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  #31  
Old 02-03-2026, 02:47 AM
Keebz Keebz is offline
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SKs can certainly carry a group more than a Monk. Until raids they are basically the same class except one has a spell book and ogre stats.
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  #32  
Old 02-03-2026, 03:00 AM
Keebz Keebz is offline
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My 2c is if you can deal with being a buff bot in many raids / group settings then Shaman is the pick. It is going to be the more powerful class in the end.

If you want a preview of the lvl 60 shaman life, here you go https://www.cs.mun.ca/~dchurchill/eq/shaman/
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  #33  
Old 02-03-2026, 12:06 PM
Vear99 Vear99 is offline
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Quote:
Originally Posted by OriginalContentGuy [You must be logged in to view images. Log in or Register.]
My mind went to Cleric for a primary class, and then to Dark Elf for the snare necklace.
I haven't played in a year or so, but I am going to be very curious how bad the incoming channeling nerf is. It seems like Clerics (and Paladins) might be the big winners if Enchanters start to need more help recharming and casters have to be more cautious with their threat. Clerics actually have a fantastic toolkit of stuns, roots, and blurs that mostly go unused.
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  #34  
Old 02-03-2026, 12:18 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Keebz [You must be logged in to view images. Log in or Register.]
My 2c is if you can deal with being a buff bot in many raids / group settings then Shaman is the pick. It is going to be the more powerful class in the end.

If you want a preview of the lvl 60 shaman life, here you go https://www.cs.mun.ca/~dchurchill/eq/shaman/
You aren't really going to be a buff bot in most groups as a Torpor Shaman. I don't remember ever doing that. Groups at 60 are often 2-4 players with pocket characters. In raids you are a buff bot. But you still have other duties like Malo + Slow, which is an active and necessary part of raids.

https://youtu.be/oPxeOVuX0G8?si=DjYQVXLnhtPV2WR8 - This is a better representation of a level 60 Shaman doing a long fight.
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  #35  
Old 02-03-2026, 01:35 PM
Snaggles Snaggles is offline
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Mages are very easy to figure out, ok at soloing, solid in groups, great for raiding. The epic isn’t even a classic defining item since the Water staff and pet does great dps and nobody needs a pet for raiding (CoTH and divine aura clickies).

Necros are stronger for solo, not quite as good for groups unless charming or pulling, not as effective for raids (outside pet walk training in NTOV and VP).

Enchanters are complicated (compared to necro and mage) but arguably the best solo class if you are ok with higher risk. Raids they buff, tash, and mana drain stuff.

I enjoy the Druid but don’t raid or group with it.
I’m glad I have the shaman but don’t really enjoy the play style (despite being great at most things).

Personally for me, the ranger is the most fun class and ticks most those boxes. You can snare and fear animals as early as level 22. With arrows you can solo stuff that you cant melee down. It’s not an easy path but it’s a solid one. I’d see if someone can hook you up with a Silver Swiftblade and start adventuring [You must be logged in to view images. Log in or Register.] .

Edit: Just read the last few pages. If deliberating over a sham or SK the sham is much stronger and less gear dependent. If you save your plat by 45 you can buy a Jaundiced Bone Bracer which will carry you a long way. The SK is arguably a more fun class (IMHO) and if geared to the teeth just do everyone well… but I’ve always enjoyed melees more than casters.
Last edited by Snaggles; 02-03-2026 at 01:40 PM..
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  #36  
Old 02-03-2026, 02:32 PM
spoil spoil is offline
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Quote:
Originally Posted by Vear99 [You must be logged in to view images. Log in or Register.]
I haven't played in a year or so, but I am going to be very curious how bad the incoming channeling nerf is. It seems like Clerics (and Paladins) might be the big winners if Enchanters start to need more help recharming and casters have to be more cautious with their threat. Clerics actually have a fantastic toolkit of stuns, roots, and blurs that mostly go unused.
I think a lot of enchanters are going to be put out of business. I'm an enchanter main, so I just naturally play cleric that way. I'm not used to just sitting semi-afk and having no situational awareness. Should be interesting when the patch drops, I just hope it's not an over-correction based on flimsy evidence.
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  #37  
Old 02-03-2026, 02:57 PM
sammoHung sammoHung is offline
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Originally Posted by spoil [You must be logged in to view images. Log in or Register.]
I think a lot of enchanters are going to be put out of business. I'm an enchanter main, so I just naturally play cleric that way. I'm not used to just sitting semi-afk and having no situational awareness. Should be interesting when the patch drops, I just hope it's not an over-correction based on flimsy evidence.
That's exactly my concern. I think that Shaman, Enchanters, Necros are going to be knocked off their top-tier list. (Necros an exception due to fear-kiting, but charming Necros are going to get royally screwed)

The evidence is dubious at best. There's no way knights would be able to cast through hits if the proposed changes took effect.
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  #38  
Old 02-03-2026, 04:51 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by sammoHung [You must be logged in to view images. Log in or Register.]
That's exactly my concern. I think that Shaman, Enchanters, Necros are going to be knocked off their top-tier list. (Necros an exception due to fear-kiting, but charming Necros are going to get royally screwed)

The evidence is dubious at best. There's no way knights would be able to cast through hits if the proposed changes took effect.
I am not too worried about Shamans at least. When you slow the mob, they hit you far less often. So you can just cast between swings. Taking a quick look at my logs, a 75% slowed Ionat swings every ~7 seconds or so. So you can cast most spells including DoTs, canni, and Torpor between swings.

Shaman pets can also tank some mobs like cliff golems: https://youtu.be/umuVBewCNgY?si=mB0FVr33priFiG4g

Enchanters can slow as well, so they may be able to adjust just fine.
Last edited by DeathsSilkyMist; 02-03-2026 at 05:05 PM..
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  #39  
Old 02-03-2026, 06:31 PM
Danth Danth is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
I am not too worried about Shamans at least. When you slow the mob, they hit you far less often. So you can just cast between swings. Taking a quick look at my logs, a 75% slowed Ionat swings every ~7 seconds or so. So you can cast most spells including DoTs, canni, and Torpor between swings.

Shaman pets can also tank some mobs like cliff golems: https://youtu.be/umuVBewCNgY?si=mB0FVr33priFiG4g

Enchanters can slow as well, so they may be able to adjust just fine.
Shamans were solo'ing stuff like west wastes dragons in-era for just that reason. They're single pulls that could be preslowed before entering melee, but those are also a somewhat unique case. This is a sort of logic check for changes because if shamans suddenly can't beat those dragons on P99, you immediately know something's wrong. Some other camps shamans do on P99 where they might have to brute force root split full rooms would be much more troublesome.

Enchanters' problem was that a) they couldn't split because lulls didn't work (separate issue from channeling), charm durations weren't great, and when their charm pet broke the hasted dual-wielding pet would often wreck them before they could get a spell off. Enchanters weren't on anyone's list of solo gods the way they are on P99...the P99 version of the class may as well be some enchanter player's "what if" fantasy made real.

Necromancers had a good non-charm pet, fearkiting, and feigndeath as an escape option. They were fine and will remain so.

Note that just because changes are proposed, doesn't mean they're necessarily imminent. I knew iksar shadowknights who created on P99 in the early teens figuring on getting greenmist, who leveled up, played their entire character lifespan, and quit P99 before chardok 2.0 was ever patched in. A player just starting today could future-proof himself by not making an enchanter....or simply by not putting money into nodrop gear for it so he could liquidate if necessary later on. Indeed, if someone wants to have fun with P99's OP-era enchanter, you could argue that it might be now or never.
Last edited by Danth; 02-03-2026 at 06:37 PM..
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  #40  
Old 02-03-2026, 06:50 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
Shamans were solo'ing stuff like west wastes dragons in-era for just that reason. They're single pulls that could be preslowed before entering melee, but those are also a somewhat unique case. This is a sort of logic check for changes because if shamans suddenly can't beat those dragons on P99, you immediately know something's wrong. Some other camps shamans do on P99 where they might have to brute force root split full rooms would be much more troublesome.
Indeed. Some places where you must pull multiple mobs could be troublesome. Sending your pet into a room pre-torpored can work at various camps, and that can give you enough time to root everything before the pet dies. The shaman pet is going to do more work if the worst case channeling changes go into effect.
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