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#21
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I don’t bother rolling. I just help out and maybe every 50th time I ninja loot and steal the roll winner’s rightful pixels.
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#22
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Just asking questions because I've never been told I won't win this week's lottery, but I still have to pay my money. | |||
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#23
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However, time-locked servers aren't classic either. On live people had Luclin, PoP, etc. gear by now. Here we have ... Scout. Still. So, the way the community has chosen to do it is with a lotto system (which, again, still sucks less than a clickfest), and what you "pay" for your lotto ticket is a commitment to help whoever wins. It works better than anything else we've tried, even if some slackers sometimes fail to stick around.
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Loramin Frostseer <Anonymous>, Hetch<Anonymous>, Tecla <Kingdom>, ... Check out the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#24
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Completely agree with you guys.
What I've done is arranged with a bunch of my mates that we'll all show up ready for the turn in, then roll on who gets to do it. We're a good bunch of lads, we'll generally stick around and help the winner because we know they'd likely do the same for us. That way the winner is bringing a raid force from which they can easily form a team to kill the mob and get the loot. Simple as. | ||
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#25
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Like rolling for the AC ring. (if that were a thing) After losing the roll being told you now have to help kill the AC. Wait, what? | |||
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#26
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I also don't like the argument that scout roll "isn't classic". It's a perfectly organic agreement that emerged from the playerbase. That could have easily happened on a classic server too, cause there were many classic servers not just one. And they were different. The whole notion of objectively "classic" mechanics is kind of silly in many ways, given the fundamental design of the game. Hard numbers and formulas? Sure, those are objective. That's about it. Cause it's an MMO. | |||
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Last edited by Ciderpress; 04-18-2026 at 04:38 PM..
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#27
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Just asking questions | |||
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#28
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AC camp is a bad comparison too because you shouldn't be at that camp if you can't solo it, whereas you literally cannot solo capt, it's basically a kunark-era raid encounter in terms of difficulty. You can super low man it with a great team of competent well-geared players, sure. You can kill faydedar with four people too, that doesn't mean it's easy.
The 46+ rule now does seem kind of lame though. ngl I'm sorta mad when a 46 wins it. And yet I still help. | ||
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Last edited by Ciderpress; 04-18-2026 at 07:16 PM..
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#29
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#30
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This would significantly slow down the turn-over on this quest over time and increase the amount of failures substantially. | |||
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