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#21
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There was a problem with spells which should be on guaranteed timers. So, I built a new spelltype which bypasses timer randomizations.
This can also apply to other detrimental 'boss' type abilities which should be on a reliable timer (e.g. dragon fears). Unfortunately, we will need to update existing npcs to use the new spelltype. #1. All death touches should be 45 seconds correct? Currently there seems to be a mix of some which are 30, others which are 45. #2. Are there any 'boss' type abilities which should not be on reliable timers? #3. Should there be any 'beneficial' type spells which are on guaranteed timers? If anyone wants to assist with compiling a list of which abilities should be guaranteed, it will help ensure none are missed. | ||
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#22
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Is this something which you're aware of? | |||
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#23
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#24
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^^^ what jimjam and kira saying is true. You can bug out mobs with HT and seemingly DT if you engage them mid-spell cast without interrupting their cast. That's the big thing, if you interrupt their cast they will resume the HT (I imagine DT as well but none of those mobs are interruptible?). Often when farming on ranger in Stonebrunt I'd kite Jelqar and heretics until they started a cast and then stood in the hitbox to avoid eating a free HT.
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First say to yourself what you would be, and then do what you have to do. | ||
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#25
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Wedar - Level 60 Grandmaster (Retired)
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#26
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#27
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Back to 'guaranteed' spells, I've implemented all the death touch cases, and will be working through other 'boss' spells. | |||
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