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#41
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Another thing to keep in mind is that you have a primary class plus two additional classes. You can change the additional classes in any city zone, but your primary class is locked. You will be able to unlock additional primary classes with class unlock tokens. It is currently not clear how these can be obtained, but the devs said you will get one upon hitting 50 on your first character. But the point I'm getting at is that you are probably better off making your primary class something versatile that would work in a lot of trios, that way you have the option of switching it up. Bard would be a great choice. Shaman as well. Cleric would be good. Wizard would be bad. So for example, if you started as a BRD/ROG/CLR but decided you wanted to be tankier and have a pet, you could easily switch to BRD/PAL/NEC. But if you started as CLR/BRD/ROG, you'd have to switch to CLR/XXX/XXX instead. For this reason, I would not be surprised to see a huge percentage of players with Bard as their primary class. The primary class selection is also limited by your race (the secondary classes are not). So for example, if you are an Ogre, you cannot primary class as a Cleric. But you could primary as a WAR, SK, or SHM, then add whatever secondary classes you wanted. For this reason I also expect Humans to be the most popular race choice, since they have the most class options when they obtain their first primary unlock token. There are also ways to unlock races down the line though. | |||
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#42
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__________________
Kellian Cove (60 Wood Elf Rogue) Parra Doxx (55 Barbarian Shaman) Kellian Blindwell (25 Human Paladin) Marvin Miyagi (24 Gnome Necromancer) Evia (12 High Elf Wizard) | |||
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#43
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This is the best compilation of info I've seen. Mouse over each green check mark on the left of the screen. | |||
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#45
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The NDA for the EQL beta was relaxed this weekend and a lot of streamers who were given beta access have been free to talk more about the game.
Classic EverQuest posted what I think will be the most interesting and informative video for P1999 players: https://www.youtube.com/watch?v=avYAdlqmcFM The general consensus is that the game is very fun and addictive. The extensive QoL features are very appreciated and make the game much more accessible and casual friendly. The gameplay in general is much easier than classic EQ/P1999, and anyone looking for a hardcore experience should steer clear for that reason. EQL is basically a power fantasy version of EQ combined with a client that streamlines 3-boxing. This is decidedly NOT "EverQuest" in the traditional sense. It is rather a theme on EverQuest, a new rendition of a familiar tune designed to be easier on the ears and more accessible for the uninitiated to appreciate. Another analogy: if EverQuest was your high school experience, EQL is fulfilling the fantasy of being able to relive those years with the benefits of hindsight, regret, and decades of life experience. The loser dork will become the star quarterback who dates the prom queen; the player who never raided or even got a character over level 50 will solo Naggy and Inny. In terms of class balance, the game is still work in progress. We can expect additional changes, as many if not most of the classes are still not fully fleshed out in terms of skills, abilities, spells and AAs. Currently Clerics and Bards are by far the strongest classes. This is not surprising given how powerful these classes were in EQ, but the changes they received in EQL have made them even more powerful. Namely: 1) Cleric Complete Heal changed to "Promised Renewal", which is CH with a .25s cast time and an 18 second delay. So instead of standing still for 10 seconds to cast CH, you cast PR in .25 seconds then keep fighting or doing whatever, then you are completely healed 18 seconds later. This allows the full healing power of the Cleric to be harnessed with essentially zero encumberance. 2) The Bard received similar treatment, with their Symphonic Aura AA that allows them to continually background pulse up to five non-targeted songs at a time. Non-targeted meaning self or party buffing songs like haste or regen, but not songs like snare or DoTs. In addition, Bards can still use melody (or manually twist if so inclined) to play an additional 3-4 songs at a time. So Bards are in the absurdly busted position of being able to essentially have an 8-9 song twist going at a time. The current OP meta character is a WAR/CLR/BRD. The power of the Cleric and Bard I've already explained, the Warrior isn't really overpowered in and of itself, it is simply a solid class that benefits the most both from the wildly powerful gear available through upgrading, and from the benefits provided by the OP Cleric and Bard abilities. Think about an endgame geared Warrior with permanent Bard haste, regen, DS, and rune song, who is also fully Cleric buffed and receiving regular complete heals without having to stop attacking. That's a brute force character that's pretty tough to beat. That being said, we can still expect a lot of of tinkering and adjustment with the classes, most of which are not even fully fleshed out. The WAR/CLR/BRD may very well be nerfed to some degree, or maybe other classes will receive buffs to the extent that it simply becomes middle of the road. Time will tell. But due to the nature of the game itself, I really don't think players are well-served by chasing a meta or focusing on class balance to begin with. This is simply NOT a competitive game. Not only is it impossible to lose in any meaningful sense, it is basically impossible to miss out on anything in terms of gear or content. Much more so than even traditional EverQuest, EQL is about the journey, not the destination. The entire purpose of the game is simply to have fun playing it. There is no reward at the end. There is no beating out other players for gear or spawns. Everyone will end up with the same gear, the only way to "win" in EQL to have more fun along the way than the next guy. | ||
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#46
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Another Good video, talks about how it feels.
He says at the end of the day it feels like Everquest. IMO THJ at the end of the day was like playing a game in the everquest world, but did not feel like everquest. | ||
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Last edited by BradZax; Yesterday at 08:41 PM..
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#49
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I really didnt think EQ legends was gonna be my thing. After watching all these videos though, I think its going to be a good time. July cant come soon enough!
__________________
Kellian Cove (60 Wood Elf Rogue) Parra Doxx (55 Barbarian Shaman) Kellian Blindwell (25 Human Paladin) Marvin Miyagi (24 Gnome Necromancer) Evia (12 High Elf Wizard) | ||
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#50
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i want to be a MONSTER even if im not competing....im just a min / maxxer at heart plus i got 2 RL homies playing...both are dead set on their classes homie 1: SK / Bard / Wiz (hes banking on spellcrit AAs synergizing with lifetaps, and bringing the bard to the group) homie 2: Ranger, Mage, Rogue (his fav 3 classes, wants to bring the boom, plus rogue/mage sneak + coth utility later for speedfarming raids) So I need to pick 3 that compliments all that. I'm still thinking enchanter will be good on difficulty 4 because mobs become multi classed themselves and I think mana sieve will be huge since some of the mechanics include non-interruptable casters that are CHing themselves. I think cleric heals + buffs bring a lot to that. So I'm leaning cleric + enchanter + xx (undecided). | |||
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Last edited by kjs86z2; Today at 10:32 AM..
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