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#131
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#132
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#133
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I agree with everything Shiftin said. [You must be logged in to view images. Log in or Register.] I think +/-24 hour variance would be ideal, and server repops to emulate live repops would be fantastic. | |||
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#134
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#135
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The only thing they altered was adding a very long variance on raid mobs. For example, Naggy, Vox, Inny, CT, Faydedar, Talendor, Gore, Sev, VS, and I think Master Yael all have a chance of spawning between 5 and 9 days after they die, so on average they spawn every 7 days. In classic the variance was either much shorter or didn't exist at all - again, I don't know, because I didn't raid back then, but either they were on a static 7 day timer or it was something like 7 days with a 12 hour variance. I still think +/- 24 hours is a bit too long (that's still a two day window for every 7-day mob), but it's a huge improvement and I'd be much happier with that than having no change at all.
I guess 3 day spawns would also have their windows halved? edit: oh and in further response to Kope I think that any suggestion has to feel classic; the idea of spawning everything at once without a patch doesn't feel classic. It's also a little unfair because it doesn't privilege guilds who have trackers for every mob - if you're tracking Fay and he pops, that's equivalent to tracking VS, all the other outdoor dragons, etc., which means you don't need to have trackers for those bosses.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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Last edited by Lazortag; 09-13-2011 at 02:31 PM..
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#136
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So if the raid mob timers are not classic now, the argument of "keeping raid mob timers classic" is moot.
Bah it doesn't effect me at all, just frustrated with all the poo flinging on the boards. | ||
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#137
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Some variance, in and of itself, is classic. Anecdotally, I led the Nagafen / Vox raids on tunare for a while in the months leading up to kunark and for a while after on Tunare. We would typically semi-open raid both on patch day night and on weeks we went for a full 7 days without a patch (the exception, but it did happen), we sometimes had to kill the dragons in a different order than the previous week because sometimes nagafen wasn't up yet while vox was (despite killing nagafen first the week previous).
That said, the degree of variance has been extended here to keep guilds from sitting on each others faces waiting for an imminent mob as often as possible. That *concept* was a reasonable solution to reduce GM involvement last summer. With the 4 outdoor dragons, inny, CT and VS all being 7 days spawns now, and trak always looming, I don't see that being as common a problem as when we only had 4 things to kill last summer. I think it bears a reduction in the variance, at least as a test. | ||
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#138
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<---- Still would like to see all other raid mobs (minus vp) that are in window during trak's window have an increased chance to spawn.
IDK how that doesn't benefit everyone. TMO/TR mains camped in Trak lair... check Other guilds on the prowl for targets... check more competition, more incentive, and even TR/TMO benefit in a way. And no silly rotation crap most of all.
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#139
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#140
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__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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