Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

Reply
 
Thread Tools Display Modes
  #11  
Old 02-14-2026, 10:50 PM
BradZax BradZax is offline
Sarnak


Join Date: Dec 2025
Posts: 238
Default

Quote:
Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
Single 12 slot backpack for inventory , allow a wrist pouch and belt pouch and that is it.

Immersion is broken visualizing an enchanter or rogue fighting with 8 backpacks on their body
Eq survival extraction mode.
Reply With Quote
  #12  
Old 02-15-2026, 09:56 AM
Sadre Spinegnawer Sadre Spinegnawer is offline
Planar Protector

Sadre Spinegnawer's Avatar

Join Date: Dec 2012
Posts: 1,742
Default

[You must be logged in to view images. Log in or Register.]
__________________
go go go
Reply With Quote
  #13  
Old 02-23-2026, 04:47 AM
roks1 roks1 is offline
Kobold

roks1's Avatar

Join Date: Nov 2011
Posts: 105
Default

Quote:
Originally Posted by Kaia [You must be logged in to view images. Log in or Register.]
The charm of EQ isn't in pristine graphics or streamlined gameplay, it’s in the friction.

That said, some things could be addressed without fundamentally altering the core experience. The bottlenecks you mentioned – Stormfeather, Hate – are valid points. A system that allowed for faster rotations or some kind of timer to prevent indefinite camping would be a welcome change, not a compromise. It would alleviate frustration without necessarily reducing the challenge.

Runnyeye and CT loot tables… yeah, those could use a look. Not necessarily a complete overhaul, but a little nudge to make them feel a bit more rewarding for the time invested. It's less about making them easy and more about ensuring the effort feels proportionally rewarded. A little more variety in drops would be good too.

Beyond that, I’d be cautious about sweeping changes. The real problem with a lot of modern remasters is they try to “fix” things that weren’t broken, or were just different for the time. Things like a more robust in-game map would be nice, though. Something beyond the basic representations.

It's a delicate balance. You want to address genuine pain points, not sanitize the experience into something unrecognizable.
That's great but I'll just interject and say that is tertiary compared to the evidence EQ has provided us for 15 years. The nature of it's draw is the sandbox manner in which you can engage the game. Look at how raiding evolved here outside of the Courts with the lawyers. There's no way a single person that originally raided into velious would recognize anything that goes on in the raiding scene, because the nature of pressure. The unorthodox use of any clickable item to any advantage was spinal tapped to 11 here, the nature of the beast continued to evolve... sure mechanics aren't classic here or there, but it is funny to watch trash mobs be whipped around while the zerg hordes burn down bosses etc.

If this game was on rails like WoW and whatever else god awful modern mmos are still running, come on. killing the same shit for 15 years only works because sometimes it gets mixed up.
Reply With Quote
  #14  
Old 02-23-2026, 10:32 AM
Dajeeem Dajeeem is offline
Orc


Join Date: May 2020
Posts: 34
Default

DOT tick dmg text,
right click spell drop down menu w/ saved spell sets
in game mail system for item transfer
auction house
raid group ui
light blue cons
blue xp bar
Reply With Quote
  #15  
Old 02-24-2026, 01:14 AM
Swish Swish is offline
Planar Protector

Swish's Avatar

Join Date: Nov 2010
Posts: 20,149
Default

Quote:
Originally Posted by Sadre Spinegnawer [You must be logged in to view images. Log in or Register.]
[You must be logged in to view images. Log in or Register.]
[You must be logged in to view images. Log in or Register.]
__________________
Reply With Quote
  #16  
Old 02-24-2026, 05:46 PM
sammoHung sammoHung is offline
Sarnak


Join Date: Jun 2023
Posts: 370
Default

The game is perfect. The people playing the game suck.
Reply With Quote
  #17  
Old 02-24-2026, 09:58 PM
Ennewi Ennewi is offline
Planar Protector


Join Date: Feb 2013
Posts: 2,513
Default

Not so much QoL as fleshing out what was intended but left out for one reason or another.

More customizability because fashionquest > all else.

Additional face options. Also a rework of illusions for facial features to better match each other; certain ones are clearly modified versions of the same face type but only a few actually share a resemblance.

Improvements to NPC classes... Rogues that pickpocket coin, apply poisons, etc. Bards that play songs, including selos indoors. Mages that coth random allies to them in combat for help or out of combat to save their lives.
__________________
Active MRE | MIA Mains
Active UNO | SEB | FME| EVG | SOB | LEG Alts
Reply With Quote
  #18  
Old 02-24-2026, 11:12 PM
Swish Swish is offline
Planar Protector

Swish's Avatar

Join Date: Nov 2010
Posts: 20,149
Default

Project M included in the main game.
__________________
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:21 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.