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#31
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Move this to RnF and lets start all over again =p
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#32
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The funniest thing about variance is that it was put in to help promote competition. No one back then thought people would be insane enough to sit around for days on end waiting for a boss spawn. It actually worked for a little while, but no need to rehash what happened afterward...we all saw the results, and what strategy won the day.
Re Hasbinabad, he's always had a measure of respect for Divinity. The comment was an inside joke, for those who've been around long enough to remember. It looks like Nilbog and Rogean are mandating a change, by withholding content. So unless everyone gets together and starts talking about solutions... Rotation is more classic than ten billion server rules and huge guild summits. It's also a rather easy solution...and the only problem would be hashing out who deserves a shot in the rotation queue.
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Klaatu (RED)- Fastest Rez Click in Norrath
Klaatu (BLUE) - Eternal 51 Mage Klattu (GREEN) - Baby Cleric | ||
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#33
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Not that i'm considered to be a raider but i'm going to throw my 2 cents in since theres a billion threads about this crap
heres the point "- Veeshan's Peak will remain closed. We do not feel the behavior of the top raiding guilds over the last several months merits new content for them." The actions and attitudes of those who are raiding, are harming their own interests. Obviously there's nothing wrong with the raid scene right? right? lol I'm from RZ, even on RZ we came to a raiding arrangement between the top guilds so that people could get shit done and improve their characters/get equip yada yada. However when the tides turned, there was massive waring and pvp and no one got anything done. Its really funny that it can't or that people won't do it here. Even now, your holding back your own progression because people refuse to get along. Like its really that bad? Yall are more interested in burning people out than prolonging interest and this is overall bad for the server. Argue as much as you want to, if it doesn't get to a resolution then its completely pointless. As a newish player here i've expressed multiple times that I would be interested in a raid scene, but the state of it here completely turns me off to that idea. But again, raid scene is fine here...right? Any sort of a rotation would be worthwhile with any time restraint, that leaves it up to the guilds to make sure they can kill the mobs, thats what everyone wants to do right, kill mobs? Argue about how long people will have to kill it. OR yall can just keep doing what your doing, and keep hurting yourselves and wasting your time Thanks, today's lesson has been about sharing, what should tomorrows lesson be?
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Ulivar - 60 Sorcerer
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#34
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Good post except the issue the devs brought to light and that you posted is already being worked on.
The issue and resolution everyone else in the thread seems set on enacting is rotating mobs between not the "top guilds" but "anybody capable of killing a mob" so that the 500 level 60s on the server all get a chance at raid mobs because they don't want to log their characters out prepared and track. They wish to have their cake and eat it too.. which I don't recall being classic. That comes off kind of dickish, but seriously this is what it seems to boil down to from everything I've been reading on this subject in the last couple of weeks. "Man we really want to kill dragons, but on this server you have to track them during their windows and have your force buffed, logged out, and prepared to do so in order to kill anything, and we don't want to do that since it's not what we did in classic!" I don't get it. =\ Edit: And it should be known that I personally, as well as most everyone I'm sure is all for a solution that makes everything as classic as possible, however we need to keep a few things in mind, imo: 1. Variances were put in for a reason 2. The solution should affect all people equally 3. It should be easier for the GM's not more difficult 4. At the end of the day there are going to be 500 people standing around a pie and wanting a slice, but there just isn't enough to go around. | ||
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Last edited by Mcbard; 09-11-2011 at 06:46 PM..
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#35
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We're enjoying the current raid environment as it is. Mob variance is good, everyone in both raiding guilds has to commit lots of time in tracking and mobilizing. Whoever said that you just need scores of poeple to raid on this server is ignorant. Theres a lot more to it than that and if you dont want to spend time in this game you dont deserve the spoils. We work hard in TMO to get those kills and TR works hard too.
Work harder and youll get raid mobs too. or you can try and whine about a rotation on forums, that sure is less time intensive. As far as Veeshan's peak goes, I'm sure both guilds and the management will come to a decent agreement. | ||
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Last edited by Nizzarr; 09-11-2011 at 07:29 PM..
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#36
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Quote:
Quote:
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__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||||
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#37
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Quote:
If you want the high end raiding loot for your guild then require higher attendance of your members or stop whining on forums about it.. The "oh this wasnt classic" argument is retarded because this server is not exactly classic anyway.. using that argument proves nothing and doesnt change the fact that you need dedicated players to get these targets. | |||
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#38
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Quote:
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#39
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If you want to raid on p99, expect to spend ungodly amounts of time playing everquest. If you are a normal 9 to 5 citizen, look forward to patch days for full repops so you can take a few shots at raid mobs while the people with no lives fight for the high priority targets.
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#40
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As it stands with variances, lets say all agreed on a rotation. I mean if a boss spawns at weird hours for guild besides the two everyone else seem to want to blame, how long would it take you guys to get ready for it? 1-2-3 hours to organise, have the right classes log on, etc?
Sorry but most seem to think the two top guilds have no life but its quite the opposite, we dont have time to wait around for hours on end for the other guilds to muster enough to kill it, we pretty much go in, kill it and go back to real life/work/sleep/alts/whatever. | ||
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