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| View Poll Results: so? | |||
| no teams |
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70 | 57.85% |
| 2 teams |
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22 | 18.18% |
| 3 teams |
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29 | 23.97% |
| Voters: 121. You may not vote on this poll | |||
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#1
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^
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#2
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SZ (home of those that fled their existing pvp servers in hopes of greener pastures / troll server) doesn't exist any more, rocket scientist bluebie ranger.
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#3
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Quote:
__________________
Mitic<Transatlantic Nihilum> | |||
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#4
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I'm pretty sure you're high on under the sink drugs if you play anything but evil especially on non-item loot.
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#5
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Quote:
2. Darks with Cleric, Enchanter, Mage, Monk (kunark), Necro, Rogue, SK, Shammy, War, Wiz. And the best stats for many classes. 3. (tie) Shorts with Cleric, Druid, Enchanter, Mage, Necro, Pal, Rogue, SK, War, Wiz 3. (tie) Elf with Bard, Cleric, Druid, Enchanter, Mage, Pal, Ranger, Rogue, War, Wiz Im only giving the edge to darks over elf/shorts because of the fatties... all in all the 3 non human teams are pretty even. These teams would NOT be hard coded, you can group with anyone and attack anyone from another team. | |||
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Last edited by Ziggy; 09-13-2011 at 06:41 PM..
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#6
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Quote:
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#7
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Quote:
Lets say the dark team was way over populated. There are mechanisms in classic to deal with such a situation. (Guild wars, PoD) | |||
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Last edited by Ziggy; 09-13-2011 at 11:59 PM..
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#8
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on his level you are not
__________________
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#9
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Why is it so unthinkable to play non-evil? It's pretty much just ogres that are good tanks/shamans, nothing else is particularly great for the evil races. I would never play a troll on a PvP server, they have like 5 base fire resist.
Gnomes/halflings are really useful now that targeting rings are gone, and dwarves have +5 MR. Dwarven Ringmail Tunic is amazing for a really long time. I don't even think there are any comparable resist pieces in Kunark. As elf/midget only, that's a pretty big bonus for those races. A dwarf warrior essentially has 13MR/8FR/8CR over any large warrior, plus the advantage of small size. Slam is pretty clutch, but there's kickstun at 55 and anyway you're better off trying to juke spells since you're jousting anyway. It's only the three ogre classes that get any advantage at all from being evil, and it's a toss-up early on for warriors because that extra free 13MR is huge. | ||
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Last edited by greatdane; 09-13-2011 at 06:24 PM..
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#10
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Oh, hardcoded teams based on race is a no-go. How can you hope for balanced PvP when teams don't all have access to the same classes and can't choose to group with the teams that do? It never worked out on SZ. If we are to have teams at all, it should just be three arbitrary teams that aren't distinguished by anything other than name - players would get three tokens and choose which one to turn in to PoD to join whatever team they want. This is 2011, why would we wreck the server from the start with those ancient, broken team models that never had any merit whatsoever?
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