Quote:
Originally Posted by Bardalicious
[You must be logged in to view images. Log in or Register.]
I'd prefer battling it out where it was relevant, such as this conversation, but being that you provide no real argument other than "you are wrong", it seems overly fruitless.
You have your opinion. I have mine. The difference being that I support mine with a logical argument. I'm not even sure what you are disagreeing with in my statement. Are you saying that because a target ring can be construed as part of the User Interface, it should be acceptable to leave it to the players to decide if they want it?
Again, that is incorrect in the same sense that players are not allowed to use glowing models in first person shooters. It simplifies the game. It being in the space where the user is interacting with the game is no basis for any logical argument to keep them in when the goal of this project was to emulate classical EverQuest in the spirit of challenging game play.
|
I gathered that you were saying what wasn't customizable was not part of the UI, but a graphical highlight of what is targeted is very much part of the UI customizable or not. The controls are displays are all by definition part of the UI. For those of us that don't plan to remake a character on red99 this change just makes the UI more cumbersome.
I obviously don't like the change, and even less knowing it was made for a PVP reason that wont matter today, and will never matter here. Oh well, I'll adjust and get over it as I doubt we'll see it changed back.