Quote:
Originally Posted by Chanur
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Lifetap was a -200 resist check I believe, so basically unresistable.
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It wasn't intentionally impossible to resist, but due to the dual components with no recourse file matching it, until around 2001, it was effectively impossible to resist, except outside the level limit. When I was reworking the spell file, all of the necros got very angry about the resist mods going back to the way they were originally. So I set off to find the real story behind it.
There was a lot of information, some of it conflicted. But my research pointed to that being the case. I went through webarchives of everlore, eq.castersrealm.com, and allakhazam, looking at the comments for each lifetap and duration lifetap individually, on each site.
Originally, the resist adjustment field was an unsigned int. That meant it couldn't hold a negative value. If you take a look at the older spdats, you'll see spells that were intentionally supposed to be hard to resist, like lures, used a negative value in the spacer before the damage value. (CHA is used by the source to say, go to the next line)