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| View Poll Results: Do you want the oldskool item/coin loot in red99? | |||
| NO! Because im a scared little child that takes no risks. |
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54 | 48.65% |
oooh yeah!
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57 | 51.35% |
| Voters: 111. You may not vote on this poll | |||
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#1
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#2
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We know item loot doesn't work and never has worked.
If your going to do item loot do it the TARWINE method on Altergate 1 item that is unequipped. So essentially you can go through there bags and loot something. That way there is risk vrs reward but you can't loot there precious pixel. In late game stages you end up getting good pixels.
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The Rushmore Doctrine
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#3
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#4
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Agree, let them pick one item from the victim's inventory, but all equipped items (and obviously bags/backpacks) should be protected. This rule will make it dangerous to carry additonal resist or PvE gear around, and at the same time allow the PKs to loot an item which the player has just camped and not yet deposited at the bank.
Let's say I loot a FBSS in Guk. Now I'd have to chose whether I want to save my current waist item, or the FBSS, by equipping only one of them. The 2nd waist item could be looted from me. Casters who camped melee items will have to risk that a melee char kills them and grabs the desired melee item. The other way round, melee chars could not save caster items which they cannot equip (unless they hit a bank). Of course this rule would cause some problems: E.g. clerics could avoid losing their stack of 20 peridots by just splitting them into many stacks of 2 or 4. On the other hand, such methods would severly reduce your bag space and they are only applicable to stackable items. Altogether, I think this might work well. Completely free item loot would be too harsh, at least for me. [You must be logged in to view images. Log in or Register.] | ||
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#5
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#6
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i remember turning in many, many rubies. maybe there was a 1/20 chance? dont know was so long ago | |||
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