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View Poll Results: Do you want the oldskool item/coin loot in red99?
NO! Because im a scared little child that takes no risks. 54 48.65%
oooh yeah! 57 51.35%
Voters: 111. You may not vote on this poll

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  #1  
Old 09-16-2011, 09:21 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Amuk [You must be logged in to view images. Log in or Register.]
If you know someone has a cof/rbb/fbss/anything really good you just hoop the bitch down in grp pvp and loot it? how is that cool? Yawn whatevs shits gona be what its gona be.
TBH, I don't think Ivandyr's hoop should be usable versus players. It's lame.
  #2  
Old 09-16-2011, 09:28 PM
Rushmore Rushmore is offline
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We know item loot doesn't work and never has worked.

If your going to do item loot do it the TARWINE method on Altergate

1 item that is unequipped. So essentially you can go through there bags and loot something. That way there is risk vrs reward but you can't loot there precious pixel.

In late game stages you end up getting good pixels.
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  #3  
Old 09-17-2011, 02:51 AM
Ziggy Ziggy is offline
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Quote:
Originally Posted by Rushmore [You must be logged in to view images. Log in or Register.]
We know item loot doesn't work and never has worked.

If your going to do item loot do it the TARWINE method on Altergate

1 item that is unequipped. So essentially you can go through there bags and loot something. That way there is risk vrs reward but you can't loot there precious pixel.

In late game stages you end up getting good pixels.
I like this idea, there is still the potential to loot something leet, but it protects the items you have equipped. Is this the compromise we've been looking for?
  #4  
Old 09-17-2011, 04:33 AM
Prahadigm24 Prahadigm24 is offline
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Agree, let them pick one item from the victim's inventory, but all equipped items (and obviously bags/backpacks) should be protected. This rule will make it dangerous to carry additonal resist or PvE gear around, and at the same time allow the PKs to loot an item which the player has just camped and not yet deposited at the bank.

Let's say I loot a FBSS in Guk. Now I'd have to chose whether I want to save my current waist item, or the FBSS, by equipping only one of them. The 2nd waist item could be looted from me. Casters who camped melee items will have to risk that a melee char kills them and grabs the desired melee item. The other way round, melee chars could not save caster items which they cannot equip (unless they hit a bank).

Of course this rule would cause some problems: E.g. clerics could avoid losing their stack of 20 peridots by just splitting them into many stacks of 2 or 4. On the other hand, such methods would severly reduce your bag space and they are only applicable to stackable items.

Altogether, I think this might work well. Completely free item loot would be too harsh, at least for me.

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Old 09-16-2011, 09:40 PM
Knuckle Knuckle is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
TBH, I don't think Ivandyr's hoop should be usable versus players. It's lame.
hoops got nerfed hard on vztz, they were 'gettable' but not easily. keep them lore and make lyguna*an ugly LOLOLOLOL* a super rare spawn, like manastone rare.
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Old 09-16-2011, 11:54 PM
Pudge Pudge is offline
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Quote:
Originally Posted by Knuckle [You must be logged in to view images. Log in or Register.]
hoops got nerfed hard on vztz, they were 'gettable' but not easily. keep them lore and make lyguna*an ugly LOLOLOLOL* a super rare spawn, like manastone rare.
yea the chance to get a hoop on turn in was also very low on vztz

i remember turning in many, many rubies. maybe there was a 1/20 chance? dont know was so long ago
  #7  
Old 09-17-2011, 12:08 AM
Titanuk Titanuk is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
TBH, I don't think Ivandyr's hoop should be usable versus players. It's lame.
this
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