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#101
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#102
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__________________
lootmaxxed and eq pilled
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#103
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All this on top of PC gaming being a completely different ecosphere now. $15 subscriptions are a very archaic model from a time when server hosting use to cost an arm and a leg. Back in the early 2000's, you had a handful of games at any given time installed onto your PC or were recently released that year that were worth it thus gaming was far more consolidated. The majority of the people you interacted in the game were usually people from your timezone and it was a rarity to interact with non-North Americans on forums. Most people who could play the latest stuff either came from family's with money to buy/build/upgrade new PCs or had the money to fork over for such expenses alone. Then that all started to change by the mid-late 2000's as DRM services like Steam came along and slowly reshaped what PC gaming was with tens of thousands of games ranging over the course of 30+ years, cable modem speeds became faster from the blazing speeds of 1mbps in early 2000's to 100mbps by early 2010s, wireless internet became the standard, low end PC's no longer were solely used for AOL chatrooms and doing taxes but could play moderately older 3D PC games, the gateway to building PC's became far more simpler and then the internet exploded throughout the world changing the cultural landscape of interaction. Fast forward to today and most people in PC gaming are from all four corners of the world and consoles/PC/handhelds have merged into singular platform as platform exclusivity has practically vaporized with exception of a few like Nintendo. Point is most MMO's are only surviving today due to the F2P models. Only anomalies like WoW have the ability to use a subscription model as the standard and even that game still gives a bit of leeway to play the game for free up to a specific point. | |||
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#104
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TLDR
everyone here is sick stop acting like any one of you are better | ||
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#105
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I'm late to the party but server rules still prevail. Training is a bannable offense and if you know there's a group there it becomes intentional. You can claim a spawn but you don't own the right to dictate suicide your ph however you see fit.
And if you don't clear your spawn in a timely fashion you lose it. That's it. You can't monopolize a spot just by the virtue of being physically there. I saw someone go AFK for several hours at overseer so after like an hour and trying to reach out I started clearing. Ended up getting a mask and a cloak and he still wasn't back... sitting there doesn't count. There's kind of a gentlemen agreement between farmers down there but in the end server rules are still server rules. | ||
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#106
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When I said "Hey please dont do that, they are pathing through mobs I have aggro on" their response was "You can only claim one spawn" and "You should find somewhere else to exp" Sure enough, she pulled a mob down and then zoned, and it trained reavers and the entirety of the moat / leading back to ramparts. I petitioned in game, nothing. Petitioned on forums, so far - nothing. We'll see if the server rules really do prevail. | |||
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#107
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#108
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Actually saw someone else go through the exact same thing with the same player. Telling other people they can only claim one spawn, meanwhile training 2nd floor of CoM because they were pulling mobs down from ramparts.
City of Mist though seems like one of those zones that has always been an issue. Back when bard swarming there was a thing - the same bards probably gathered dozens of petitions against them before any action was actually taken. | ||
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#109
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And yeah it seems like they don't want to endlessly ban people due to the workload involved and the burden of proof required so they went for a broad rule. In this case it seems like the player was wrong every step of the way though. | |||
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#110
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so something was camped and because your party was bigger you thought you are right?
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