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#31
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I just saved a big reorganization of the Game Mechanics page. I added some tables from the Statistics page, and changed the order of all the sections to hopefully make a little more sense. I pulled DSM's calculations into a new Combat Mechanics page which I think will make a little more sense.
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#32
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You are required to go to another page now if you want to learn anything. With the wiki being as slow as it is, this is just creating a waste of time. Remember what the top of the page says: Quote:
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#33
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You don't own the wiki. Stop acting like you do. You must be lonely iRL | |||
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#34
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Gotta love when DSM hijacks the wiki and treats it as his own personal notepad, then references language he added as a demand for how the wiki must work despite nobody in the community agreeing with it.
Someone remove this idiots perms ASAP. He already ruined the forums we don't need him ruining the wiki too. | ||
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#35
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Quote:
Quote:
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#36
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Why does it need 200+ examples though? Why don't you just post a couple alongside the equation?
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#37
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The section should be improved now. Cleaned up a few things in the calculations to remove a couple of over-verbose steps.
I moved the weighted dice calculations into an expandable div, as most people will probably just assume a roll of 20. I moved most of the examples into an expandable div as well, so people can see more if they want. The shown examples have one level 60 melee character, one level 60 priest character, one bow example, and one throwing example. Quote:
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#38
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#39
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My opinion is it's better to provide as much information as possible, and let the reader decide what is and isn't important to them. Not everybody is the same.
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#40
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What about one math and one example and a table of values for what you're demonstrating?
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