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  #21  
Old 02-27-2026, 10:00 AM
sammoHung sammoHung is offline
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Ranger get the 3rd best boost from STA to HP conversion, so I recommend Stamina. I did 10 dex / 10 str on my ranger, and to be frank: it really doesn't matter that much, regardless of what stats you primary.
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  #22  
Old 02-27-2026, 10:14 AM
Cecily Cecily is offline
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Stats aren't real in EQ. It's such a bad design meant to give the feeling of incremental progress with new gear, but it's not real numbers... nothing tangible. Give me a 10 point scale with a list of 3-5 substats getting boosted by 1-5% per point please. +10 STR going from 184 to 194 isn't quite as interesting. In practical EQ terms, you either have the stat capped or you don't, and there's a bit of a power gradient in between. They don't matter all that much. A 20 int ranger is just as strong as any other.
Last edited by Cecily; 02-27-2026 at 10:20 AM..
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  #23  
Old 02-27-2026, 10:30 AM
Goregasmic Goregasmic is offline
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
Stats aren't real in EQ. It's such a bad design meant to give the feeling of incremental progress with new gear, but it's not real numbers... nothing tangible. Give me a 10 point scale with a list of 3-5 substats getting boosted by 1-5% per point please. +10 STR going from 184 to 194 isn't quite as interesting. In practical EQ terms, you either have the stat capped or you don't, and there's a bit of a power gradient in between. They don't matter all that much. A 20 int ranger is just as strong as any other.
Yeah, you can try to eek out every single hp you can out of gear but even if you get a new +50hp piece which is solid by any metric, stuff hits for 300 per round in the 50s so congratulations you may live an extra 2.5 second. I mean, it adds up but it does feel inconsequential. Even if you want to min max there's a point where you get strongly diminishing returns.
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  #24  
Old 02-27-2026, 10:41 AM
sammoHung sammoHung is offline
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Quote:
Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
Yeah, you can try to eek out every single hp you can out of gear but even if you get a new +50hp piece which is solid by any metric, stuff hits for 300 per round in the 50s so congratulations you may live an extra 2.5 second. I mean, it adds up but it does feel inconsequential. Even if you want to min max there's a point where you get strongly diminishing returns.
Especially for a Ranger. Certain classes really benefit from stacking a bunch of HP, even at the detriment of other stats. Like a Monk, when every 6 minutes you can heal 25% of that.

But any additional HP / Mana on a Ranger just means more downtime (at 50+). The poor class really gets screwed in this era without a reliable Mana regen.
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  #25  
Old 02-27-2026, 10:58 AM
Crede Crede is offline
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Quote:
Originally Posted by sammoHung [You must be logged in to view images. Log in or Register.]
Especially for a Ranger. Certain classes really benefit from stacking a bunch of HP, even at the detriment of other stats. Like a Monk, when every 6 minutes you can heal 25% of that.

But any additional HP / Mana on a Ranger just means more downtime (at 50+). The poor class really gets screwed in this era without a reliable Mana regen.
Potg balances rangers pretty nicely. Level a potg bot and get people to log them on every few hours and you’re set.
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  #26  
Old 02-27-2026, 11:17 AM
Awsten_Tx Awsten_Tx is offline
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Quote:
Originally Posted by sammoHung [You must be logged in to view images. Log in or Register.]
Especially for a Ranger. Certain classes really benefit from stacking a bunch of HP, even at the detriment of other stats. Like a Monk, when every 6 minutes you can heal 25% of that.

But any additional HP / Mana on a Ranger just means more downtime (at 50+). The poor class really gets screwed in this era without a reliable Mana regen.
rangers get all the tools to excel, its just a hardmode close. The proc utility from their top end weapons is insane...
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  #27  
Old 02-27-2026, 11:22 AM
Cecily Cecily is offline
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Auto-parry Vulak once a week for 12 seconds doesn't count as excelling. 50% slow? 150 pt rune? What are the insane proc utilities? Oh right that 8 dps dot you like from Tunare.
Last edited by Cecily; 02-27-2026 at 11:27 AM..
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  #28  
Old 02-27-2026, 12:17 PM
Crede Crede is offline
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
Auto-parry Vulak once a week for 12 seconds doesn't count as excelling. 50% slow? 150 pt rune? What are the insane proc utilities? Oh right that 8 dps dot you like from Tunare.
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Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
The "Total Damage Taken" value is not provided for all of the weapon combos.

So at a glance it looks like the "max survivability" weapon combo of Earthcaller/Silver Whip provides 84% of the DPS of the "max DPS" weapons, while allowing the player to take only 62% of the damage.

Definitely supports the contention that EC/SW is the superior choice for any sort of solo sustained killing.
62% is pretty insane. Not sure why you’re highlighting raid stuff if all you care about is raid dps then just play a rogue.
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  #29  
Old 02-27-2026, 12:38 PM
sammoHung sammoHung is offline
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Quote:
Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
62% is pretty insane. Not sure why you’re highlighting raid stuff if all you care about is raid dps then just play a rogue.
I kitted up my Ranger with the Sky Cloak, Earthcaller, Tuna Whip and all the standard twink gear Fungi, Lodi Shield, etc. High AC ToV items, SS armor, etc.

Does way worse in 1v1 combat than a monk in tunnel gear. And is useless if out of mana. I think that's what Cecily is referring to.
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  #30  
Old 02-27-2026, 12:47 PM
Jimjam Jimjam is online now
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Quote:
Originally Posted by sammoHung [You must be logged in to view images. Log in or Register.]
Especially for a Ranger. Certain classes really benefit from stacking a bunch of HP, even at the detriment of other stats. Like a Monk, when every 6 minutes you can heal 25% of that.

But any additional HP / Mana on a Ranger just means more downtime (at 50+). The poor class really gets screwed in this era without a reliable Mana regen.
The advice is usually “don’t play ranger”. More HP and mana, means more downtime, which is consistent with that initial advice of more time spent not playing ranger.
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