spawned with a dagger I would charm her instead of Baobob. By stun locking and keeping aggro she could tear through just about anything with her 150 damage backstabs. You can also simply root the mob and have your pet back off if he's getting worked.
What I've found is that duoing is the best time to keep a charm for longer. Fear kiting with a necro using your hasted, dual wielding pet is just nasty. And if charm breaks you can recharm, or simply kill him off and find another. Enchanters make great duo partners in a variety of situations and are versatile enough to work with just about any class. Quote:
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