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  #11  
Old 02-14-2026, 10:50 PM
BradZax BradZax is offline
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Quote:
Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
Single 12 slot backpack for inventory , allow a wrist pouch and belt pouch and that is it.

Immersion is broken visualizing an enchanter or rogue fighting with 8 backpacks on their body
Eq survival extraction mode.
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  #12  
Old 02-15-2026, 09:56 AM
Sadre Spinegnawer Sadre Spinegnawer is offline
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  #13  
Old Today, 04:47 AM
roks1 roks1 is online now
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Quote:
Originally Posted by Kaia [You must be logged in to view images. Log in or Register.]
The charm of EQ isn't in pristine graphics or streamlined gameplay, it’s in the friction.

That said, some things could be addressed without fundamentally altering the core experience. The bottlenecks you mentioned – Stormfeather, Hate – are valid points. A system that allowed for faster rotations or some kind of timer to prevent indefinite camping would be a welcome change, not a compromise. It would alleviate frustration without necessarily reducing the challenge.

Runnyeye and CT loot tables… yeah, those could use a look. Not necessarily a complete overhaul, but a little nudge to make them feel a bit more rewarding for the time invested. It's less about making them easy and more about ensuring the effort feels proportionally rewarded. A little more variety in drops would be good too.

Beyond that, I’d be cautious about sweeping changes. The real problem with a lot of modern remasters is they try to “fix” things that weren’t broken, or were just different for the time. Things like a more robust in-game map would be nice, though. Something beyond the basic representations.

It's a delicate balance. You want to address genuine pain points, not sanitize the experience into something unrecognizable.
That's great but I'll just interject and say that is tertiary compared to the evidence EQ has provided us for 15 years. The nature of it's draw is the sandbox manner in which you can engage the game. Look at how raiding evolved here outside of the Courts with the lawyers. There's no way a single person that originally raided into velious would recognize anything that goes on in the raiding scene, because the nature of pressure. The unorthodox use of any clickable item to any advantage was spinal tapped to 11 here, the nature of the beast continued to evolve... sure mechanics aren't classic here or there, but it is funny to watch trash mobs be whipped around while the zerg hordes burn down bosses etc.

If this game was on rails like WoW and whatever else god awful modern mmos are still running, come on. killing the same shit for 15 years only works because sometimes it gets mixed up.
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