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#7
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Quote:
Now, necros are very good in a group as a support role. Basically, you're acting like a mana battery and crowd control, much like a chanter or bard. If you're in an undead-heavy dungeon, a necro might actually be better at this than a chanter because of the strength of their lich (it's better than a mana regen buff cast by a chanter of the same level) and their ability to rapidly recharge a cleric. Against undead, they've also got charms, lulls, roots, and other things to control the situation. And necros usually don't need the healer to do much since leach and lifetap allow them to take care of themselves. The problem is that most people playing necros don't know how to use them properly in a group. They try to dps, and necros suck at dps in a group unless you're killing the mobs slowly enough for their dots to tick. This has caused a lot of groups to just avoid necros in favor of other classes. A shadow knight might actually work for you. They can solo pretty well for a melee class (they can fear kite just like a necro), and they have enough dps to bring mobs down quickly. They can't solo as well as some other classes in a dungeon, though. Chanter and shaman are two other possible choices for you. A druid might also work, but they're not as great as chanter or shaman in group play. The only real problem with chanter or shaman is that they're so common that most groups have tons to choose from. This isn't like 1999 on live when nobody played a chanter. Plus, gear for these classes is a bit pricy because of their commonality. | |||
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Last edited by Wilshire; 01-28-2026 at 03:29 PM..
Reason: Added more clarity.
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