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#11
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also make sure items that break PvP have been removed.
egg shaped pumice that sword that procs clockwork poison moslty resists and mele vs caster damage in PvP | ||
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#12
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Most things I'd like to see tested have been mentioned. Content should look good already, however I do expect to see bugs. The initial rush of low level players in city zones are the best time to get remaining/undiscovered content bugs resolved.
-Resists -Melee dmg versus cloth/chain/plate -Melee efficiency (last I checked, you could miss someone who is sitting down, and not hit for full dmg) -Item loot for beta? Won't matter because pixels won't be kept. It will be a good test to see if people like looting players. -If fear/charm work from PC->PC, the effectiveness of it and potential exploits involved. -Spells which may need tweaks to work appropriately. (blind, snares, stuns, roots, mez) -Items which may need tweaks to not be gamebreaking. (ivandyr's hoops, dispell stones (pumices), etc) Pretty much.. test pvp. And low level pvp.. in beta, it seems everyone always prefers to test max level fights. Low/mid level pvp is just as important as high level. | ||
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#13
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Quote:
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#15
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#16
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I would like to see melee's damage (pvp) properly assessed and brought up to par versus the other 75% of the classes.
It's beta, do something fun like give pure melees a low chance to triple at lvl 50, or maybe 1% crit chance from the start. What's the worst that could happen? 1 more player rolls melee? Or a melee 2 rounds a sitting caster? Just do something, anything. Especially if there is item loot, melees are at a huge disadvantage there. | ||
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Last edited by Billbike; 09-17-2011 at 09:37 AM..
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#17
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Last edited by greatdane; 09-17-2011 at 09:50 AM..
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#19
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just want to see beta... we can figure the rest out before it goes live.
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#20
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Bolt spells might need to be looked at. I think they're still kinda broken, it just doesn't get mentioned much because it's so easy to position yourself right in PvE. Might cause more problems in PvP.
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