![]() |
|
#91
|
||||
|
Quote:
| |||
|
|
||||
|
#92
|
||||
|
Quote:
__________________
Bob the Broker
| |||
|
|
||||
|
#93
|
|||
|
The Trade Fed + Me for Raid counsel. We too busy selling the loot to care about who is actually killing the mobs. We are impartial, fair, trustworthy and will charge you a mere 10% of all raid loot for our trouble [You must be logged in to view images. Log in or Register.]
__________________
Bob the Broker
| ||
|
|
|||
|
#94
|
||||
|
Quote:
| |||
|
|
||||
|
#95
|
||||
|
Quote:
In regards to preperation: The best guild had resist gears sets: check The best guild knew when important mobs spawned: check The best guild had strategies to mobilize for these spawns: check The best guild had people dedicated to playing the game more and being ready to drop what they were doing to kill dragons: check The best guild overall cared and spent more time worrying about these dragons: check Now in regards to how raids went down.. There was a rotation: Hahahahaha, no. There was a TON of training: check There was a lot of nefarious raid strategies used: check (LET THEM WEAKEN IT) There was massive cockblocking for content, especially over keyed zones: check There were often the one or 2 top guilds trying to kill mobs in the zone at the same time, and fighting tooth and nail over stuff: check I played on Tarew-Marr btw! And I was in a lot of guilds. Everything I just described was in the past. It's already far more carebear on this server than it ever was on mine! | |||
|
Last edited by Mcbard; 09-06-2011 at 12:31 AM..
|
|
|||
|
#96
|
||||
|
Quote:
| |||
|
|
||||
|
#97
|
||||
|
Quote:
Yes I don't like variance because it's not classic. And no you misinterpreted what I said, I never meant to say that guilds did not know the actual ToD on live. Of course they did. Knowing ToD on p1999 is fairly irrelevant though, at least for Trak. TMO and TR waiting on the ledge? Ok he's in window. If a third guild wanted to poopsock they easily could just by seeing you're there [You must be logged in to view images. Log in or Register.] But again on live Trak wasn't poopsocked. He was either on a rotation or guilds fought over him with training and other nonsense. | |||
|
|
||||
|
#98
|
||||
|
Quote:
Now you're talking about somebody seeing that Trak's in Window. I don't know what's going on here, I'm going to go play LoL. [You must be logged in to view images. Log in or Register.] | |||
|
|
||||
|
#99
|
|||
|
I played on Prexus which had a complex and well-enforced rotation system, so I'd like to think I speak from a reasonably informed position.
Rotations are sustainable only between guilds. Prexus' rotations came down because a council enforced them, they grew to absurd size (15+ guilds on VS), and people finally had enough. If rotations of any type were used here, they'd have to be fairly limited in scope and would likely only be agreements between TR & TMO. They'd probably be something like 5 hours of uncontested rights to that mob by the other guild. Divinity, BDA, VD, etc., not being part of the agreement, could snipe the mob which must be defended by TR or TMO. The only way a 3rd (or 4th) guild could get into the agreement would be to snipe enough kills from both guilds so that they'd acquiesce. Given this server's history, I find it unlikely that a 3rd guild could be that much of a thorn rendering this tangent academic. Whenever I hear people bring up rotations here they seem to always assume that it's all or nothing. That the GM's must be involved, that just anyone can apply, and that all mobs must be on it. A rotation is simply one tool used to reduce (not eliminate) certain aspects of competition to give the human beings behind the keyboard breathing room. I strongly doubt we'll have a rotation for anything other than VP (see below), and we probably shouldn't. Despite TR/TMO clashes, most of the current content is actually handled reasonably well. Regarding VP, this will depend largely upon how the variance is implemented inside the zone. I personally dread the idea that a full 7 day 48 hour variance will be in effect in VP. The zone is difficult to get into and out of. Characters will be forced to camp inside the zone for weeks at a time at all hours of the day 24/7. That will lead to some damned fast burn out. Rotations are a balancing act between the fun of racing, and the not-fun of being on call 24/7. I think the mechanics of VP lend themselves exceptionally well to a diplomatic solution, and I would be exceptionally pleased if the leadership of both TR and TMO recognized that and agreed to trade off that zone and only that zone. Hell, you could even make Phara`Dar separate. If by some miracle a gentleman's agreement was reached for VP, the devs could even eliminate the variance for that zone and make it all repop at the same time or something like that. TLDR: Rotations fail when they're allowed to become just as convoluted and stupid as a pure FFA situation. There is a real middle ground to be had, and I am hopeful that the leadership of both TR and TMO recognizes this. -Xasten | ||
|
|
|||
|
#100
|
||||
|
Quote:
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
|
|
||||
![]() |
|
|