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#41
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#42
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#43
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I love that theyre making channeling more classic. I don't think this is going to have the effect people think on Enchanters specifically though.
If you're getting hit as an Enchanter, then you're not very good at soloing as an Enchanter. I don't even main one or play my alt Enchanter very consistently at all and I can't remember the last time I died. | ||
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#45
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#46
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I have a feeling well see this is way overcranked in practice, but time will tell.
Currently: if you cast and get hit 6 times mid-cast, you get a penalty 6 times to your roll to succeed cast. With patch: if you cast and get hit 6 times mid-cast, you have to win all 6 rolls to finish your cast. I have a feeling casting while being hit will be literally impossible, depending on how many hits you take. Even a 1s cast won't matter, like color slant - lets say if your pet breaks and you've torched and hasted it - there's no way you're winning 4/4 rolls per quad attack. Necro charming will be dead because of this. Screaming terror is a 2.5s cast. As it is, my necro loses like 1k HP on a bad charm break before a cast gets off. Grats, Loramin! | ||
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#47
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All I have ever done is bitch about charm being unclassic.
__________________
Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#48
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alright, that doesn't sound like it will effect my favorite emergent game mechanic/exploit.
carry on, fuck enchanters(who don't cast c2 on me when i beg) | ||
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#49
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Enchanters I guess on a technical basis the risk goes up for dungeon soloing, but anyone who is good with an Enchanter isn't getting hit on Charm breaks anyway. | |||
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#50
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I do wonder how this would affect Shaman face tanking and soloing
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