Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #10  
Old 09-15-2011, 11:51 AM
falkun falkun is offline
Planar Protector

falkun's Avatar

Join Date: Sep 2010
Location: Ruins of Old Sebilis
Posts: 2,463
Default

Assuming all a 6-man, group (not raid-group) scenario.

- I would limit (but not outright ignore) having more than 1 tank in a grp:
War/War, War/Pal, War/SK, Pal/SK, Pal/Pal, SK/SK
- I would avoid having multiple clerics (except if in an undead-heavy area).
- I would try to avoid having a sham/bard/enc in the same group. Sham/bard, enc/bard, sham/enc, fine, but all three gets a bit greedy on support classes.
- I would limit the number of rogues in the group, they have the least utility out of any class for your general exp-grind group. 1-2, great, 3 pushing it and 4 means you are cutting out either a support, tank, or healer. Even a wizard or ranger fills support role better than a rogue.


As for pro-killing groups:
- dungeon crawling: bard/sham/cler/SK/rog/monk. Between bard and shaman melee buffage, the rogue and monk will be doing work, clerics are hands-down the best healers, and an SK might actually be able to generate the aggro needed to keep the rog/monk alive without overlapping abilities with the cleric too much (sorry PALs).
- AE groups: bard/cler/enc/enc/wiz/wiz. Can't really deviate too much.

Of course this is all incredibly narrow minded. Had a group the other night in the Hole with mostly pet classes and a shaman healer. Mage summoned weapons were RIPPING through elems faster than even the rog/monk combo would, so please do not take this example as a "catch-all". It is a well-rounded group that could accomplish a lot in a group, but there are TONS of alternate combinations that will work, there are other combinations that will work because of the people behind those character class combinations, and there are other combinations that will be better suited to the specific tasks at hand.

Make a group by 1) what you need for your task and 2) what is available at the time. You will get much more accomplished by doing it than waiting around for the prime group make-up.

/flame on
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:37 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.