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#1
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Quote:
If we were to remove it, and raid mobs were 100% FTE I think it would be even less fun for everybody, because as previously pointed out, there are about 4 or 5 guilds at most targets with auto attack on, sitting at a mobs spawn point spamming cycle nearest npc, 200 people would zerg the mob, and a petition would have to go in for every mob over who got FTE. Not exactly ideal/classic either unfortunately. It's the playerbase that is most unclassic about this server. | |||
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#2
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Quote:
The reason spawn variance was put in almost a year ago was because we had guilds sitting on spawn points over 24 hours in advance and using server rules to claim the spawn. Instead of simply changing the server rules to allow for FTE regardless of how long your guild has been sitting there, the developers decided to put in spawn variance. Which totally screwed over any smaller guilds from attempting to compete with larger more hardcore guilds. If you want to kill something show up at a raid boss when its due to spawn and you will have a shot at FTE.
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Lvl 59 Monk - Jinsho Lee
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Last edited by anthony210; 09-12-2011 at 11:22 AM..
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#3
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Make every mob banish TR/TMO members.
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![]() Kuchiki Rukia[60 Enchanter] <Transatlantic Rampage> Banned for Richgirl RMT. Remember 11.29.2011 | ||
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#4
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