Originally Posted by Galacticus
[You must be logged in to view images. Log in or Register.]
(NOTE: This is almost the same discussion as xp penalty for pvp death, which I am for. Yet the gap between pvp death and pve gain is what I am trying to discuss here.)
I see lots of people saying we should have slow xp rates, but my question is what good reasons do you have?
Is not the main focus of this server to pvp?
Why is it an issue how fast people progress through pve content if the main focus would be to pvp on this server?
If you want the "classic" super slow leveling experience, why wouldn't you just play on the p99 pve server?
What does the rate at which you level even have to do with pvp anyway?
This seems like a subtle greifing mechanic to me. The longer you have to level, the more it sucks when you die for pvp. People are more happy, the more you lost. Why promote that?
Sure you might argue that there needs to be a penalty for dieing in pvp, and I agree, but the larger that gap is, the less people are willing to pvp because the more they will lose.
I would rather have 10 battles with someone and lose a half a bubble of exp rather then have 2 battles with them and lose the same amount. If you take that scenario, at the end of those bouts, you are more likely to go for fight 11, rather then the third fight just because that third fight would cost you so much more exp then the 11th.
This would be most important for classes that cannot solo. Barely anyone will play them just because it is 20x harder then rolling a druid or a necro who can solo with ease.
A warrior monk or rogue can be a good pvp class, but if they cant pve to balance things out or find security in a guild or something like that, they are going to have the roughest time.
I want people to play rogues and monks and warriors, they are fun to pvp with and against. But there will be less of an incentive with slow xp rate gains.
Another thing that alot of people say is that they want to pvp at lower levels, that those are really fun times to pvp. I agree, it is very fun. But really what is stopping you from having another character that is level 20 for you to kill people around your level?
Being realistic, we wont all stay at level 20 forever, and eventually you will level out of the range to kill people at that level or they will out level you or whatever, it wont stay like that unless you make that alt that is created for pvping at that level.
Another issue that comes up is that people don't want to rush through content or miss content. Yet this is entirely up to them what content they level on and what they do with their character. If they rush to the top thats their choice.
The higher level you get, the more powerful you become. People like being powerful. It keeps them comming back to their characters. If you sit down for hours and hours just to get all that erased by a a few unfair pvp fights you can easily feel like you are wasting your time. Thats just not fun.
Almost everyone ends up racing to the top level because thats where the most fun is, the most power and ability your character has. Don't be foolish to think having a slower xp rate is somehow changing this.
People with lots of time to exp will get there first with or without a leveling bonus.
Don't punish or shun the more casual people because they want to pvp more then pve. Keep those extra people who hate leveling and want to pvp so that the population can be as big as possible.
The main reason to have the exp bonus is to keep people playing when times get rough, and they will.
|