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  #21  
Old 01-10-2026, 01:30 PM
Sadre Spinegnawer Sadre Spinegnawer is offline
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AI sez:
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  #22  
Old 01-10-2026, 02:39 PM
Stakorian Stakorian is offline
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It's cute, because this was essentially the entire reasoning for making a rule to prevent bards from swarming in dungeons. Worse, the CoM swarm often involves mobs no one is going after, but involves a small window where there can be a train situation. But the fact that bards were swarming triggered everyone to such a state of frenzy that they felt the entire zone was being monopolized, while really just being the mobs they were killing any way.

Yet, here we have a class doing the same disruption, only it involves far worse trains, and is far more prohibitive. I expect equal tears.
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  #23  
Old 01-10-2026, 03:29 PM
branamil branamil is offline
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Wow! You encountered an antisocial obese nerd on an everquest simulator??? That's crazy! That's like, really unexpected!
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  #24  
Old 01-10-2026, 05:02 PM
Sadre Spinegnawer Sadre Spinegnawer is offline
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Originally Posted by branamil [You must be logged in to view images. Log in or Register.]
Wow! You encountered a refined meta-gamer nerd on an everquest simulator??? That's crazy! That's like, really unexpected!
Please.
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  #25  
Old 01-10-2026, 07:12 PM
OriginalContentGuy OriginalContentGuy is offline
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Yeah refined like a cheese factory
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  #26  
Old 01-11-2026, 06:26 AM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by Vermilion [You must be logged in to view images. Log in or Register.]
TLDR: level 60 enchanters locking down Chardok with solo farming
Would be far less prevalent with classic coding:

Lull should be nearly useless (100% resist rate on any level 50+ target, and 55% resist rate and chance to fade EVERY TICK on level 40+ targets)

Charm should have a higher chance of breaking, especially when trying to charm anything that isn't at least 11 levels lower. All non-damage spells should be resisted more than they currently are, especially if you're not at least 11 levels higher than the target
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  #27  
Old 01-11-2026, 12:08 PM
loramin loramin is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Would be far less prevalent with classic coding:

Lull should be nearly useless (100% resist rate on any level 50+ target, and 55% resist rate and chance to fade EVERY TICK on level 40+ targets)

Charm should have a higher chance of breaking, especially when trying to charm anything that isn't at least 11 levels lower. All non-damage spells should be resisted more than they currently are, especially if you're not at least 11 levels higher than the target
Well, at least there's hope now that Nilbog has fixed channeling [You must be logged in to view images. Log in or Register.] Maybe he'll knock all those bugs off the list in time for Green 2.0, and we'll actually get classic Enchanters (and classic Chardok)!
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  #28  
Old 01-11-2026, 01:03 PM
onmove_broke onmove_broke is offline
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Quote:
Originally Posted by sammoHung [You must be logged in to view images. Log in or Register.]
Sincere advice OP: Walk away from p99.

These servers used to be chock full of both casual-leaning friendly players and hardcore no-lifer poopsocking scumbags.

Many of the former category have left, but almost none of the latter have.
I am convinced that even if this server had 10 people left, it would be the ten people farming like this guy in Chardok. Same with the Diddlydee guy who has like 10mm in PP on his EC bank toon.
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  #29  
Old 01-11-2026, 03:10 PM
Sadre Spinegnawer Sadre Spinegnawer is offline
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Quote:
Originally Posted by onmove_broke [You must be logged in to view images. Log in or Register.]
I am convinced that even if this server had 10 people left, it would be the ten people farming like this guy in Chardok. Same with the Diddlydee guy who has like 10mm in PP on his EC bank toon.
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  #30  
Old 01-11-2026, 11:41 PM
CrazyPro CrazyPro is online now
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Quote:
Originally Posted by Sadre Spinegnawer [You must be logged in to view images. Log in or Register.]
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fundraise Rogean and Nilbog a means to extend their lifespans so that they don't have to worry about mortal concerns such as aging so they can work on what truly matters into as far into the future as we mere mortals can conceive
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