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#71
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I understand that having 200 people is not fun, this is why I think if that happened enough times the guilds of this server would find a way to work together to avoid it. Back to my first paragraph, do you really think 1 lone person who happens to get FTE will either do enough dps to actually get the xp or have the GM's side with him to get the loot. Obviously you would need to be able to kill the mob to claim FTE.
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Lvl 59 Monk - Jinsho Lee
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#72
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What's the point in playing the game and winning all these phat pixels if all you can ever do with them is sit at a spawn point buffed and ready to get more? All that really says to me is you don't care about the loot. All you really want to do is prove that you can keep others from it. I mean really tho, did you guys really put all that effort into getting 60 just so you can camp your toon out at spawn points and not play them? Gimmie a break. I've seen a few comments about how this requires "skill".... That's kind of laughable to me. To me "skill" at this game is more along the lines of getting a small group of friends and guildies together to take down a big target. they may or may not even be possible for you to kill, but the effort requires more strategy and skill than just zerg rushing and poop socking. Right now the only "strategy" there is to raiding is who can mass recruit and have the largest amount of people willing to park their toons for 4+ days at a time
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#73
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#74
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Asher | |||
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#75
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http://www.ucla.edu/ http://www.monster.com/ | |||
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#76
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How does this differ from what you are mentioning? The current situation doesn't bother you because both TMO and TR are prepared for it. Once/if the other guilds do too then we have chaos once again. What would the Devs implement for this situation? I am not blaming the Devs/GMs/Guides for doing what they did. I understand the reasoning behind it but I think a better solution needs to be found. This bandaid is only going to hold for so long. This is a non-classic script put in to make the GM/Guides lives easier, but all goes to hell if all the other guilds are willing to do what TMO/TR currently do. Why don't we just find a real solution that doesn't involve these work arounds for this non-classic variance script. Asher | |||
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#77
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#78
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Both TR and TMO have had situations in which they had been too slow in getting to the starting gate to even attempt a mob before the other already killed it. Everyone can indeed camp out on Trak ledge (which, again, is the only mob that TR and TMO even consider camping out at for any extended period of time on a regular basis) but in most cases won't ever see the mob unless they get on the ball with alerting their entire guild to log in and kill it IMMEDIATELY. This is how variance FTE differs from no variance FTE. By removing the element of surprise, what remains? Exactly what Kruel/Minten stated. Everyone will be there. I think a smaller variance would be beneficial because the window is freaking huge for each mob but even as it stands all guilds are racing to targets other than Trakanon. Whether they are jumping out of Sky or porting out from Trak ledge or OT hammering from around the world, grabbing ports from an xp dungeon or whatever, they definitely aren't sitting on top of the spawn for 4 days waiting to login and hit attack. It's way more in depth than that. Zero variance FTE would remove even that aspect of the game. | |||
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#79
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You retort that we are not as ambitious as you and you may be right. What the Devs/Guides make guilds do requires a lot of extra work that shouldn't be necessary to hit raid targets, at least in my opinion. I still hope a better solution can be found, whatever that may be. Asher | |||
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#80
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The raid rules will always apply though. 1) Must have the force necessary there to kill the mob, 2) first to engage.
Something both guilds have learned. TMO has tagged mobs before TR though TR Killed (KSed) it and vice versa. What I think the small guilds need to do for Trak is get a watcher, practice communicating with their members to get them there quickly. If there force is there and they manage to get first tag they are all set no matter who gets the kill or majority of damage. However thus this is the problem. A GM has to be called and the spam has to be gone thru to see who tagged first in lieu of both guilds working together to ensure that they alternate the kills/looting rights without GM intervention. If I had to be called to every Trak kill to settle a dispute I wouldn't dish out anymore content either.
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"Death is certain, life is not."-Unknown
"When in doubt, burn it to the ground!"-Me | ||
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