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  #131  
Old 09-13-2011, 02:09 PM
Kope Kope is offline
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Originally Posted by Shiftin [You must be logged in to view images. Log in or Register.]
every single guild or raider on the server loves it and gets a chance at mobs they might not normally.
What if there was 1 spawn timer for all Kunark bosses (dragons, trak, VS) and when that timer hit, everything spawned. That'd give the smaller guilds a chance at the mobs while the big guilds can fight over trak and vs.
  #132  
Old 09-13-2011, 02:16 PM
Shiftin Shiftin is offline
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Originally Posted by Kope [You must be logged in to view images. Log in or Register.]
What if there was 1 spawn timer for all Kunark bosses (dragons, trak, VS) and when that timer hit, everything spawned. That'd give the smaller guilds a chance at the mobs while the big guilds can fight over trak and vs.
That's not classic. Despite the weird non-classic raiding things like withholding a raiding zone that should have been opened at Kunark release because the GMs had their feelings hurt, the stated intention here is still to emulate classic as closely as is reasonably possible with a low burden on the server staff.
  #133  
Old 09-13-2011, 02:17 PM
Mcbard Mcbard is offline
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Originally Posted by Shiftin [You must be logged in to view images. Log in or Register.]
4 days is way too long, and i'm one of those nutty people that does lots of tracking. +/- 24 for 7 day spawns I would get behind.

I also boggle at every time the server goes down and a repop doesn't happen. It not only isn't classic, every single guild or raider on the server loves it and gets a chance at mobs they might not normally.

edit: VD and Divinity were at Karnors ready to battle royale for Venril on saturday. I would have loved to see one of them get a shot at a mob like that. I'm not going to hand them mobs otherwise on a rotation or anything, but they prioritized and mobilized for the downtime and put in the effort expecting what would have been a classic repop of that mob.

I agree with everything Shiftin said. [You must be logged in to view images. Log in or Register.] I think +/-24 hour variance would be ideal, and server repops to emulate live repops would be fantastic.
  #134  
Old 09-13-2011, 02:18 PM
Kope Kope is offline
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Originally Posted by Shiftin [You must be logged in to view images. Log in or Register.]
That's not classic. Despite the weird non-classic raiding things like withholding a raiding zone that should have been opened at Kunark release because the GMs had their feelings hurt, the stated intention here is still to emulate classic as closely as is reasonably possible with a low burden on the server staff.
The raid mob pops aren't classic now are they? Didn't the devs alter the spawn cycle?
  #135  
Old 09-13-2011, 02:26 PM
Lazortag Lazortag is offline
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The only thing they altered was adding a very long variance on raid mobs. For example, Naggy, Vox, Inny, CT, Faydedar, Talendor, Gore, Sev, VS, and I think Master Yael all have a chance of spawning between 5 and 9 days after they die, so on average they spawn every 7 days. In classic the variance was either much shorter or didn't exist at all - again, I don't know, because I didn't raid back then, but either they were on a static 7 day timer or it was something like 7 days with a 12 hour variance. I still think +/- 24 hours is a bit too long (that's still a two day window for every 7-day mob), but it's a huge improvement and I'd be much happier with that than having no change at all.

I guess 3 day spawns would also have their windows halved?

edit: oh and in further response to Kope I think that any suggestion has to feel classic; the idea of spawning everything at once without a patch doesn't feel classic. It's also a little unfair because it doesn't privilege guilds who have trackers for every mob - if you're tracking Fay and he pops, that's equivalent to tracking VS, all the other outdoor dragons, etc., which means you don't need to have trackers for those bosses.
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Last edited by Lazortag; 09-13-2011 at 02:31 PM..
  #136  
Old 09-13-2011, 02:30 PM
Kope Kope is offline
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So if the raid mob timers are not classic now, the argument of "keeping raid mob timers classic" is moot.

Bah it doesn't effect me at all, just frustrated with all the poo flinging on the boards.
  #137  
Old 09-13-2011, 02:40 PM
Shiftin Shiftin is offline
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Some variance, in and of itself, is classic. Anecdotally, I led the Nagafen / Vox raids on tunare for a while in the months leading up to kunark and for a while after on Tunare. We would typically semi-open raid both on patch day night and on weeks we went for a full 7 days without a patch (the exception, but it did happen), we sometimes had to kill the dragons in a different order than the previous week because sometimes nagafen wasn't up yet while vox was (despite killing nagafen first the week previous).

That said, the degree of variance has been extended here to keep guilds from sitting on each others faces waiting for an imminent mob as often as possible. That *concept* was a reasonable solution to reduce GM involvement last summer.

With the 4 outdoor dragons, inny, CT and VS all being 7 days spawns now, and trak always looming, I don't see that being as common a problem as when we only had 4 things to kill last summer. I think it bears a reduction in the variance, at least as a test.
  #138  
Old 09-13-2011, 03:13 PM
Autotune Autotune is offline
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<---- Still would like to see all other raid mobs (minus vp) that are in window during trak's window have an increased chance to spawn.

IDK how that doesn't benefit everyone.

TMO/TR mains camped in Trak lair... check
Other guilds on the prowl for targets... check


more competition, more incentive, and even TR/TMO benefit in a way.

And no silly rotation crap most of all.
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  #139  
Old 09-13-2011, 03:17 PM
Kope Kope is offline
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Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
IDK how that doesn't benefit everyone.

TMO/TR mains camped in Trak lair... check
Other guilds on the prowl for targets... check


more competition, more incentive, and even TR/TMO benefit in a way.

And no silly rotation crap most of all.
That's pretty much my main reason for suggesting this. It gives lower guilds a chance to kill raid mobs without taking away the beloved poopsocking [You must be logged in to view images. Log in or Register.].
  #140  
Old 09-13-2011, 03:43 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
<---- Still would like to see all other raid mobs (minus vp) that are in window during trak's window have an increased chance to spawn.

IDK how that doesn't benefit everyone.

TMO/TR mains camped in Trak lair... check
Other guilds on the prowl for targets... check


more competition, more incentive, and even TR/TMO benefit in a way.

And no silly rotation crap most of all.
Reducing the variance approaches classic; your suggestion makes the server feel even more custom, even if everyone were to agree that it's fair.
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