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#121
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Doing a server split is a radical idea that I don't think would be healthy for the community. We simply do not have the population for two servers. Maybe at some point in the future we will, but who knows.
Having all the raid bosses have an increased chance of spawning when Trakanon is in window is an interesting idea, one that might be worth testing out for a bit.
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Lvl 59 Monk - Jinsho Lee
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#122
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This is a simple case of only the strongest survive. The raid guilds duke it out with 0 GM intervention, people ragequit and the absolute overabundance of raiding guilds goes down to a manageable level. Simple.
If you cant tell, I'm tired of forcing the people who run this free server to babysit the ~10% of the population who like to ruin it for everyone else. But seriously, the above is, really, only half in jest. All of these ideas have been thought of/tried before - and someone will find a way to ruin it for everyone.
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Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT. Niluvien Forestwalker - 52 Ranger Russled Jimmies - 54 Wizard | |||
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#123
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If EQ is soley about a bunch of bros getting together for the satisfaction of slaying dragons - make your own server.
Not trying to come off as a typical "lol if u dont liek it leave" response, however, this is what people ultimately seem to want who "don't want to put up with the drama and have a life but still want to do endgame content". I think that's a fair statement, especially if you're running around espousing that people who say they want competition must not really want competition if they're actually competing or want to split an 800 pop server [You must be logged in to view images. Log in or Register.] Make whatever you want. Classic, not classic, however challenging you want, without any drama or BS from those pesky other players who aren't playing how you want them to. The files are out there, the stats, everything you could ever need to recreate just about any specific encounters you could ever want. Raid dragons with your bros whenever you feel like it, completely at your discretion. No sitting around stupid camps wasting your life for gear or keys, either. Oh, wait, you're still here. Say what you want, at some level, even in PVE, this game IS competitive. Take it seriously or don't at all, it's all your choice and that's one of the main points of the game. Because the truth is, the original Vision was that it did not give a shit about what you want, what you thought was fair, or what you deserved. Want a real classic experience? The original devs outright stated that you are not entitled to see everything and do it all if you weren't willing to put the time in. And even if you put the time in, you still may not get it. That is a "classic EQ experience". Not everyone was going to get to do everything. Sometimes you had to put in a lot of time, sometimes you just had to be lucky, and more often or not you were just shit outta luck. Feel free to say it's bad design or whatever, but that was the way it was. If you want a "classic experience", there isn't any tap-dancing around it. Now that isn't to say that stuff like huge mob windows that "force" people to go above and beyond what was originally intended in EQ is ok. Who would have imagined that, though? A non-classic mechanic creating a non-classic experience [You must be logged in to view images. Log in or Register.] As for the GMs, I said it in another thread. If you want to take the pressure off GMs, you're going to have to make GM intervention ... undesirable. A worse option than working things out than the other guy. Otherwise, so long as it's the "better option" ... guess what? It's always going to be used. Constantly. | ||
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#124
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This thread is exactly why games like EQ2 and WOW were so popular to the casual gamer. Hardcore gamers liked EQ1 because of the simple formula.. Time spent = loot.
No instances / no being handfed loot. Simply put.... If you want loot get your butt down to the lair and camp the raid mob. This is the only reason that TR and TMO get mobs, time invested. | ||
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#125
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Quote:
Being in a top Guild ment Days on end of death and wipes to figure out a strat and loosing countless levels in the process . It had nothing to do with logging out at so and so mob to wait for a phone call or going to the local walmart for a week supply of socks. So if you wanna use this argument about investing time, then new rule. If your camping Trak, You have to be in the layer, Not logged out and Not afk for the duration . disable tracking in the zone and make it teleport you to zone in if you do log for more than 30 minutes or dont move for more than 10 minutes. Do this for a few weeks, then youll understand why rotations made sence for those of us that accually played back in 99. For someone Who was on tribunals list of many first and spent 6 days a week from 6 till 2 in the morning Raiding(sometimes longer,UGG VP NIGHTMARE, Remeber that one quizy ?) this "time investment" augument on this server is somewhat laughable. But to each there own and i thank all of you for keeping this Thread civil thus far. | |||
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#126
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if you want to get the mobs you have to put in the time. it's the way it was on classic. Regardless of perceptions of the top guilds they have structured their guilds in a way to ensure they are getting the mobs that they want. That's how top end EQ was played back in the day...
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#127
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Quote:
See, there you have it folks. If given the choice, TMO and TR would run screaming from one another to different servers to 'welcome competition'. /facepalm. | |||
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#128
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you can all come to red99 and fight for your phat lewts
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#129
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Just to try to steer this away from guild bashing/personal attacks again.. does anyone actually have a problem with shortening the variance? Would a +/-6 hour variance be too little? What about +/-12? I'm not crazy about ideas that don't *feel* classic (like making mobs more likely to spawn when Trak is in window), let's just try to keep things simple, and if it doesn't work out we can try something else or revert it to how it was before.
What about more consistent server repops? I'm not saying patches should happen more often, but when they do (only for content changes, and not emergency patches), I think mobs should always repop, just like in classic. Does anyone object to this?
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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#130
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Quote:
I also boggle at every time the server goes down and a repop doesn't happen. It not only isn't classic, every single guild or raider on the server loves it and gets a chance at mobs they might not normally. edit: VD and Divinity were at Karnors ready to battle royale for Venril on saturday. I would have loved to see one of them get a shot at a mob like that. I'm not going to hand them mobs otherwise on a rotation or anything, but they prioritized and mobilized for the downtime and put in the effort expecting what would have been a classic repop of that mob. | |||
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Last edited by Shiftin; 09-13-2011 at 02:17 PM..
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