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  #71  
Old 05-06-2026, 10:56 AM
Wayward Wayward is offline
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Train is just a term, it's not a judgement. It's called a train because the mobs follow the player like cars follow the engine of the train. Dorks
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  #72  
Old 05-06-2026, 11:14 AM
Anonymous Anonymous is offline
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Quote:
Originally Posted by Ekco [You must be logged in to view images. Log in or Register.]
i'm using AI to construct threat matrices and collapse all alt forum accounts into single entities of all users.

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I'm the p99 Palantir, and Kaia has given you all a social credit score

spoiler alert, it ain't good.
My score is zero.

*ignites cloth wrapped around bottle*
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  #73  
Old 05-07-2026, 09:49 AM
cd288 cd288 is offline
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Quote:
Originally Posted by Wayward [You must be logged in to view images. Log in or Register.]
No, if the lowbies decided to camp within aggro range of the Spectre's spawns it would be their fault.

Someone else here said it, but the rule has always been once a mob has been moved from it's spawn point (unless it's a roamer), any accidental or intentional player deaths caused by that are considered trains.

Static mobs won't aggro anybody if nobody's in aggro range. It's not until a player moves them from that point. This has historically applied to raid content, but it can be extended to normal content as well.

Whether the train is intentional or not is another argument, but re-defining a train based on intention is stupid. There's accidental trains, which is seems like what OPs initial problem was (compounded by a dickhead player who can't admit to accidentally training someone and apologizing) and then there's intentional trains like Chortles epic Howling Stones train that got him banned.
Again, your example isn't analagous. Where OP sat on the Garg island is nowhere near as close to the Spectre spawns like sitting by the tower in Oasis would be. I have spent plenty of time on that island. It's completely easy to be aware of where other players are and not quad over them. The staff have always ruled that if you quad you have to be aware of where the players in the area are.

In this case, OP actually made it easier on the guy because he went and sat far out on the edge of the island away from everything. He wasn't out killing gargoyles. Point being, if some lowbie is killing Gargs and you quad the Spectres and run them through the lowbie and he dies, the staff will blame you for it plain and simple. Your opinion on it isn't relevant, it's just the rule.

At any rate, to take this back to the original discussion, Slidein is just and idiot who doesn't understand mechanics. If he had, this would have never been an issue in the first place.
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  #74  
Old 05-07-2026, 10:16 AM
Wayward Wayward is offline
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Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Again, your example isn't analagous. Where OP sat on the Garg island is nowhere near as close to the Spectre spawns like sitting by the tower in Oasis would be. I have spent plenty of time on that island. It's completely easy to be aware of where other players are and not quad over them. The staff have always ruled that if you quad you have to be aware of where the players in the area are.

In this case, OP actually made it easier on the guy because he went and sat far out on the edge of the island away from everything. He wasn't out killing gargoyles. Point being, if some lowbie is killing Gargs and you quad the Spectres and run them through the lowbie and he dies, the staff will blame you for it plain and simple. Your opinion on it isn't relevant, it's just the rule.

At any rate, to take this back to the original discussion, Slidein is just and idiot who doesn't understand mechanics. If he had, this would have never been an issue in the first place.
Agreed, I was actually striking down the false analogy that someone else made. To correct my analogy:

Quote:
if OP sat within aggro range of the Spectre's spawn points, it would be his fault.
The rest reads the same.
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  #75  
Old 05-07-2026, 11:41 AM
cd288 cd288 is offline
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Quote:
Originally Posted by Wayward [You must be logged in to view images. Log in or Register.]
Agreed, I was actually striking down the false analogy that someone else made. To correct my analogy:

The rest reads the same.
Ah gotcha my mistake!
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  #76  
Old 05-07-2026, 12:23 PM
Goregasmic Goregasmic is offline
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Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
I don't really see how this is analogous. In the KC situation, there's literally only one place to run your train. The one zone line.

In this situation, it's a quad kite. And while the island is not large, if you're sitting out on that spit of land there's really no reason a quadder would need to quad over it. Quadder can easily avoid running their mobs over people. What you're arguing is like saying it's okay for someone kiting a Sand Giant or the Spectres in Oasis to run them over P1 and the docks and kill everyone. It has always been the case that you are responsible for the mobs in your quad once you begin it. If you run them through someone when you could avoid it, that's on you.
It doesn't matter where you run your aggro to. Your aggro is your aggro and you're responsible for it. Slidein claimed OP almost got him killed by derailing the quad with aggro. From the rulings I've seen I wouldn't even be surprised if sitting/blood/undead aggro is considered your aggro and if slidein died he could have been on the hook for it.
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  #77  
Old 05-07-2026, 12:36 PM
cd288 cd288 is offline
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Quote:
Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
It doesn't matter where you run your aggro to. Your aggro is your aggro and you're responsible for it. Slidein claimed OP almost got him killed by derailing the quad with aggro. From the rulings I've seen I wouldn't even be surprised if sitting/blood/undead aggro is considered your aggro and if slidein died he could have been on the hook for it.
Unless OP deliberately interfered with the quad by casting or attacking, he's not on the hook for Slidein's death. The staff would rule that Slidein is responsible for OP's death actually, by pulling his quad over him
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