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#35
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Where are the dungeons like Crushbone, Unrest, Mistmoore, etc that were so compelling in the early days of EQ?
989 built zones with character and intrigue at a time when computational power and rendering speeds were dramatically lower. What they accomplished in two years of development still stands on an entirely different level than what I've seen in M&M. They've got the big, empty Brad McQuadian bland zone style down pat but the drive to level up and explore them just isn't there.
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