Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Closed Thread
 
Thread Tools Display Modes
  #11  
Old 09-17-2011, 09:03 AM
XiakenjaTZ XiakenjaTZ is offline
Sarnak


Join Date: Jun 2011
Posts: 395
Default

also make sure items that break PvP have been removed.

egg shaped pumice
that sword that procs clockwork poison


moslty resists and mele vs caster damage in PvP
  #12  
Old 09-17-2011, 09:18 AM
nilbog nilbog is offline
Project Manager

nilbog's Avatar

Join Date: Oct 2009
Posts: 14,717
Default

Most things I'd like to see tested have been mentioned. Content should look good already, however I do expect to see bugs. The initial rush of low level players in city zones are the best time to get remaining/undiscovered content bugs resolved.

-Resists
-Melee dmg versus cloth/chain/plate
-Melee efficiency (last I checked, you could miss someone who is sitting down, and not hit for full dmg)
-Item loot for beta? Won't matter because pixels won't be kept. It will be a good test to see if people like looting players.
-If fear/charm work from PC->PC, the effectiveness of it and potential exploits involved.
-Spells which may need tweaks to work appropriately. (blind, snares, stuns, roots, mez)
-Items which may need tweaks to not be gamebreaking. (ivandyr's hoops, dispell stones (pumices), etc)

Pretty much.. test pvp. And low level pvp.. in beta, it seems everyone always prefers to test max level fights. Low/mid level pvp is just as important as high level.
  #13  
Old 09-17-2011, 09:20 AM
Lazortag Lazortag is offline
Planar Protector

Lazortag's Avatar

Join Date: Apr 2010
Posts: 3,635
Default

Quote:
Originally Posted by Titanuk [You must be logged in to view images. Log in or Register.]
pathing
Pathing is already done on Blue99, this isn't some shit server like vztz
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
  #14  
Old 09-17-2011, 09:32 AM
Titanuk Titanuk is offline
Banned


Join Date: Dec 2010
Posts: 824
Default

Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
Pathing is already done on Blue99, this isn't some shit server like vztz
dont lazortag me bro
  #15  
Old 09-17-2011, 09:32 AM
Titanuk Titanuk is offline
Banned


Join Date: Dec 2010
Posts: 824
Default

Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Most things I'd like to see tested have been mentioned. Content should look good already, however I do expect to see bugs. The initial rush of low level players in city zones are the best time to get remaining/undiscovered content bugs resolved.

-Resists
-Melee dmg versus cloth/chain/plate
-Melee efficiency (last I checked, you could miss someone who is sitting down, and not hit for full dmg)
-Item loot for beta? Won't matter because pixels won't be kept. It will be a good test to see if people like looting players.
-If fear/charm work from PC->PC, the effectiveness of it and potential exploits involved.
-Spells which may need tweaks to work appropriately. (blind, snares, stuns, roots, mez)
-Items which may need tweaks to not be gamebreaking. (ivandyr's hoops, dispell stones (pumices), etc)

Pretty much.. test pvp. And low level pvp.. in beta, it seems everyone always prefers to test max level fights. Low/mid level pvp is just as important as high level.
eta?
  #16  
Old 09-17-2011, 09:34 AM
Billbike Billbike is offline
Sarnak

Billbike's Avatar

Join Date: Jul 2011
Location: Houston
Posts: 357
Default

I would like to see melee's damage (pvp) properly assessed and brought up to par versus the other 75% of the classes.

It's beta, do something fun like give pure melees a low chance to triple at lvl 50, or maybe 1% crit chance from the start. What's the worst that could happen? 1 more player rolls melee? Or a melee 2 rounds a sitting caster?

Just do something, anything. Especially if there is item loot, melees are at a huge disadvantage there.
Last edited by Billbike; 09-17-2011 at 09:37 AM..
  #17  
Old 09-17-2011, 09:35 AM
Titanuk Titanuk is offline
Banned


Join Date: Dec 2010
Posts: 824
Default

Quote:
Originally Posted by Billbike [You must be logged in to view images. Log in or Register.]
I would like to see melee's damage properly assessed and brought up to par versus the other 75% of the classes.

It's beta, do something fun like give pure melees a low chance to triple at lvl 50, or maybe 1% crit chance. What's the worst that could happen? 1 more player rolls melee? Or a melee 2 rounds a sitting caster?

Just do something, anything. Especially if there is item loot, melees are at a huge disadvantage there.
melees are op in classic
  #18  
Old 09-17-2011, 09:46 AM
greatdane greatdane is offline
Fire Giant


Join Date: Jun 2011
Posts: 684
Default

Quote:
-Resists
Do we have any credible sources for this or are we making educated guesses? Have PvP resists been checked out on blue99 yet (for duels)?

Quote:
-Melee efficiency (last I checked, you could miss someone who is sitting down, and not hit for full dmg)
I know it works in PvE - mobs will always hit you, and for maximum damage, unless they start off with a kick/bash that makes you stand before the melee hits land.

Quote:
-Item loot for beta? Won't matter because pixels won't be kept. It will be a good test to see if people like looting players.
It couldn't hurt since it's the beta, but I don't think you'll get an accurate picture of general player reception for the same reason. Players might be fine with itemloot in beta because it's pretty inconsequential even if they vote against it for the actual server.

Quote:
-If fear/charm work from PC->PC, the effectiveness of it and potential exploits involved.
What's the default dev opinion on these two? You could technically go either way since fear/charm were initially part of PvP, but the problems have been discussed before as well as valid reasons to exclude it. If the potential exploits are the same as what has already been brought up in those discussions, what's your personal opinion?

Quote:
-Spells which may need tweaks to work appropriately. (blind, snares, stuns, roots, mez)
Most of these should work more or less correctly if the resist system is accurate. Anything we can do to test things like this on blue99 while we wait? Maybe it'll speed the process up a little. Anything to get the server out sooner.

Quote:
-Items which may need tweaks to not be gamebreaking. (ivandyr's hoops, dispell stones (pumices), etc)
I think the verdict on instant pumice is pretty unanimously no, but they were part of the game for somewhat longer than charm/fear, I believe. What's your stance on things that are obviously gamebreaking but were part of the game long enough that leaving it out of red99 qualifies as non-classic?

Quote:
Pretty much.. test pvp. And low level pvp.. in beta, it seems everyone always prefers to test max level fights. Low/mid level pvp is just as important as high level.
Just do it like modern games do: test it in tiers. Have the level cap start at 20 and then raise it by 10 every few days. That'll force people to PvP in the intended level ranges. XP rate would have to be increased for the beta so people don't waste all their time leveling, but I think we should have to level up by actually grouping/grinding to get a proper simulation of server gameplay. Much of the PvP will take place in dungeons and over camps and such.
Last edited by greatdane; 09-17-2011 at 09:50 AM..
  #19  
Old 09-17-2011, 10:04 AM
Kelsar Kelsar is offline
Sarnak

Kelsar's Avatar

Join Date: Sep 2011
Posts: 229
Default

just want to see beta... we can figure the rest out before it goes live.
  #20  
Old 09-17-2011, 10:04 AM
greatdane greatdane is offline
Fire Giant


Join Date: Jun 2011
Posts: 684
Default

Bolt spells might need to be looked at. I think they're still kinda broken, it just doesn't get mentioned much because it's so easy to position yourself right in PvE. Might cause more problems in PvP.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:50 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.