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#22
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It's cute, because this was essentially the entire reasoning for making a rule to prevent bards from swarming in dungeons. Worse, the CoM swarm often involves mobs no one is going after, but involves a small window where there can be a train situation. But the fact that bards were swarming triggered everyone to such a state of frenzy that they felt the entire zone was being monopolized, while really just being the mobs they were killing any way.
Yet, here we have a class doing the same disruption, only it involves far worse trains, and is far more prohibitive. I expect equal tears. | ||
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#23
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Wow! You encountered an antisocial obese nerd on an everquest simulator??? That's crazy! That's like, really unexpected!
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#24
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Quote:
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go go go
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#25
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Yeah refined like a cheese factory
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#26
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Quote:
Lull should be nearly useless (100% resist rate on any level 50+ target, and 55% resist rate and chance to fade EVERY TICK on level 40+ targets) Charm should have a higher chance of breaking, especially when trying to charm anything that isn't at least 11 levels lower. All non-damage spells should be resisted more than they currently are, especially if you're not at least 11 levels higher than the target
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#27
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Quote:
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#28
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Quote:
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#29
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Quote:
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go go go
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#30
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fundraise Rogean and Nilbog a means to extend their lifespans so that they don't have to worry about mortal concerns such as aging so they can work on what truly matters into as far into the future as we mere mortals can conceive
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Green:
Rimurok 60 Ogre Shadowknight <Castle> Nilwen 56 Ogre Druid <Castle> Pygnomaniac 4 GnOgre Wizard <Castle> Mirnimhirnsvirf 13 Cancermancer <Castle> __________________ Green: ACTIVE Blue: INACTIVE Red: INACTIVE Quarm is love Quarm is life | ||
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