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#21
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Quote:
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#22
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Quote:
Wizard spam is OP in Kunark
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Rimurok 60 Ogre Shadowknight <Castle> Nilwen 60 Ogre Druid <Castle> Pygnomaniac 4 GnOgre Wizard <Castle> Mirnimhirnsvirf 13 Cancermancer <Castle> __________________ Green: ACTIVE Blue: INACTIVE Red: INACTIVE Quarm is love Quarm is life | |||
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#23
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#24
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But in era, Gore is a tough fight. | |||
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#25
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We used to just assign 1 wiz to each guard and run circles in trips. An enchanter or two out in the hall for goalie just in case. | |||
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#26
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As Crazy pointed out in the most ironic zergy way is that assigning wizard kiters to each guard and the infrastructure of that strat roughly doubles the required engage force which only really works for the zerg guild on each server.
P.S. that's not how the single kiter strat actually works | ||
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#28
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I did end up making a rough timeline of events to math out if it was even possible a few days ago and they have enough time to get a full engage force with a slow team down by the time all of the guards are dead, with only 2 ranger bumps initially and then 6 mages cothing. Issue is they don't have the people so it's not looking like it's going to happen. I want them to pull it off one time just because it's funny.
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Green:
Rimurok 60 Ogre Shadowknight <Castle> Nilwen 60 Ogre Druid <Castle> Pygnomaniac 4 GnOgre Wizard <Castle> Mirnimhirnsvirf 13 Cancermancer <Castle> __________________ Green: ACTIVE Blue: INACTIVE Red: INACTIVE Quarm is love Quarm is life | |||
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#29
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GG did a naked bind rush from respawn on Sontalak and won.
Quite entertaining just wave after wave of PCs spawning, landing a couple of melee rounds and dieing just to do the same again. It worked so fair play. | ||
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#30
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heres the most horrible strategy:
Lets pull everything possible to the zone line and kill it there. This way everyone in your guild outside of the 10 people who pull regularly will never see the rest of the zone, and only experience the entrance | ||
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