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  #21  
Old 01-29-2026, 05:39 PM
Vivitron Vivitron is online now
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Originally Posted by Varlak [You must be logged in to view images. Log in or Register.]
But if shaman are so common they aren't needed in groups or raid. I might go SK.
For raiding I'd take the shaman over the sk.

I know my viewpoint is skewed by highly geared monks, but I think monk would be a good choice for an all around single character.

If you like charming, enchanters are excellent for both groups and solo here.
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  #22  
Old 01-29-2026, 05:45 PM
loramin loramin is offline
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Originally Posted by kjs86z2 [You must be logged in to view images. Log in or Register.]
because druid, although fun to charm animals, is just a potg/port bot class
At 60 maybe, but from 1 to 59 they are by far the most diverse class in classic EQ.
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  #23  
Old 01-29-2026, 07:02 PM
tycohunden tycohunden is offline
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Originally Posted by WarpathEQ [You must be logged in to view images. Log in or Register.]
Except the second they deploy the next patch that strat is dead.
Please explain Sir. Will bow quest end? Because I've been abusing it with root sword and bow when pulls go bad.
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  #24  
Old 01-29-2026, 07:15 PM
Naethyn Naethyn is offline
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Don’t bank on warrior usefulness. I saw a cleric tank Vulak no problem.
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  #25  
Old 01-29-2026, 08:10 PM
Swish Swish is offline
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Originally Posted by tycohunden [You must be logged in to view images. Log in or Register.]
Please explain Sir. Will bow quest end? Because I've been abusing it with root sword and bow when pulls go bad.
This is the thread I think: https://www.project1999.com/forums/s...d.php?t=414463
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  #26  
Old 01-29-2026, 09:44 PM
Goregasmic Goregasmic is offline
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Originally Posted by tycohunden [You must be logged in to view images. Log in or Register.]
Please explain Sir. Will bow quest end? Because I've been abusing it with root sword and bow when pulls go bad.
Bow damage won't have a bonus from main hand anymore, no damage bonus at all in fact unless trueshot is activated and that bonus will be based on bow delay now. That and archery damage will now be based on dex instead of str.
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  #27  
Old 01-31-2026, 11:40 AM
Varlak Varlak is offline
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Thanks for all the advices.

I'm now thorn betwen the shm and the SK. Druid was a contender but as I remember. They are just meh in group.

Maybe I was wrong but my memories, but I've always felt the EXP was slow when I had one in my group.

Chanter, bard, necro are all good class. But I've mained all 3 in raids on live and I would like something new.
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  #28  
Old 02-01-2026, 05:29 AM
Swish Swish is offline
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Quote:
Originally Posted by Varlak [You must be logged in to view images. Log in or Register.]
Thanks for all the advices.

I'm now thorn betwen the shm and the SK. Druid was a contender but as I remember. They are just meh in group.

Maybe I was wrong but my memories, but I've always felt the EXP was slow when I had one in my group.

Chanter, bard, necro are all good class. But I've mained all 3 in raids on live and I would like something new.
A good druid can be beneficial. Keep thorns up on the tank every few minutes, keep regen up on anyone who gets hit, HP/buff the group if there's nobody else to do it, nuke with any remaining sustainable mana. It's not top tier but it's good in the right hands. Ask around for clarity if you need to [You must be logged in to view images. Log in or Register.]

Shamans do it better, SKs are lots of fun particularly if you like pulling/tanking.
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  #29  
Old 02-02-2026, 10:36 AM
sammoHung sammoHung is offline
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Quote:
Originally Posted by Varlak [You must be logged in to view images. Log in or Register.]
Thanks for all the advices.

I'm now thorn betwen the shm and the SK. Druid was a contender but as I remember. They are just meh in group.

Maybe I was wrong but my memories, but I've always felt the EXP was slow when I had one in my group.

Chanter, bard, necro are all good class. But I've mained all 3 in raids on live and I would like something new.
I recommend Shaman. They are extremely versatile Solo, Group and Raid. I levelled a troll shaman to 60 here, and it might have been the fastest toon I've ever levelled.

A shaman is a good duo partner for an Enchanter, Necro, Magician, Monk, Bard, Rogue, Warrior, Shadowknight, Paladin or Ranger.

Shaman is a blast solo because they have the infinite mana glitch (cannibalize). They have a solid solo technique, and of all the solo artist classes: Shaman experience the least amount of deaths (by far.) As a matter of fact: I can't remember the last time I died on my Shaman that wasn't on a raid. (Even before Torpor: slowing / rooting / regen spells and bind wound are lifesavers).

The entire time levelling my shaman, I employed the same technique. I used Drowsy ( I used drowsy until Turgur's upgrade) and tank the mob while meleeing. Occasional DoT or Nuke to finish off long fights. Bandage between fights. Cannibalize + Bandage starting at level 24. Pet starting at level 34. And that's it until 52-53 or so. Grab a Poison Wind Censer (~400-500p in EC tunnel), Silver Chitin Handwraps (~600p), some 5ac 55hp or 6ac 65hp rings (400p for a pair or 800p for a pair) and a set of banded and its off to the races. For under 1.5k plat, a Shaman can afford enough gear to last until raid level.
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  #30  
Old 02-03-2026, 12:36 AM
Vear99 Vear99 is offline
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I feel like somehow everyone agreed that grouping necromancers were underrated to the point that they became overrated. It's weird because all of the individual spells are great, but somehow the total is much less than the sum of its parts:
  • Charm is of course amazing, and you can do so in a surprising number of zones (I always wanted to charm the Emperor PH, but never got around to it). But there is a HUGE difference between recharming with Screaming Terror (2.6s) vs Color Flux (1s), and there is no bedlam line. You simply can't handle a quadding, hasted pet without consistent help the way an enchanter can.
  • FD is amazing, and in combination with mez and snare and DA you can do a lot. But FD breaks charm, so you can't split anything while also having a charmed pet. And even if you are rolling with the skeleton, you can't summon the probe.
  • The only really good necro dots are Ignite Blood and Splurt, which are both efficient and lures, but they both need nearly two minutes, so unless you are root rotting on the side DSM style (which I actually tried to do a bit here and there) they are fairly useless in groups, and you end up using the miserable Ignite Bones.
  • Necro heals aren't that efficient unless you can dispel the recourse, and after some patches I found it difficult to do so. Pact of Shadow is nice because the recast is only 12s, so you can stack two, but then you can't use shadowbond, and even 125/tick isn't all that great. And the last thing you want is to get down to 70% hp with lich, nuke yourself for 500hp with shadowbond, and then get a charm break.
  • 93% rez is much less interesting in an era where everyone has loads of pocket rogues and clerics
  • When I was playing in Kunark, summoned pets were all Luclin level, while melee were in cobalt and shiverback. Now the summoned pets have been reverted to their original Kunark stats while melee are running around in primals and full NTOV. So it's been a bit of a riches to rags transition.
Of course Necros can still be fun to play. Anyway, it sounds like you have spent a lot of time playing high energy CC classes that can carry a group. Shaman and SK will both feel a little different in that they will shine more in duos and trios. Although SKs have good snap aggro, they do not have any decent CC spells (unless you want to snare and fear and pray), so they can't really carry a group the way a good Paladin can, and there simply won't be enough time for them to FD split unless they are in a duo or trio. Shaman aren't great in full groups because everything dies much too quickly for slow to be effective until the very end of the game. Even in the low 50s you can go to KC LCY and slaughter everything in under 20s and there is just no point to casting Turgur's. Shaman are excellent on raids, just expect loads of STA/FOCUS PLZ tells and even more torpor/canni clicks in order to get the mana required. Then some fool wipes the raid and you get more buff tells!

My personal suggestion is Monk: it is a high energy class that can carry a group, but one that plays in a very different way, and it might be interesting for you, even if you know EQ well, because you have to learn all of the zones and spawn patterns to play it well. If you try to play other classes like an Enchanter/Bard, you'll probably just feel gimped.
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