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  #31  
Old 05-06-2026, 05:19 PM
bcbrown bcbrown is offline
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I just saved a big reorganization of the Game Mechanics page. I added some tables from the Statistics page, and changed the order of all the sections to hopefully make a little more sense. I pulled DSM's calculations into a new Combat Mechanics page which I think will make a little more sense.
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  #32  
Old 05-06-2026, 05:48 PM
DeathsSilkyMist DeathsSilkyMist is online now
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Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
I just saved a big reorganization of the Game Mechanics page. I added some tables from the Statistics page, and changed the order of all the sections to hopefully make a little more sense. I pulled DSM's calculations into a new Combat Mechanics page which I think will make a little more sense.
I'll probably take another pass tonight. The issue I have with your current setup is now there is basically no information about combat damage in the section called "Calculations for Melee, Archery, and Throwing Damage".

You are required to go to another page now if you want to learn anything. With the wiki being as slow as it is, this is just creating a waste of time.

Remember what the top of the page says:

Quote:
This page is intended for a more technical discussion of the game mechanics. For instance, equations governing combat, how STA translates into HP, how the con color system scales with level.
This page is already a technical page for equations, not a super simple overview page.
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  #33  
Old Yesterday, 09:39 AM
Wayward Wayward is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
I'll probably take another pass tonight. The issue I have with your current setup is now there is basically no information about combat damage in the section called "Calculations for Melee, Archery, and Throwing Damage".

You are required to go to another page now if you want to learn anything. With the wiki being as slow as it is, this is just creating a waste of time.

Remember what the top of the page says:



This page is already a technical page for equations, not a super simple overview page.
It doesn't say "this page contains pages upon pages of examples"

You don't own the wiki. Stop acting like you do.

You must be lonely iRL
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  #34  
Old Yesterday, 09:52 AM
WarpathEQ WarpathEQ is offline
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Gotta love when DSM hijacks the wiki and treats it as his own personal notepad, then references language he added as a demand for how the wiki must work despite nobody in the community agreeing with it.

Someone remove this idiots perms ASAP. He already ruined the forums we don't need him ruining the wiki too.
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  #35  
Old Yesterday, 09:56 AM
DeathsSilkyMist DeathsSilkyMist is online now
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Quote:
Originally Posted by WarpathEQ [You must be logged in to view images. Log in or Register.]
Gotta love when DSM hijacks the wiki and treats it as his own personal notepad, then references language he added as a demand for how the wiki must work despite nobody in the community agreeing with it.

Someone remove this idiots perms ASAP. He already ruined the forums we don't need him ruining the wiki too.
As you can see, WarpathEQ has no evidence to show my updates were incorrect. He is just a sad troll who contributes nothing.

Quote:
Originally Posted by Wayward [You must be logged in to view images. Log in or Register.]
It doesn't say "this page contains pages upon pages of examples"

You don't own the wiki. Stop acting like you do.

You must be lonely iRL
You don't own the wiki either. Yet you want to force everybody to ise the game mechanics page lole an ovwrview, when the top of the page loiterally says otherwise. You havw controbited nothing, so why do we even care about your opinion at all?
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  #36  
Old Yesterday, 11:41 AM
cd288 cd288 is offline
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Why does it need 200+ examples though? Why don't you just post a couple alongside the equation?
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  #37  
Old Yesterday, 11:57 AM
DeathsSilkyMist DeathsSilkyMist is online now
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The section should be improved now. Cleaned up a few things in the calculations to remove a couple of over-verbose steps.

I moved the weighted dice calculations into an expandable div, as most people will probably just assume a roll of 20.

I moved most of the examples into an expandable div as well, so people can see more if they want. The shown examples have one level 60 melee character, one level 60 priest character, one bow example, and one throwing example.

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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Why does it need 200+ examples though? Why don't you just post a couple alongside the equation?
It is because the examples include different damage calculations for different classes and levels. I think it is good to see examples that aren't simply a level 60 melee character, to drive home the point that class and level do affect the caclulations.
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  #38  
Old Yesterday, 12:35 PM
cd288 cd288 is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
It is because the examples include different damage calculations for different classes and levels. I think it is good to see examples that aren't simply a level 60 melee character, to drive home the point that class and level do affect the caclulations.
I feel like that's a pretty well known thing in the MMO space
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  #39  
Old Yesterday, 12:51 PM
DeathsSilkyMist DeathsSilkyMist is online now
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Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
I feel like that's a pretty well known thing in the MMO space
If you are going to a wiki page to learn about game mechanics, then there is obviously something you may not know about. If you knew everything about P99, you wouldn't be visiting the wiki.

My opinion is it's better to provide as much information as possible, and let the reader decide what is and isn't important to them. Not everybody is the same.
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  #40  
Old Yesterday, 01:41 PM
Reiwa Reiwa is offline
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What about one math and one example and a table of values for what you're demonstrating?
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