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View Poll Results: so?
no teams 70 57.85%
2 teams 22 18.18%
3 teams 29 23.97%
Voters: 121. You may not vote on this poll

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  #1  
Old 09-13-2011, 05:36 PM
Nirgon Nirgon is offline
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^
  #2  
Old 09-13-2011, 05:37 PM
Nirgon Nirgon is offline
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SZ (home of those that fled their existing pvp servers in hopes of greener pastures / troll server) doesn't exist any more, rocket scientist bluebie ranger.
  #3  
Old 09-13-2011, 05:39 PM
mitic mitic is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
SZ (home of those that fled their existing pvp servers in hopes of greener pastures / troll server) doesn't exist any more, rocket scientist bluebie ranger.
still invalid since the closing of a server doesnt mean the failure of a guild. iam pretty sure that ive seen them on zek after anyways
  #4  
Old 09-13-2011, 05:40 PM
Nirgon Nirgon is offline
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I'm pretty sure you're high on under the sink drugs if you play anything but evil especially on non-item loot.
  #5  
Old 09-13-2011, 06:29 PM
Ziggy Ziggy is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
I'm pretty sure you're high on under the sink drugs if you play anything but evil especially on non-item loot.
1. Humans, the most powerful team, with access to all classes.
2. Darks with Cleric, Enchanter, Mage, Monk (kunark), Necro, Rogue, SK, Shammy, War, Wiz. And the best stats for many classes.
3. (tie) Shorts with Cleric, Druid, Enchanter, Mage, Necro, Pal, Rogue, SK, War, Wiz
3. (tie) Elf with Bard, Cleric, Druid, Enchanter, Mage, Pal, Ranger, Rogue, War, Wiz

Im only giving the edge to darks over elf/shorts because of the fatties... all in all the 3 non human teams are pretty even.

These teams would NOT be hard coded, you can group with anyone and attack anyone from another team.
Last edited by Ziggy; 09-13-2011 at 06:41 PM..
  #6  
Old 09-13-2011, 07:13 PM
Kope Kope is offline
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Quote:
Originally Posted by Ziggy [You must be logged in to view images. Log in or Register.]
1. Humans, the most powerful team, with access to all classes.
2. Darks with Cleric, Enchanter, Mage, Monk (kunark), Necro, Rogue, SK, Shammy, War, Wiz. And the best stats for many classes.
3. (tie) Shorts with Cleric, Druid, Enchanter, Mage, Necro, Pal, Rogue, SK, War, Wiz
3. (tie) Elf with Bard, Cleric, Druid, Enchanter, Mage, Pal, Ranger, Rogue, War, Wiz

Im only giving the edge to darks over elf/shorts because of the fatties... all in all the 3 non human teams are pretty even.

These teams would NOT be hard coded, you can group with anyone and attack anyone from another team.
Yes you are correct but only in theory. Like on TZ all 3 teams alligned to fight darks and darks still came out ahead sometimes. Way more people wanna play darks over anything else.
  #7  
Old 09-13-2011, 11:56 PM
Ziggy Ziggy is offline
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Quote:
Originally Posted by Kope [You must be logged in to view images. Log in or Register.]
Yes you are correct but only in theory. Like on TZ all 3 teams alligned to fight darks and darks still came out ahead sometimes. Way more people wanna play darks over anything else.
Thats how it played out on TZ, and somewhat similarly on VZ. It could be a completely different story on red99. At the start of the server, any race or combinations of races could rise to supremacy.

Lets say the dark team was way over populated. There are mechanisms in classic to deal with such a situation. (Guild wars, PoD)
Last edited by Ziggy; 09-13-2011 at 11:59 PM..
  #8  
Old 09-13-2011, 11:02 PM
JayDee JayDee is offline
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on his level you are not
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  #9  
Old 09-13-2011, 06:11 PM
greatdane greatdane is offline
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Why is it so unthinkable to play non-evil? It's pretty much just ogres that are good tanks/shamans, nothing else is particularly great for the evil races. I would never play a troll on a PvP server, they have like 5 base fire resist.

Gnomes/halflings are really useful now that targeting rings are gone, and dwarves have +5 MR. Dwarven Ringmail Tunic is amazing for a really long time. I don't even think there are any comparable resist pieces in Kunark. As elf/midget only, that's a pretty big bonus for those races. A dwarf warrior essentially has 13MR/8FR/8CR over any large warrior, plus the advantage of small size. Slam is pretty clutch, but there's kickstun at 55 and anyway you're better off trying to juke spells since you're jousting anyway. It's only the three ogre classes that get any advantage at all from being evil, and it's a toss-up early on for warriors because that extra free 13MR is huge.
Last edited by greatdane; 09-13-2011 at 06:24 PM..
  #10  
Old 09-13-2011, 06:37 PM
greatdane greatdane is offline
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Oh, hardcoded teams based on race is a no-go. How can you hope for balanced PvP when teams don't all have access to the same classes and can't choose to group with the teams that do? It never worked out on SZ. If we are to have teams at all, it should just be three arbitrary teams that aren't distinguished by anything other than name - players would get three tokens and choose which one to turn in to PoD to join whatever team they want. This is 2011, why would we wreck the server from the start with those ancient, broken team models that never had any merit whatsoever?
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