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#31
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SKs can certainly carry a group more than a Monk. Until raids they are basically the same class except one has a spell book and ogre stats.
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#32
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My 2c is if you can deal with being a buff bot in many raids / group settings then Shaman is the pick. It is going to be the more powerful class in the end.
If you want a preview of the lvl 60 shaman life, here you go https://www.cs.mun.ca/~dchurchill/eq/shaman/ | ||
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#33
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Quote:
__________________
Raev | discord: raev9
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#34
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Quote:
https://youtu.be/oPxeOVuX0G8?si=DjYQVXLnhtPV2WR8 - This is a better representation of a level 60 Shaman doing a long fight.
__________________
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#35
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Mages are very easy to figure out, ok at soloing, solid in groups, great for raiding. The epic isn’t even a classic defining item since the Water staff and pet does great dps and nobody needs a pet for raiding (CoTH and divine aura clickies).
Necros are stronger for solo, not quite as good for groups unless charming or pulling, not as effective for raids (outside pet walk training in NTOV and VP). Enchanters are complicated (compared to necro and mage) but arguably the best solo class if you are ok with higher risk. Raids they buff, tash, and mana drain stuff. I enjoy the Druid but don’t raid or group with it. I’m glad I have the shaman but don’t really enjoy the play style (despite being great at most things). Personally for me, the ranger is the most fun class and ticks most those boxes. You can snare and fear animals as early as level 22. With arrows you can solo stuff that you cant melee down. It’s not an easy path but it’s a solid one. I’d see if someone can hook you up with a Silver Swiftblade and start adventuring [You must be logged in to view images. Log in or Register.] . Edit: Just read the last few pages. If deliberating over a sham or SK the sham is much stronger and less gear dependent. If you save your plat by 45 you can buy a Jaundiced Bone Bracer which will carry you a long way. The SK is arguably a more fun class (IMHO) and if geared to the teeth just do everyone well… but I’ve always enjoyed melees more than casters. | ||
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Last edited by Snaggles; 02-03-2026 at 01:40 PM..
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#36
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#37
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The evidence is dubious at best. There's no way knights would be able to cast through hits if the proposed changes took effect. | |||
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#38
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Shaman pets can also tank some mobs like cliff golems: https://youtu.be/umuVBewCNgY?si=mB0FVr33priFiG4g Enchanters can slow as well, so they may be able to adjust just fine.
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Last edited by DeathsSilkyMist; 02-03-2026 at 05:05 PM..
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#39
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Quote:
Enchanters' problem was that a) they couldn't split because lulls didn't work (separate issue from channeling), charm durations weren't great, and when their charm pet broke the hasted dual-wielding pet would often wreck them before they could get a spell off. Enchanters weren't on anyone's list of solo gods the way they are on P99...the P99 version of the class may as well be some enchanter player's "what if" fantasy made real. Necromancers had a good non-charm pet, fearkiting, and feigndeath as an escape option. They were fine and will remain so. Note that just because changes are proposed, doesn't mean they're necessarily imminent. I knew iksar shadowknights who created on P99 in the early teens figuring on getting greenmist, who leveled up, played their entire character lifespan, and quit P99 before chardok 2.0 was ever patched in. A player just starting today could future-proof himself by not making an enchanter....or simply by not putting money into nodrop gear for it so he could liquidate if necessary later on. Indeed, if someone wants to have fun with P99's OP-era enchanter, you could argue that it might be now or never. | |||
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Last edited by Danth; 02-03-2026 at 06:37 PM..
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#40
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Quote:
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