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  #301  
Old 01-05-2026, 10:52 AM
circlerogue circlerogue is offline
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Quote:
Originally Posted by Botten [You must be logged in to view images. Log in or Register.]
Thread is really 5 years old now.

Heh, I suggested that back in 2021 - https://www.project1999.com/forums/s...&postcount=116

...but honestly the same PvP abusers would then move on to the Gromlok's Basher
True... but (1) Gromlok's Basher is more difficult to obtain than a Weighted Axe, (2) its damage bonus is about half of the Axe (66 vs 110), making it far less effective, and (3) it opens up BowQuest to small and medium warriors and SKs.
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  #302  
Old 01-07-2026, 01:51 PM
SamwiseRed SamwiseRed is offline
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Quote:
Originally Posted by Botten [You must be logged in to view images. Log in or Register.]
Thread is really 5 years old now.

Heh, I suggested that back in 2021 - https://www.project1999.com/forums/s...&postcount=116

...but honestly the same PvP abusers would then move on to the Gromlok's Basher
interesting tech, ty for sharing.
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  #303  
Old 01-09-2026, 03:05 AM
chillybob chillybob is offline
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gromlok / earthshaker bowquest is nothing compared to weighted axe abuse. It is nice if you have nothing else... but the weighted axe turns fatty warriors into absolute destructo cannons
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  #304  
Old 01-12-2026, 03:21 PM
CrazyPro CrazyPro is offline
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Nilbog is fixing bowquest now, check the bug forums. The long wait is nearing it's end.
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  #305  
Old Yesterday, 11:38 PM
Botten Botten is offline
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Just adding something I found. P.S. I don't know if it even fits P99 code

Code:
// Logic that causes Bowquest
if (Hand == 13) { // 13 is the internal constant for the Primary Hand
    int damage_bonus = GetWeaponDamageBonus(primary_weapon); 
    min_hit += damage_bonus;
    max_hit += damage_bonus;
}

Code:
// The Fix: Specifically checking for Archery
if (skill == ARCHERY) {
    // Instead of looking at Hand 13 (Primary), we look at Slot 22 (Range)
    ItemInst* archery_weapon = GetInv().GetItem(slotRange);
    
    if (archery_weapon) {
        // Apply the specific Archery Damage Bonus formula 
        // derived from the bow's delay, NOT the primary weapon's delay.
        int bow_bonus = CalculateArcheryBonus(archery_weapon->GetItem()->Delay);
        min_hit += bow_bonus;
        max_hit += bow_bonus;
    }
} else if (Hand == 13) {
    // Standard Melee logic for Primary hand...
    int damage_bonus = GetWeaponDamageBonus(primary_weapon);
    // ...
}
please ignore this all if way off.
Edit this would be for the attack.cpp file
Last edited by Botten; Yesterday at 11:40 PM..
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