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  #41  
Old 09-11-2011, 12:32 AM
Lasher Lasher is offline
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Originally Posted by SearyxTZ [You must be logged in to view images. Log in or Register.]

Not that the last VZTZ meant much, but I died once on my paladin -- compared to the half dozen or so deaths I took on my Wizard.
I dont think it will mean much hopefully hybrid mana pool is right and casters are doing 100% damage
  #42  
Old 09-11-2011, 12:48 AM
Rushmore Rushmore is offline
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  #43  
Old 09-11-2011, 03:22 AM
Yukahwa Yukahwa is offline
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Paladins are definitely high durability. Great class, obviously defensive.

I think SK's have the edge over them over-all because they get to be ogres and other reasons. Still, paladins are great.

I wish there was a real "what class?" poll going on. I like so many classes that I would choose one that is going to be under played just to fill the gap.
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  #44  
Old 09-11-2011, 05:12 AM
SearyxTZ SearyxTZ is offline
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Originally Posted by Gnar [You must be logged in to view images. Log in or Register.]
Chuck's gardener / landscaper hector once killed a certain mage (he said he forgot his name) and made a pally named seary plug at 1% going into a certain unnamed zone of lesser faydark. But yeah, paladins are pretty good at running away, salty was a pain in the fucking ass to try and catch with his gear + shawl.

If I actually made it to a zoneline at 1% then you're damn right I plugged. [You must be logged in to view images. Log in or Register.]
  #45  
Old 09-11-2011, 05:15 AM
Crenshinabon Crenshinabon is offline
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Originally Posted by Lasher [You must be logged in to view images. Log in or Register.]
I dont think it will mean much hopefully hybrid mana pool is right and casters are doing 100% damage
So let me get this straight. I played on some recent vztz boxes and in all of them caster pvp damage was partial and hybrids hit harder and had more mana...... this wasnt classic? Did spells do full? Makes it even more biased for casters? lol

Casters were powerful on vztz, i will hate to see them on this server if this is the case lol.
  #46  
Old 09-11-2011, 05:40 AM
SearyxTZ SearyxTZ is offline
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Casters didn't do 100% in pvp on live


Melees did. Caster pvp damage was always either 66% or 75% (I forget which)
  #47  
Old 09-11-2011, 10:32 AM
Lasher Lasher is offline
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Pretty sure start of classic era casters did full dmg then nerfed to like 66% but not 100% certain and I think dots did full dmg dont think they got nerfed
Last edited by Lasher; 09-11-2011 at 10:37 AM..
  #48  
Old 09-11-2011, 10:36 AM
fiegi fiegi is offline
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Quote:
Originally Posted by SearyxTZ [You must be logged in to view images. Log in or Register.]
Casters didn't do 100% in pvp on live


Melees did. Caster pvp damage was always either 66% or 75% (I forget which)
This is not true. for a decent amount of time on live spells did full damage.
  #49  
Old 09-11-2011, 11:23 AM
greatdane greatdane is offline
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Hybrids are alright, they just lack the raw endgame power of pure melees. If you're a casual player without a gang of friends always around you, hybrid is pretty much the only way to play melee PvP. You'll be somewhat less dependent on top-end gear than warriors, and you'll be less crippled by high resists than most casters are since your damage comes from melee.

You also get a lot of useful utility. Tracking is a godsend in PvP, as is SoW and the ability to snare/root (though it'll mainly be for pets at higher levels when people have resists), and a shadowknight's pet is useful for interrupting non-channeling classes who try to pumice, or for immediately telling you where your attacker is if he tries to snipe you from a hiding place or shadowstepped away. Paladins have pretty reasonable buffs, including magic resist, and root/stuns are amazing on low-resist targets. The ability to heal in some way, which all hybrids have, is absolutely crucial if you solo PvP, because a warrior or rogue who's down to half HP is fucked if he doesn't have a healer with him. You don't want to have to sit on your ass for fifteen minutes to recover from a fight.

Casters don't get any kind of raw survivability until Velious raid gear. A wizard in resist gear has like 1200 HP at level 60, and if you swing for 100-200ish, he's gonna crumble pretty fast. You won't mutilate people in three seconds with some ridiculous discipline like pure melees, but you'll have options more options than "run up and hit him". Don't underestimate the ability to root a pet, run around a corner and greater-heal yourself, or repeatedly lifetap the druid who's trying to kite you with winged death. You're still the caster's bitch if you get caught at max range in Dreadlands, but you're much harder to put at an insurmountable disadvantage than a pure melee is in that situation.

Paladins aren't great, and they'll have a lot of trouble actually killing people, but they're also really hard to take down and are pretty self-sufficient if you run around solo without wanting to actually hunt people. I wouldn't recommend it to someone who's looking for a well-rounded casual PvP class or a group PvP powerhouse, but all hybrids are decent generalists for people who don't want to limit themselves to glass cannons, group-only classes, or classes that can only really fight in dungeons. If the server turns out to have XP loss, the ability to 90% rez yourself will be huge as well (if that's possible with a PvP death, anyway).
  #50  
Old 09-11-2011, 12:51 PM
mitic mitic is offline
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pals are good in pvp (not great), lots of stun spells, blind, root and nice weapon arsenal starting with kunark
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