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  #21  
Old 04-17-2026, 02:10 PM
Jimjam Jimjam is offline
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I don’t bother rolling. I just help out and maybe every 50th time I ninja loot and steal the roll winner’s rightful pixels.
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  #22  
Old 04-18-2026, 05:02 AM
Ignight Ignight is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
The alternative is a race to see who can click first (which is impacted by things like how far you are from the server IRL). We had that before, it sucked, now we roll.

Rolls still suck ... but less.
So even after players roll and lose, the ask is they stay and kill said NPC? Shouldn't it fall on the winner to form a team to do it?

Just asking questions because I've never been told I won't win this week's lottery, but I still have to pay my money.
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  #23  
Old 04-18-2026, 02:48 PM
loramin loramin is offline
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Quote:
Originally Posted by Ignight [You must be logged in to view images. Log in or Register.]
So even after players roll and lose, the ask is they stay and kill said NPC? Shouldn't it fall on the winner to form a team to do it?

Just asking questions because I've never been told I won't win this week's lottery, but I still have to pay my money.
My personal opinion is that P99 is for classic EQ. In classic EQ, no one ever got a recurring lotto for nice loot: if you wanted scout loot, you brought a raid.

However, time-locked servers aren't classic either. On live people had Luclin, PoP, etc. gear by now. Here we have ... Scout. Still.

So, the way the community has chosen to do it is with a lotto system (which, again, still sucks less than a clickfest), and what you "pay" for your lotto ticket is a commitment to help whoever wins. It works better than anything else we've tried, even if some slackers sometimes fail to stick around.
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  #24  
Old 04-18-2026, 02:57 PM
Jimjam Jimjam is offline
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Completely agree with you guys.

What I've done is arranged with a bunch of my mates that we'll all show up ready for the turn in, then roll on who gets to do it. We're a good bunch of lads, we'll generally stick around and help the winner because we know they'd likely do the same for us.

That way the winner is bringing a raid force from which they can easily form a team to kill the mob and get the loot.

Simple as.
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  #25  
Old 04-18-2026, 04:14 PM
Ignight Ignight is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
My personal opinion is that P99 is for classic EQ. In classic EQ, no one ever got a recurring lotto for nice loot: if you wanted scout loot, you brought a raid.

However, time-locked servers aren't classic either. On live people had Luclin, PoP, etc. gear by now. Here we have ... Scout. Still.

So, the way the community has chosen to do it is with a lotto system (which, again, still sucks less than a clickfest), and what you "pay" for your lotto ticket is a commitment to help whoever wins. It works better than anything else we've tried, even if some slackers sometimes fail to stick around.
Perhaps I'm just not understanding the entire concept. I have no issue with a random roll for all players who want Scout. I do think the "winner" should be the one to field a team instead of thinking those that lost and now have nothing to gain are in fact, obligated to help.

Like rolling for the AC ring. (if that were a thing) After losing the roll being told you now have to help kill the AC. Wait, what?
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  #26  
Old 04-18-2026, 04:36 PM
Ciderpress Ciderpress is offline
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Quote:
Originally Posted by Ignight [You must be logged in to view images. Log in or Register.]
Perhaps I'm just not understanding the entire concept. I have no issue with a random roll for all players who want Scout. I do think the "winner" should be the one to field a team instead of thinking those that lost and now have nothing to gain are in fact, obligated to help.

Like rolling for the AC ring. (if that were a thing) After losing the roll being told you now have to help kill the AC. Wait, what?
What the losers have to gain is that when they eventually win there will be a team of randos already there to help them also. This is why it's such a bad look to roll and bail.

I also don't like the argument that scout roll "isn't classic". It's a perfectly organic agreement that emerged from the playerbase. That could have easily happened on a classic server too, cause there were many classic servers not just one. And they were different. The whole notion of objectively "classic" mechanics is kind of silly in many ways, given the fundamental design of the game. Hard numbers and formulas? Sure, those are objective. That's about it. Cause it's an MMO.
Last edited by Ciderpress; 04-18-2026 at 04:38 PM..
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  #27  
Old 04-18-2026, 05:34 PM
bcbrown bcbrown is online now
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Quote:
Originally Posted by Ignight [You must be logged in to view images. Log in or Register.]
Just asking questions because I've never been told I won't win this week's lottery, but I still have to pay my money.
Wait there's lotteries where only the winner has to pay? How would that work?

Just asking questions
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  #28  
Old 04-18-2026, 07:11 PM
Ciderpress Ciderpress is offline
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AC camp is a bad comparison too because you shouldn't be at that camp if you can't solo it, whereas you literally cannot solo capt, it's basically a kunark-era raid encounter in terms of difficulty. You can super low man it with a great team of competent well-geared players, sure. You can kill faydedar with four people too, that doesn't mean it's easy.

The 46+ rule now does seem kind of lame though. ngl I'm sorta mad when a 46 wins it. And yet I still help.
Last edited by Ciderpress; 04-18-2026 at 07:16 PM..
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  #29  
Old 04-19-2026, 07:53 AM
Ignight Ignight is offline
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Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
Wait there's lotteries where only the winner has to pay? How would that work?

Just asking questions
After being told I can't win, then I have to pay.
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Originally Posted by Rogean View Post
If you are toxic to my staff, I personally believe you don't have a place here. That includes passive aggressive public comments as well (I happen to think those are worse).
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  #30  
Old 04-19-2026, 03:05 PM
usmcjdking usmcjdking is offline
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Quote:
Originally Posted by Ignight [You must be logged in to view images. Log in or Register.]
Perhaps I'm just not understanding the entire concept. I have no issue with a random roll for all players who want Scout. I do think the "winner" should be the one to field a team instead of thinking those that lost and now have nothing to gain are in fact, obligated to help.

Like rolling for the AC ring. (if that were a thing) After losing the roll being told you now have to help kill the AC. Wait, what?
This is honestly one of the dumbest suggestions I've heard. Not only does it lock certain players out, it also just increases the timer delay as people wouldn't turn in until a nominal force was established.

This would significantly slow down the turn-over on this quest over time and increase the amount of failures substantially.
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