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  #81  
Old Yesterday, 04:11 PM
Vexenu Vexenu is offline
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Originally Posted by BradZax [You must be logged in to view images. Log in or Register.]
EQL perfectly encapsulates playing EQ exactly the same as regular eq, if you box 2 other characters tho.
I really WISH this was the case. That is what I was hoping the game would be like. But it's actually a much different and much easier and dumb-downed version of the game. That's not to say it still can't be fun, though. And if I decide to play I'm sure I'll have fun with it, at least for awhile. But it doesn't seem like the sort of game that can hold one's attention for years the way EQ (and P1999) did.
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Originally Posted by feniin [You must be logged in to view images. Log in or Register.]
This is every version of EQ. I don't see how you can argue differently. That's what the game is. Now you can do it solo, casually, instead of relying on investing more time than most adults have without having to have 3+ clients running at the same time.
Like BradZax above, I think you will be confused and somewhat disappointed if you expect EQL to play simply like a triple-boxing optimized version of EQ. Because it is decidedly different than that. The game is much, much easier. You have people soloing dragons at level 40, for God's sake. In EQL, a Cloak of Flames is literally easier to acquire than an FBSS. And all of Inny's race-specific loot, which are OP items by design since they are meant to be limited to one item per character, in EQL are not race-restricted. So most characters will be running around wearing everything on Inny's loot table. It gets pretty silly very quickly and the loot is acquired so easily it feels meaningless. Oh, and don't forget there is literally zero economy to the game. No buying and selling anything of note. In short, the game is VERY different. In no way is it a boxing-simulator version of classic EQ.

My point about class variability creating distinct gameplay stands. The reality is that probably over 95% of the combinations in EQL will play pretty much the same regardless of which three classes you pick: you will face tank mobs, meleeing and casting nukes or DoTs, and cast heals/slow as necessary. For whatever reason a lot of people don't seem to understand this fact or are in denial about it. But give it a few months after release and you'll be hearing it from a lot of people who walk away from the game. Because unlike traditional EQ, you can't level alts that provide totally different gameplay loops. In EQL, every effective combination will ultimately feel very similar, and they all even share the same gear. So after leveling a few combos, and discovering that they are basically just engaging in the exact same gameplay loop they already played before, I think many people will have had their fill and move on.
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  #82  
Old Yesterday, 05:28 PM
Cecily Cecily is offline
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Subscription. Box price. Cash shop. That's a F2P+Paid hybrid for monetization and it's fucking gross and would not play even if it was good. This is what sank Archeage, which by all accounts was an incredibly fun game. The monetization was insufferable. This is what bleeds players and keeps people like myself from being interested in the first place.

I am, however, vaguely curious how the EQL experience holds up against THJ.
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  #83  
Old Yesterday, 09:02 PM
qombi qombi is offline
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I keep thinking EQL though may lead to other interesting EQ servers in the future. I am hoping for a Wizardry type of EQ experience.

Probably would be hard to do but it would be amazing if they turned EQ classic in a turn based party game, standalone single player RPG. All the cool party dynamics you have now but you are controlling the whole party.

Develop some quest story line that can take you around the map. I would buy it!

Or maybe more variations of EQ classic, I would love to play an authenticate classic experience, only with instancing in dungeons.
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