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#11
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#12
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__________________
[60 High Priest] Uuaellaen (Dark Elf)
[55 Conjurer] Uaellaen (Dark Elf) [24 Rogue] Uaellaenn (Dark Elf) *retired* | |||
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#13
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![]() When I said 8 PM CST that was an example
It could be 7 AM EST for all I care For example: If it's 7 AM here in the U.S it is the following; Berlin/Germany 1 PM Bangkok 6 PM Brisbane/Australia 6 PM I just hit every time zone from 3 different continents (South American excluded cause it can run alongside U.S times) So there we go, that is a golden time where it's early morning/late evening for everyone, put it on a Saturday and this is no issue whatsoever | ||
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#14
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![]() No
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~~D4L~~
Viphex - Wood Elf Rogue Iqarius - Erudite Magician Jeebus - Erudite Cleric | ||
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#15
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![]() First, allow me to remind you that you guys are fighting over 10-year-old content on an emu server that, quite frankly, could be shut down at any point by Sony's legal team.
Having said that, all it would take is the GMs to enforce the raid rules consistently and fairly with the threat of bans/guild disbanding/whatever heavy-handed approach they want to take to make sure that the consequences of training/leapfrogging/whatever is SO GREAT that the guilds are fighting to make sure each other gets their fair shot before their own guild makes their attempt out of pure fear of being dealt with by the GMs for not "playing nice". I don't care how the actual mechanics of this happen, but in my mind it would be a version of: a) Guild A demonstrates ability/intent to raid target X first and claims one attempt on the target. Screenshot this with a timestamp in case the proof is required later to settle disputes and determine who needs banning/guild disbanding. b) Contesting guilds (B, C, D,...) stay the hell out of the way until that attempt is complete. If a guild cannot demonstrate the ability to do that, they should be guild disbanded. This will put them in a more cooperative mood. Also, three random players on each guildmembers' friends list should be banned. c) Raid leader from Guild A concedes defeat and contesting guilds attempt the raid target *once* in the order in which they demonstrated ability/intent. If a guild cannot demonstrate the ability to concede defeat when they have wiped to the point where they can no longer engage the raid target, they should be guild disbanded. This will put them in a more cooperative mood. Plus all of their rare items/weapons/armor should be removed from all their toons, and their characters should all be turned into assling druids. All guilds present and attempting to demonstrate ability/intent should designate one raid leader via /shout, and only those raid leaders should be communicating. If they can't work it out between themselves, ban all of the raid leaders. This will put them in a more cooperative mood. Plus go to their houses in real life and leave bags of flaming poo on their doorsteps. Trust me, everyone will be tripping all over themselves to cooperate. [You must be logged in to view images. Log in or Register.] Remember, rule with an IRON FIST!!
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | ||
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#16
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This is the most economical FFA choice you can have it gives guilds a decision of which target they want to pick and offers up negotiations on certain targets, and they can be totally undercut if one guild mobilizes faster. It keeps zones from being overcrowded by several guilds pressing for one mob causing trains, mistakes on "what is classified as the encounter" and blatant account boxing/power logging campers as this requires the whole guild to be present and not just trading off who gets to play the ranger tonight. | |||
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#17
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Iron fist ruling isn't fair ruling, there is no tribunal of players who get to decide what happens we don't take a democratic vote so it is in no way legit or honest. GM's can waiver on a case to case basis and depending on their mood be draconic or be downright showing favoritism, we can't keep this in check so it should NOT be by all means "iron fisted" | |||
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#18
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![]() Adding onto that since you're separating guild forces here and fro there should be minimal friction or "violations" so GM intervention should be lessened, they really shouldn't have to baby sit every single raid cause there are 80 players in one zone running amok causing grief and havok
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#19
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![]() Was there really this many raid capable people on live during the classic period? If there weren't, then decreasing the spawn times on raid targets would help. I can't imagine what its gonna be like with 60 clerics trying to complete their epics.
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#20
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