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  #171  
Old 09-04-2011, 01:27 AM
Xareth Xareth is offline
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Originally Posted by Pudge [You must be logged in to view images. Log in or Register.]
make it exp loss only if you get killed by a player +/- 1 level of you.

that way ppl wont be losing much exp, until everyone hits max level already. this will deter end-game bind rushing and make a penalty for death, but take out a lot of the grief potential and fear of pvp
laughing to hard, stop
  #172  
Old 09-04-2011, 01:36 AM
Pudge Pudge is offline
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Originally Posted by Xareth [You must be logged in to view images. Log in or Register.]
laughing to hard, stop
dont see what's so funny : /

just tryina find the best compromise
  #173  
Old 09-04-2011, 01:50 AM
Xareth Xareth is offline
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Wait...so you weren't joking?

I am supposed to take that post literally??
  #174  
Old 09-06-2011, 05:54 AM
mitic mitic is offline
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Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Level 50's are fighting it out. A level 41 Cleric comes by. His name will show up a certain color to the level 50's that means they can't attack each other (this may be blue). That level 41 Cleric decides to heal one of the level 50's. His max attack-able range gets increased to level 50 (from 49). On the level 50's screens, the Cleric's name will now turn a different color (possibly orange) to indicate that they may attack that player but not be attacked (yet) by him.

If one of the level 50's runs over and attacks the 41 Cleric, the name color would update to red to indicate both players are attack-able to each other.
wait what, i dont need to /con or /who anymore? this is fukin brilliant! this is, by far, one of the best new features after eqlive pvp
Last edited by mitic; 09-06-2011 at 09:02 AM..
  #175  
Old 09-06-2011, 04:34 PM
Sniperfire Sniperfire is offline
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sounds like a huge waste of manpower .......release it sz style save yourself some coding

also not classic orange names will ruin my immersion
  #176  
Old 09-07-2011, 01:08 AM
Barn Barn is offline
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I really like Yukahwa's idea of a sliding scale.
There has to be a way to combat invulnerable folks stealing and griefing, though I'm sure we'll have alts to roll out to face different levels of challengers.

I fear in our teens and 20s 8 levels will be huge. I can see in my heart a level 20 monk eating right through a group of 12s fighting Dervs.

I might make a Monk sometime just for that.
  #177  
Old 09-07-2011, 01:13 AM
lethdar lethdar is offline
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Quote:
Originally Posted by Barn [You must be logged in to view images. Log in or Register.]
I really like Yukahwa's idea of a sliding scale.
There has to be a way to combat invulnerable folks stealing and griefing, though I'm sure we'll have alts to roll out to face different levels of challengers.

I fear in our teens and 20s 8 levels will be huge. I can see in my heart a level 20 monk eating right through a group of 12s fighting Dervs.

I might make a Monk sometime just for that.
lvl 20 monks, gods of pvp amirite?

Not really, you're really really dumb, a lvl 12 necro is going to rape your 20 monk 1v1, let alone 1 v 6.
  #178  
Old 09-07-2011, 05:33 AM
Titanuk Titanuk is offline
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melees are OP in classic
  #179  
Old 09-07-2011, 09:00 AM
Spike Spiegel Spike Spiegel is offline
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No way Barn I think a 10 level max is better! Otherwise newbies will be EXPING and i cant even kill them when im all twinked out?! Whats the point of hitting level 50 if I cant utterly dominate people. Ideally there would be no level limit at all so that if I NEED to kill a lowbie crushbone group I totally can. Its really the only way to balance the game cuz if I cant kill crushbone groups at level 50 how can SPAWN DISPUTES on trainer hill get handled?!

+ - 40 levels!
  #180  
Old 09-07-2011, 01:06 PM
Xareth Xareth is offline
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Quote:
Originally Posted by Spike Spiegel [You must be logged in to view images. Log in or Register.]
No way Barn I think a 10 level max is better! Otherwise newbies will be EXPING and i cant even kill them when im all twinked out?! Whats the point of hitting level 50 if I cant utterly dominate people.
+ / - 10 is a nice gap actually. What would you like, only even cons can affect each other?

blu bee

Quote:
Originally Posted by Spike Spiegel [You must be logged in to view images. Log in or Register.]
Ideally there would be no level limit at all so that if I NEED to kill a lowbie crushbone group I totally can. Its really the only way to balance the game cuz if I cant kill crushbone groups at level 50 how can SPAWN DISPUTES on trainer hill get handled?!

+ - 40 levels!
No, that is why many players will leave toons low lvl. Just to ruin your months and months of crushbone fun.

Like I've been sayin, the bluebies just don't get pvp.
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