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  #81  
Old Yesterday, 04:11 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by BradZax [You must be logged in to view images. Log in or Register.]
I don't think you can make that claim.
I can. Secure networking code is not easy code to write. AI code generators often make mistakes, and are not always able to figure out that they made a mistake. There are plenty of occasions where AI has declared it was correct, while the code it generated was broken.

You can test this yourself with AI code generators. You don't need to take my word for it.

The issue is an inexperienced programmer will not he able to debug a lot of code generated by AI, because they are too inexperienced to understand the code being written. So you are at the mercy of the AI claiming it is correct, even when it isn't.
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  #82  
Old Yesterday, 04:37 PM
BradZax BradZax is online now
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Ok heres the answer to op:

Right now anyone (except for DSM or Loramin) can.
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  #83  
Old Yesterday, 04:46 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by BradZax [You must be logged in to view images. Log in or Register.]
Ok heres the answer to op:

Right now anyone (except for DSM or Loramin) can.
You didn't include yourself in that list[You must be logged in to view images. Log in or Register.]

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Originally Posted by BradZax [You must be logged in to view images. Log in or Register.]
I’m smart and passionate. I just don’t have the drive to.
I appreciate your enthusiasm for AI. But the reality is AI just isn't advanced enough yet. You should try to play around with something like Claude Code, so you can see for yourself that the AI makes mistakes when it comes to code generation.

You still haven't addressed the issue where an inexperienced programmer is unable to debug code generated by AI.
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  #84  
Old Yesterday, 04:59 PM
BradZax BradZax is online now
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I could do it because I'm a mexiCAN not a mexiCANT.

Quote:
You still haven't addressed the issue where an inexperienced programmer is unable to debug code generated by AI.
You copy and paste the code and tell the LLM you're working with: "it didnt work"

and it tries again.

And you say "it didnt work again is there a forum I can post on to ask for help?"

And it tells you where and how to ask for help.
Last edited by BradZax; Yesterday at 05:02 PM..
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  #85  
Old Yesterday, 05:01 PM
Danth Danth is offline
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If we limit ourselves to a human directing some sort of AI-driven code generator, if it can produce a Wolf3D or DooM-type game at present, we'll see an EQ-style game within ten years, possibly before this decade is out,. That's especially likely if you allow for an experienced human, not just a total programming newbie. MMOG's are complex, but broken down into their component parts--host, client, network code, database, graphic engine, textures, etc--it's manageable. You're just replacing the junior coders with automation. We'll get there.

If you want to simply provide "OmniAI" a prompt of "produce me a circa 1999-style multiplayer virtual world with a medieval fantasy setting" then it spits out a fully completed game a couple hours later, I think we're farther away for the reasons discussed. AI's an oxymoron term, it has no genuine intelligence, and as such it can handle math or produce functional code--known things with a logical basis--has no concept of things like enjoyment or fun. Your AI-generated game would be, to use the current buzzword, so much "AI slop," perhaps functional but likely soulless and unenjoyable.

Same as automation in a lot of other industrial fields, really: The more reptitive and lower-skill positions end up replaced by machines, but you still need skilled operators keeping the overall system functional.

Thinking about it, if AI gets to the point where it can also replicate the "human factor," I don't think a 1990's style video game will matter because it'll by extention be able to do so much more.
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  #86  
Old Yesterday, 05:02 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by BradZax [You must be logged in to view images. Log in or Register.]
I could do it because I'm a mexiCAN not a mexiCANT.
I look forward to playing the Everquest-like MMO you are going to make in the next 100 hours with AI. Put a link in this thread to the steam page when it's ready.

Quote:
Originally Posted by BradZax [You must be logged in to view images. Log in or Register.]
You copy and paste the code and tell the LLM you're working with: "it didnt work"

and it tries again.

And you say "it didnt work again is there a forum I can post on to ask for help?"

And it tells you where and how to ask for help.
In this scenario most of the code ends up getting written and debug by humans across various forums. So again, you aren't even going to get 30% of the game coded by AI. This also assumes people will answer your questions every time, and answer them correctly. Forum posts asking for coding help are not always fruitful.
Last edited by DeathsSilkyMist; Yesterday at 05:08 PM..
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  #87  
Old Yesterday, 05:06 PM
loramin loramin is online now
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Quote:
Originally Posted by BradZax [You must be logged in to view images. Log in or Register.]
I don't think you can make that claim.
No one but Brad gets to claim anything, but everything he claims is true: reality be damned!
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  #88  
Old Yesterday, 05:07 PM
BradZax BradZax is online now
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
No one but Brad gets to claim anything, but everything he claims is true: reality be damned!
What did I claim?
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  #89  
Old Yesterday, 05:08 PM
loramin loramin is online now
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That modern AI could make EQ (with more power).
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  #90  
Old Yesterday, 05:08 PM
Goregasmic Goregasmic is online now
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You guys are getting trolled hard.
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