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  #21  
Old Yesterday, 12:02 PM
Rygar Rygar is offline
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Channeling fix that is pending update. Going to wreck chanter solo god status
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  #22  
Old Yesterday, 12:07 PM
sammoHung sammoHung is offline
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Quote:
Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
Channeling fix that is pending update. Going to wreck chanter solo god status
Shaman, too. And Necro. Really, anyone who relies on surviving a few rounds of hits to get casts off and can't kite mobs to create distance in dungeons.
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  #23  
Old Yesterday, 01:41 PM
kjs86z2 kjs86z2 is offline
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no more solo gods
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  #24  
Old Yesterday, 06:19 PM
Hannibal Hannibal is offline
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I main a druid and the DoT ticks were just awful to see go away. New players don't even get to know the exact damage numbers they're dealing and when. I loved seeing the text scroll by with 5 lines of DoT damage [You must be logged in to view images. Log in or Register.] It just felt good, I saw NO UPSIDE to their removal. I wish they'd only nerf things that gave issues.

I also miss the colored targeting rings at mobs' feet.
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  #25  
Old Today, 10:42 AM
sammoHung sammoHung is offline
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Quote:
Originally Posted by Hannibal [You must be logged in to view images. Log in or Register.]
I main a druid and the DoT ticks were just awful to see go away. New players don't even get to know the exact damage numbers they're dealing and when. I loved seeing the text scroll by with 5 lines of DoT damage [You must be logged in to view images. Log in or Register.] It just felt good, I saw NO UPSIDE to their removal. I wish they'd only nerf things that gave issues.

I also miss the colored targeting rings at mobs' feet.
THe DoT damage would be nice - but to be extremely pedantic --- neither of those were classic. Actually, most of the "nerfs" people listed weren't nerfs as much as devs trying to hit closer to the classic target. Some actual nerfs:

Rooted Dragons
Push Interrupt for mobs
Resistable lifetaps
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  #26  
Old Today, 01:17 PM
Rygar Rygar is offline
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Quote:
Originally Posted by sammoHung [You must be logged in to view images. Log in or Register.]
THe DoT damage would be nice - but to be extremely pedantic --- neither of those were classic. Actually, most of the "nerfs" people listed weren't nerfs as much as devs trying to hit closer to the classic target. Some actual nerfs:

Rooted Dragons
Push Interrupt for mobs
Resistable lifetaps
Push to interrupt was never classic on mobs. Even during Luclin we could never interrupt those damn phinny seahorse heals without a well timed bash. On p99 the push values are borked anyways where a single monk pushes mobs across the map.

You are spot on with the other 2. Just unroot and ban trash training / zone pulls. MarioKart ToV pulls were an abomination.

Lifetap nerf seems like the biggest mistake ever. Could have just added a cast time to Ivandyr Hoop and been done with it, along with super high recharge cost. Part of me feels like they maybe wanted that item to be used for solo "save your ass" situations, but when the fix went live and nerfed entire classes spell sets it should have been revised.
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  #27  
Old Today, 01:36 PM
sammoHung sammoHung is offline
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Quote:
Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
Push to interrupt was never classic on mobs. Even during Luclin we could never interrupt those damn phinny seahorse heals without a well timed bash. On p99 the push values are borked anyways where a single monk pushes mobs across the map.
It's been so long I can't remember, but I have foggy memories of fighting mobs in Velious era 25 years ago and the standard operating procedure was to move to the side of the mob when they started casting to push them. You had to push them laterally for it to work, but it didn't work if you pushed them backwards / forwards
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