Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 09-10-2011, 09:31 PM
aw0rm aw0rm is offline
Decaying Skeleton

aw0rm's Avatar

Join Date: Aug 2011
Posts: 4
Default

Quote:
Originally Posted by Legion [You must be logged in to view images. Log in or Register.]
if things are going to continue turning into a kids fantasy play world i'll just go play WoW. so sad.
If WoW is your fallback plan, maybe you should just go. Lightweight.
  #2  
Old 09-10-2011, 09:37 PM
acid_reflux acid_reflux is offline
Kobold

acid_reflux's Avatar

Join Date: Jul 2011
Posts: 141
Default

was lifetap ever unresistable?
  #3  
Old 09-11-2011, 03:33 AM
Chanur Chanur is offline
Orc


Join Date: Nov 2010
Location: Gumdrop House, Lollipop Lane
Posts: 30
Default

Quote:
Originally Posted by acid_reflux [You must be logged in to view images. Log in or Register.]
was lifetap ever unresistable?
Lifetap was a -200 resist check I believe, so basically unresistable.
  #4  
Old 09-11-2011, 04:38 AM
Uthgaard Uthgaard is offline
VIP / Contributor

Uthgaard's Avatar

Join Date: Aug 2010
Posts: 5,451
Default

Quote:
Originally Posted by Chanur [You must be logged in to view images. Log in or Register.]
Lifetap was a -200 resist check I believe, so basically unresistable.
It wasn't intentionally impossible to resist, but due to the dual components with no recourse file matching it, until around 2001, it was effectively impossible to resist, except outside the level limit. When I was reworking the spell file, all of the necros got very angry about the resist mods going back to the way they were originally. So I set off to find the real story behind it.

There was a lot of information, some of it conflicted. But my research pointed to that being the case. I went through webarchives of everlore, eq.castersrealm.com, and allakhazam, looking at the comments for each lifetap and duration lifetap individually, on each site.

Originally, the resist adjustment field was an unsigned int. That meant it couldn't hold a negative value. If you take a look at the older spdats, you'll see spells that were intentionally supposed to be hard to resist, like lures, used a negative value in the spacer before the damage value. (CHA is used by the source to say, go to the next line)
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:22 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.