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  #21  
Old 05-11-2026, 08:40 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
I'll ignore DSM's insults and provocations. I just saved a big rewrite of the combat section of that page.
I am not sure what insults or provocations you are referring to. You transcribed the combat formula incorrectly. Twice. Since you made the mistake, it was your responsibility to fix it.

You were initially going hold these fixes hostage until you got an apology from me. This is bad faith behavior.

I am sorry the truth makes you look bad. Do better next time.

With that being said, thank you for fixing it. I do mean that sincerely.

Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
Now it's organized starting with the simplest (weapon ratios) all the way down to the EQEmu codebase explanation.

I also found a way to simplify the max damage calculation:

Mod = (2/3 * Strength + Weapon Skill + atk - Minus Factor + 150)/100

This works as long as strength/skill/atk values aren't high enough to cap the modifier value. Comparing across all the examples:

Code:
           Simple  Full  Actual
SK 2h         258   257   258
Shaman 1h      91    84    84
Monk throwing  29    29    30
SK archery    152   152   155
Monk tstaff   146   146   144
Monk epic      44    44    44
Monk IFS      173   173   171
SK 1h         126   126   127
25 wurmy       76    76    76
24 cleric pwc  51    50    49
The only one where it doesn't hold is the shaman with avatar.
One reason why your simplified formula does not work for Shamans is because you aren't taking into account the ExtraPercent clamp. This was the section of the formula you got wrong twice:

Quote:
if ExtraPercent > maxExtra:
ExtraPercent = maxExtra
Non-melee classes like Shamans basically have a lower max multiplier for their damage. So one problem with this simplified formula is it will be wrong for all non-melee classes whenever their ExtraPercent is higher than the maxExtra of 210. For reference, the maxExtra for a level 60 melee is 285.

Your math was wrong for the Shaman with avatar as well:

0.66 * 255 STR + 200 skill + 100 atk - 80 + 150 / 100 = 5.383 * 20 = 107. So that one is like 23 points off. I am not sure how you got 91 in the simple column.
Last edited by DeathsSilkyMist; 05-11-2026 at 09:04 PM..
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  #22  
Old 05-11-2026, 09:27 PM
Goregasmic Goregasmic is offline
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Quote:
Originally Posted by Duik [You must be logged in to view images. Log in or Register.]
These days .000000001% of players are weapon swapping, 2hb/1hb punch clicking monks equiping fungi then whistling fist robe. Min/maxing everything possible. They already are as close to max as is possible. They have mostly/all the gear BIS and will swap experiment.

The rest will just get drunk, kite spectres into newbs or die trying for one last quad before bed/work.
The .00000000001% of people interested in (something other than the complete shitfight this has become) this info will use it.

And we can all laugh at the silly people "just trying to give factual facts" so that people (that .0000000001%) have correct info. There is so much noise i doubt anyone sane would peruse it.
I will stand corrected on that though, people are weird.
I fully appreciate the people playing mathquest but in this case all you need to know is:

More str = more attack = higher max damage = higher average damage = more good.
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  #23  
Old 05-11-2026, 10:05 PM
Reiwa Reiwa is offline
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Quote:
Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
I fully appreciate the people playing mathquest but in this case all you need to know is:

More str = more good.
I simplified your formula. Let's get this on the Wiki.
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  #24  
Old 05-11-2026, 11:15 PM
bcbrown bcbrown is offline
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Quote:
Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
I fully appreciate the people playing mathquest but in this case all you need to know is:

More str = more attack = higher max damage = higher average damage = more good.
Yeah, pretty much. Get a weapon with a good ratio when taking into account the damage bonus. Max out strength. Get any ATK buffs you can. Now you're good to go.
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  #25  
Old Yesterday, 10:39 AM
Crede Crede is offline
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Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
Yeah, pretty much. Get a weapon with a good ratio when taking into account the damage bonus. Max out strength. Get any ATK buffs you can. Now you're good to go.
This is why STR is the only starting stat that actually matters.
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  #26  
Old Yesterday, 10:55 AM
kjs86z2 kjs86z2 is offline
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Quote:
Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
This is why STR is the only starting stat that actually matters.
ding ding ding

(and maybe CHA for enchanter)
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