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Old 01-07-2026, 07:45 PM
Ennewi Ennewi is offline
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Default Official Boards Wanted Playable Kerrans

After the release of Warrens, OG players lobbied for and debated over the potential inclusion of kerrans as a playable race, all on the official forums. Apparently, there was an earlier poll that concluded with faeries and orcs being the top picks for playable race wishlist. That said, the majority in this thread seemed to dislike both, instead expressing a preference for either kerrans or frogloks.

Below are some of the better posts, though so far most of the pages are inaccessible.

It would be interesting to read others' thoughts, now that everyone has had a decade plus to consider the old world as a whole. There have been other threads like this, but mostly just, "what race would you play" rather than "what race was closest to being playable" and what could have been done with that, if only.

https://web.archive.org/web/20010308.../063260-2.html

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Ok Warrens are out soon, playable Kerrans next? (Page 2)
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Skye2
Station Member posted 03-01-2001 11:55 AM
I'll add my support to this thread.
I've always wanted to play a kerran shaman, and I've felt its a shame that the kerran race has never been implemented as a playable race.

Here's to hoping.
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Cant_under_stand
Station Member posted 03-05-2001 07:04 AM
Not only is this a great idea, but if u leveled an erudite on odus and hunted in kerra, you wold know this was meant to be.
The whole kerran dungeon looks like a starting city for playable race. i am posistive in some stage of developement of EQ this was meant to be a playable race.
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Pebblecrusher
Station Member posted 03-05-2001 07:13 AM
<------- Is so looking forward to playing a Kerran Monk.
Come on Verant. Let's nerf the Erudites by adding Kerrans.
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Aasimon
Station Member posted 03-05-2001 09:05 AM
Kerrans would make an awesome new race to balance the character-numbers that are SO heavily weighted towards Oasis/Kunark. Warrens, as we all are realizing, will see very little real xp action, as it is too far for many at appropriate levels to travel to. An additional race on that side (along with the Stonebrunt Mntn. zone, soon to come) would bring enough players to Odus area to find groups, as well as breathe new life into EQ.
The Tome of Concordance(pretty sure thats the reference source) starts with a passage by a Kerran Bard. So, I would see Kerrans be the following classes:
1.Bard. There are but 3 races currently that can play this class, with little real variation in style of play, quest, or fashion. Further, there is a Kerran Bard, and references to such, already in EQ.
2.Rogue. What race could be sneakier or faster, really, than Cat-folk?!
3.Ranger. Again, an under-represented class in terms of racial options. Want to learn how to stalk your prey? Just watch any cat in action...
4.Warriors. Many have posted that this would be unnecessary. Tell that to a walking, talking Tigerman. Ever read L. Niven? Kzinti are a ferocious race of Cat warriors, fictional precursor to "The Predator".
"Nature is red in tooth and claw"...
5.Shaman. The Kerrans are a primitive culture(thanks to the Erudites), and as such better suited to less, ok, erudite worship, heh.
6.Mage. Less erudite worship, perhaps, but no reason they could not have stolen some spellbooks! Give them one Int. caster, and make it Mage. These would be the soloers of the race. Mages are the most connected to the earth and elements of the Int casters, so would make a natural addition.

Monks are too advanced, culturally, and unneeded if Bard, Rogue, Ranger, AND warrior available.
Wizard, Enchanter, and Paladin are way too erudite, while Necros and Sk are just too evil for what should be a Nuetral race, generally.
And we all know what we don't need are more Druids, anywhere...

Racially, I would give them;
1.Sneak. This will let them sneak through Erudin, if one takes care.
2.Ultravision. Really, now, I figured this to be a no-brainer, though many who post see otherwise.
I find it hard to believe a few centuries in a cave gave DE Ultravision, as it is. Cats evolved (magically?) into Humanoids should certainly be a least equal to a DE in vision.
3.Safefall.This is more of a kitty-thing, as there is little use of this skill, in general.
4.Hand-to-hand. This would only have usefulness at the low level end. Cool, but probably not worth a (characters') lifetime of xp penalty.


I would see the Kerrans be Nuetral to all races that they do not currently KoS. Basically, I think they should start dubious to just about everyone but Trolls and Iksar. This would be adjusted by each Kerrans choice of Diety. Dieties should be all Nature-related, except the obligatory Rallos Zek option for the Warriors, and Veeshan option for Bards.

Starting stats might be as follows;
Str 75 ; Sta 70 ; Dex 95 ; Agi 100 ;
Wis 80 ; Int 65 ; Cha 65.


And last, though I favor Sneak as a way to get to Antonica, I would love to see a boat or raft/catamaran go between Odus and West Karanas, on the river. This would aid anyone Kos to Erudites to get between the 2 places, a factor that will keep this side of the world empty if not addressed. The boat could go to Erud's Crossing, yes, but that would not serve to populate Odus well, as anyone Kos in Qeynos is then left out.
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ChibiDragon
Station Member posted 03-05-2001 10:19 AM
I too suport the idea of PC Kerrans.
Classes:
Monk (a natural, unarmed attacks and no heavy armor)
Ranger (this could be the ClawKnights, no heavy armor, and some nature connections)
Shaman (obvious one for them)
Rogue (sneaky kitty)

Bonuses:
Safefall 50
Forage 50
Monk quest: Emerald necklaces (mentioned by a NPC already)
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Dyral
Station Member posted 03-05-2001 10:20 AM
Base safe fall, 115
Base swimming, if possible, -115
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Drakewyn
Station Member posted 03-05-2001 10:23 AM
1) No Kerran Mages... The LAST thing I want to see is a Kerran is a Robe. That would just look silly, I think.
2) The main reason I don't like the idea of Kerran Bards is... it's a Plate armour class. Same reason I don't think Kerrans need Warriors. Kerrans should not wear Plate, and it's easier to just not give them Plate classes.

3) Ultravision AND Sneak? Why not just give them all the advantages that DE's have?

4) KoS to Trolls? But not Ogres and Dark Elves? I could see them being regarded as Dubious by all races except KoS by Iksar and Erudites and Indifferent by Wood Elves & Halflings (That "close to nature" thing.)
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Ro-kenn
Station Member posted 03-05-2001 10:27 AM
Can't really do a negitive skill for swimming. Instead their swimming could be capped at 100.
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InnoruukSK
Station Member posted 03-05-2001 10:28 AM
Anyone who equips one of these with a lightining-proccing sword dies by my hand.

Thunder...

Anyhow,I think Kerrans would make a superior addition to the racial mix. Odus could use another playable race,and one that covers classes the Erudites do not would be perfect.

Add the furred folk!
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Revjac
Station Member posted 03-05-2001 10:28 AM
You have my full support! I would love to see Kerrans as a playable race. If they can add Iskar, then why not? Also I remember reading somewhere that gnolls and aviaks were originally meant to be playable races. Why was this idea scrapped? I personally think both of these races would have been interesting to play... particularly the gnolls (just personal preference I guess). Would be nice to see some more exotic races since basically every playable race in EQ is some sort of human-like variant (save for Trolls and Iskar).
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Tamarac
Station Member posted 03-05-2001 10:51 AM
I disagree with the idea that there might be PC Kerran Bards. Plenty of NPCs exist that break the class / race rules. The Erudite Miragul was a Magician / Wizard / Enchanter / Necromancer, an Ogre in Freeport is a Paladin, Frogloks in Upper Guk display the abilities of the Necromancer, Magician and Enchanter, even though the race overall doesn't seem advanced enough to consider this 'normal,' etc.
Bards might be under-represented racially, but the Kerrans seem unlikely to be the proper venue for adding them. Adding Erudite or High Elven song-mages, Barbarian skalds and Dwarven runesingers seems to make more sense over all, if it is felt necessary to add more racial options to the Bard class. Other possible races lack either the magical nature (Halflings) or the desire to make music and inspire others (Dark Elves) and other races (such as Ogre) are completely out on both counts.

The ideas for racial abilities of Sneak / Hide and / or Safe Fall are quite good suggestions though. Although one must take care to ensure that between Ultravision and a racial starting level of 50 or so in Hand to Hand, Safe Fall, Sneak *and* Hide we don't end up with *too* much added on...

The cold resistance from fur makes sense only at first blush, remember that these are *tropical* cats and not likely to be any more cold resistant than, say, a Lion or Cheetah is.

As for the idea of Magicians being 'close to nature' and Wizards being 'too advanced,' remember that Goblins, Frogloks, even Ice Giants have Wizards *in abundance* while they generally cannot muster the skill necessary to learn to be Magicians. If anything, the Wizard seems to be the *least* 'advanced' of the Int casters.

Which is not to say that Kerrans should be either. Kerrans don't strike me as appropriate for any Int-caster class (or Int-caster hybrid, such as Shadow Knight, for that matter).

I prefer the idea of them having access to Warrior, Monk and Rogue, all three 'pure melee' classes, as well Shaman and perhaps Ranger.

Other classes are not needed to muddy the waters. Removing the straight Warrior from the list *might* make some sense, especially if Monk, Rogue and Ranger are included, but really, if Halflings and Gnomes can be Warriors, it would kind of silly to prohibit it to the Kerrans...

While Druid might make some sort of sense, Druids already overpopulate the servers and more are needed like a hole in the head...

[Tamarac is a Druid, the irony is particularly rich. ]
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Grimstaff
Station Member posted 03-05-2001 10:58 AM
Bards work fine, but I'd say nothing that isn't represented in the game or in documents. That means no Wizards, no Druids.
Shaman, Monk, Rogue, Ranger, Bard, Cleric. That's your class spread for Kitties. Give em UV vision and sneak, and extra long leap ability (it can be done, just would be extra work). Safe fall to a lowish level (bard level perhaps).

Big xp penalty for all those goodies, 1.2 or so, and lowish stats on all but agility.
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Pebblecrusher
Station Member posted 03-05-2001 11:20 AM
As long as they give the Kerrans monks I will be happy. Human monks lack too much, and iksar monks have to great a hinerance.
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EQmascot
Station Member posted 03-05-2001 11:34 AM
What i posted before.
Sneak(start at 50) and ultravision.
Base dex and agility should be the highest out of any race (115+).


Look at ogres, they start with around 142 str and 132 stam. BASE.
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DaSneakygit
Station Member posted 03-05-2001 02:49 PM
Kerrans as players would be wicked neat...
But i think you guys may be a little off on the classes.

I think ranger would be out of the mix, simply cause have you ever gone wolf form in the kerran city! Ouchy to the max. It does not make sense to have a class that will one day turn into something that race despises (also would it make sense for a Cat person to not get molested by shadow wolves while medding). Unfortunatly that vein kind of falls true for the Shaman as well. But since they are not becomeing dogs then it is not so bad i would say, i would hold that line of spells as a forbidden lore in their culture(possilbe quest hook here). Also, as far and monks, rouges and even bards i forsee them as possibles due to ingame mechainics, although Bards would suffer as kerrans would not be a plate/chain wearing class.

As an addtionaly note Orges, trolls and Inkeys don't like anybody that they do not think they can exploit in some way, kinda the nature of being evil i guess. But there is nothing saying at an agnostic Kerran couldn ot use the OT port for Kunark access.

I also think that they should be limited to leather. This it mainly because I do not see cats as being armoured up to heavy. Although there could be trade skill equivalants for them. Which would be awesome.

Stats I forsee some along the lines of a high dex, not such a high agility but still up there with a low int and str score

Skills i see safe fall as making sense, as well as nitevision, i am not to sure about ultra. Maybe the sneak and hide since they can not wear chain.


All in all i think it would be a great addtion to the game and i would certainly play one.

I can forsee the race being very popular too as it is another departure from the cookie cutter humanoid. I also can see they being more of a quest based race in that they have such strict limits on equipment.

Thinking of this makes me want to get some koaik claws to a kerran and see what it looks like :O)
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Grimstaff
Station Member posted 03-05-2001 02:53 PM
Wolf form isn't a defining characteristic of a Ranger, being a hunter and tracker is. This is hardly off base for the culture and the nature of the Kerrans and cats in general. Wolf form, although high level, is a problem... so Kerrans could turn into a puma instead. They would have to add Kerrans to most of the zones anyway, one more form wouldn't matter in the grand scheme of things and would really fit the race well.
Would give them a nifty edge
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Hunter_D
Station Member posted 03-05-2001 03:58 PM
I've been dieing to play a froggy ever since one ambushed me in FV and I saw him flipping as he attacked me. The should be the next race.
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  #2  
Old 01-08-2026, 05:08 AM
Remeygi Remeygi is offline
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If I remember that correctly, both Kerrans and also Frogs became playable in EQ2.

I, on the other hand, always voted for Gnolls as a playable race.
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Old 01-08-2026, 12:03 PM
TheBlob TheBlob is offline
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I would so play a mermaid.

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You need to hold your breath to get out of the water
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Old 01-08-2026, 08:23 PM
Expediency Expediency is offline
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Kerra isle is one of my favorite zones and I very much enjoy killing Kerrans. EQ could have really kept some of the magic going a little longer by editing their existing lands and making new races playable instead as expansions instead of spreading everyone out and making new places like the moon.

Making kerra into a proper town, with a playable race-and possibly another zone attached to it-would have made odus into a more popular place. Put the entrance to any level dungeon the devs want to add on the little tiger island in kerra isle. Obvious classes for the kerran race would be warrior, shaman, and rogue. Other acceptable classes would be ranger, cleric, druid, and bard. Kerrans have no business being INT casters at all, they are stupid and they share an island with erudites who already have that covered.

As far as playable races, I'd rank them like this:
1. Kerran
2. Aviak (town in SK or lakerathe)
3. Frogs (town near guk)
4. Goblins (town near sol a/b
5. Orcs or gnolls (several options)
Faeries make no sense to me

These races also are easy options for new dungeons near these towns. "lowest guk" for frogs, "sol c" for goblins, etc. There was so much room for growth in the classic geography, the world was big enough already, they just needed more content, particularly for high level characters. Those moon cats were a crime.
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Old 01-09-2026, 07:32 PM
Ennewi Ennewi is offline
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Another thread and additional in-game lore which added to speculation. As one poster commented, SOE coulda shoulda expanded onto the western portion of the map, since Kunark and Velious had to be accessed from the east if going by way of boat, leaving the very first zones like Qeynos increasingly empty.

https://web.archive.org/web/20010308...ML/004979.html

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Author Topic: New Race; Kerrans...
Aasimon
Station Member posted 01-15-2001 05:05 PM
Verant has said they intend to enhance and add-to the Odus side of Norrath in an attempt to spread the server populations across the realms. They have said they will offer more free zones, primarily on that side of the gameworld.
Creating a new race in Odus would do just that.
The Kerrans are prime for development, and far more appealing, aesthetically, than lizardfolk!
There is in-game reference to a Kerran Bard (in some book, i think the one on Research), so Bard for sure; and the Earthy classes, Druid, Ranger, maybe Mage for caster-type; of course, Rogues; and the obligatory Warrior.
Racial abilities would naturally be SafeFall, Sneak, and Ultravision.
They already come with their own city, npcs, and quests, and after VI improves that side of Norrath, perhaps their own newbie-ground!

Bump if you approve! You never know what VI will do next!
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MacRae
Station Member posted 01-18-2001 02:05 PM
BUMP for sure.
Hell they have Kerran quests. The zone would be easy to make a player race town.. Same with Aviaks and Frogloks.

But Kerrans first!

FK
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Pillowpuff
Station Member posted 01-20-2001 03:29 PM
Kerrans would make a great playable race and wouldn't be as hard to make as for example, the Iksar were.
They already have the male and female models done. All they need to do is make a city and new armor models. The former poses problems however as they could not possibly start on Kerra Isle. If they did Erudites would have no place to hunt and the Kerrans would have a hard time getting to the docks in erudin or even hunting safely in Toxxulia. They could always make a string of Islands adjacent to Erud's Crossing or greatly expand Erud's Crossing to make a city with all the essentials (guild halls, bank, newbie zone).

As for special abilities they would have ultra or infra vision, maybe safe fall and sneak and one or two others.


I would love to see them implemented and would definetly make one.
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GrizzledBear
Station Member posted 01-20-2001 05:13 PM
I like the idea of Kerrans as a player race. Being cat like, They would no doubt have the highest agility and dex. Combine that with their natural weaponry (claws) they would excel as monks.
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Jahon
Station Member posted 01-22-2001 07:01 AM
Definitely need another race for monks other than Iksar and Human. Would defnintely need to expand the zones over near Odus though. Or if not, Kerrans as a race would have to have some nice stats, skills and initial quests to offset a very dificult starting area.
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Revjac
Station Member posted 01-22-2001 07:06 AM
Let't see... Here's a list of prospective character races:
1) Kerrans (for the reasons stated by others)
2) Minotaurs (They are just so darn COOL... think of "Tahngarth" from Magic:The Gathering, or "Kaz" from Dragonlance
3) Gnolls (I just kinda like em'!)
4) Orcs
5) Brownies (cool)
6) Kobolds
7) Goblins
8) Frogloks
9) Centaurs
10) Aviaks (Already have a city in place!)

Hope I didn't leave any out, I would just like to see more variety as opposed to the "standard" fantasy races. Almost every race is so "Human" like (Trolls, Iskar being the exceptions)
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Jahon
Station Member posted 01-23-2001 06:27 AM
After reading this post I wandered over to Kerra Isle and chit chatted with the furry folk. Turns out they have some quests (not too tough for mid 20 lvl chars). Could add a few lower lvl quests, and make that warf rat a lil weaker (tough rat.. has about 200hp), and there ya go... cool race of kitties for players to choose from.
Classes could be Shaman (female only), warrior, shadow knight(?), rouge, and monk. All calsses would start with safefall, be resistant to cold (fur coat), bad faction everywhere (KOS like iksar), and wear max of chain (or class specific armor like crafted, planar and totemic) except monks of course. Oh, and fishing would start at 100 (kinda how iksar start with swimming), cuz their cats, right? Oh, and let them be able to eat the currently non-edible meat drops. i.e. wolf meat, bear meat and lion meat.. umm.. or would that be considered canabalism.

Jahon Grubfinder
25th Circle Drood of Karana, Xegony
and Kerran Friend!
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Revjac
Station Member posted 01-23-2001 09:56 AM
Just a question... Why limit the shaman to female Kerrans? Trolls, ogres, barbarians, and iskar shamans can be either sex. In fact, it would be the only race/class combination in the game restricted to a single sex. I don't get it. Not that it really matters of course since this is purely hypothetical... just want to know why.
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Jahon
Station Member posted 01-23-2001 10:03 AM
The Kerrans are a Matriarchal society. I sat down the other day with their story teller (bard?) and he told me about the history of the Kerrans, and how their social structure works. He said only the females get the power. Although I guess you could add bards to the list of available classes, since this particular Kerran said he earned his usefullness in the pride by telling stories.
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Gaerdun
Station Member posted 01-23-2001 01:42 PM
I like the idea of making the Kerrans a player race. Getting them off of Odus would prove to be a bit difficult since the Erudin hate them. That would just mean that Verant would have to make an effort to add to Odus.
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Monkey12
Station Member posted 01-23-2001 04:06 PM
btw if they made em I think classes would be Monk,Rogue,Bard,Shaman,Warrior it'd be cool if they had Monk Kerrans,I'd start my 33 monk all over just to be one heheh
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Zendoril
Station Member posted 01-23-2001 04:29 PM
I think they should also make Kedge playable, or some form of Merfolk. There aren't really nay Races that worship prexus, and Kedge would be great - Constant Water Breath and swimming maxed out...Classes Could be Warrior, Paladin, Maybe druid and shaman, Wizard perhaps, and cleric and rogue.
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Vealyne
Station Member posted 01-24-2001 03:44 AM
BUMP I want cat form as a druid. Although as far as classes, hmm Druid easy enough to understand, Not sure about pure casters, clerics YES, Shadow knight and pally don't see a reason NOT to, rogue well the claw issue again, Monk YES and TOO cool(would scrap my iksar monk the VERY day this went live!!).
Stats would be dexterity HIGH, night vision(Dark elf style withOUT the Kos in good aligned towns WOOT about TIME), strength slightly higher than human, agility through the ROOF, stamina higher than human, not sure about Wisdom or intellegence.
YES Verant you HAVE the animations already, no reason NOT to go LIVE with this asap!!
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Resdith
Station Member posted 01-24-2001 12:37 PM
How about a race of undead They are already everywhere. They should be limited to Shadow Knight necromancers and warriors. Natural resistance to fear and cold. Ultravision.
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Genyana
Station Member posted 01-24-2001 03:41 PM
I think that expanding the playable choices would be GREAT... I actually sent in a suggestion a while ago about this too. While not completely dissatisfied, I think the race/class selection is a little meager.
They have cities set up already for several possible new races. Orcs have Crushbone, Goblins have Runnyeye, Gnolls have Splitpaw and Blackburrow, Kerrans have Kerra Isle, Brownies have the camp in Lesser Faydark, Centaurs have the camp in South Karana, and Aviaks also have a city in South Karana.
Some of these could cause conflicts, such as making Orcs would require orc guards to be set up in CB to protect the newbies, and this would make CB more off-limits to the low-level hunters there. Same with Aviaks.
This means that VI would be forced to make NEW zones to accomodate the new classes and keep the balance of these zones as is. Which means that unless these new additions are released commercially as an expansion, it's very doubtful they will waste their time since they won't get paid for a little extra effort.

Of course it would still be cool to run around as an orc warrior... ahh the roleplaying capabilities there...

Genyana Angelblaze
34th season Ranger of Tunare
Maidens of Faydark
Brell Serilis Server
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Lanceor
Station Member posted 01-24-2001 06:07 PM
Bump.
Kerrans as a playing class is simply a great idea. Warrior, Rogue, Shaman (not cleric), and Monk just cuz it does indeed sound too cool. While the arguments for Bard are justified, jokes about their singing like ... well... "wounded cats" are sure to become cliche.

As to the problem of travelling. As I recall, there is a pier (aka, dock for boats) in Kerra Ridge. A new boat route, or even adding it to a current boat route, might not be too difficult.
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KazeG
Station Member posted 01-26-2001 05:33 AM
I like this idea . Kerra and Gnolls, to me, have always seemed to be a GREAT roleplaying race. (Gnolls are just everywhere...) As for evil well, I never understood SOME of the logic here. Let's take Gnolls. Sure, they attack everyone as seen. I'd be pretty upset if Filthy Druids and Rangers and Humans came to MY lands, took over them, then offered US peace. It seems to me, that Gnolls, being created by Brell Serilis (at least that is what is said by numerous EQ things..ask if you want an explanation). So, they WOULD be good, but hated by the other races, which is what Iksar are..sort of . Anyways, don't wanna offend anyone or get into my opinions about Gnolls and Kerra. Both I think would make very good (and quite funny..look at their Anthro selves..) races. I'd quit all my characters to play a Gnoll or Kerra personally . Good idea. Be neat if Kerra would not KoS to Lions, Gnolls to Wolves too .
Kazeg/Kazeeg/Kazeeq/Kaziig/Kazag/Bonkabonk ....of Xegony.
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TimGoesSplat
Station Member posted 01-26-2001 08:50 AM
Kerra Isle is already an under utilized area. Very little lost if it were converted to a city for a new race. Graphics already created, not much extra effort required there. Toxulia forrest desperatly needs redesign anyway and it already has a dock so that transportation to elsewhere could be setup. This would be a wonderful addition to the play options and I wouldn't mind buying an upgrade to play a Kerran.

Jerrien
Station Member posted 01-26-2001 09:37 AM
What about making bixies playable????
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Ongle_ES_Prexus
Station Member posted 01-26-2001 10:01 AM
Kerran race? Sounds pretty cool. Safefall is a perfect natural ability too. They could have a special attack too: Claws.
I doubt they will do all the work to create a new race without making you pay for another expansion, but if they did I agree that Kerran (or some similiar race like iskars are similar to lizzies) would be a great choice.
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XxXSlaynXxX
Station Member posted 01-26-2001 02:54 PM
Shamans, Rogues, Druids, Rangers, Monks, Warriors.
Thats all they should be :P
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XxXSlaynXxX
Station Member posted 01-26-2001 02:56 PM
bleh but i forgot to mention what about the teams
pvp aspect?
personally i think that they should have made iksar a team of their own. then if they wanted to add more races ( like these Kerrans ) then they could have stuck them on the iksar team.
It can be Team Animal! Lizardman Catmen and Dogmen ( kobolds )
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Fifty1Fifty
Station Member posted 01-29-2001 08:46 AM
I have mentioned this before... and yes i really want to play a kerran
i like the idea with adding an archipelagio (sp?) you can make another kerran city at the far end of the chain of islands and have a organization of male kerran shaman... kinda a rebelious bunch... but still there...

races dont have to be extensive, warrior and shaman obviously....

theres a strong arguement for bard

and monks sound really cool too for kerrans....

rogues not necessary... but hey why not?


beyond that i just don't see any class that would fit well with the theme...

for PVP make the iksar and kerrans aligned... i like that idea.... (heck throw an iksar emissary in the kerran starting town for the RP aspect)

PLEASE PLEASE PLEASE VERANT...

please can we play kitty cats

https://dbsanfte.github.io/eq-archiv...t-msg-4914.txt

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From: "Eric San Juan" <shoegaze99@usa.net>
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Subject: Luclin will begin in Odus
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My ranger grew bored in the Karanas recently and decided to poke around Odus
in greater depth than he had before, including a trip to The Warrens. It was
on Odus that a theory occurred to me ... the entrance and/or means of
passage to Luclin will be on Odus. I have several reasons to believe this.

First is the obvious one. Kerrans live on Odus. In speaking to them, it
seems they've lived in Odus for quite some time, longer than the Erudites,
whom they are at war with. They were once a great and powerful race with
mighty accomplishments and a thriving society. Kerrans, as it has been
revealed, will also call Luclin their home. Of course, they're called Vah
Shir there.

Also on Odus is The Warrens. Within these caves are cat people taken
prisoner called Kejekan. These cat people also talk of their mighty
ancestors, and hint about a day in which they "return." Here is what they
say: "Alas, we are a dying people. The prejudices created by our Kerran
cousins and the kobolds that slay our young in our homeland are taking their
toll. We are dying faster than our spirits can be reborn and our mortal
forms may perish soon if our ancestors do not return and the pointless
kerran versus erudite war does not cease"

Return from where? Why would their ancestors have left? Were they related to
the Kerrans, who went to war with the Erudites? And if so, were the Kerrans
not as slaughtered as thought, but instead did many of them flee?

According to Falthrik Lothoro on Kerra Isle, the first Kerran, presumably
their god, was called Kejaan.
Just to add to this all.

Now, the gnome-invents-something-and-finds-new-land deal has been done
before. Would a gnomish rocketship feel out of place in Norrath? I think so.
We must assume it will be some sort of magic that brings us to Luclin, not
technology. If Kerrans once lived on Odus but left due to war, one might
think their means of leaving - portal, spell, whatever - might still be on
Odus, hidden among the Kerrans. I plan on returning and asking around about
Luclin.

Also, take Verant's recent interest in making the continent more playable.
Paineel was added, followed by The Hole. More recently, The Warrens were
thrown in (a *great* zone, by the way), with the Stonebrunt Mountains to
follow around the summer. Plenty of attention to a once overlooked place.
Setting things up to make it a usable lace to adventure with the knowledge
of a forthcoming expansion from their?

In addition, both prior expansions were only accessible from the eastern
part of Antonica. Those in the west must go east to get to Kunark or
Velious, save via teleport, making the west even more sparsely populated
than it already was. Time for attention east? Maybe so.


Plus, it seems as if the next major world event, the opening of
Decay/Disease, will take place in and around Qeynos and the Karanas. (wish I
still had the link to that brilliant web synopsis of all the events from
Bloody Kithicor up until now ... fascinating stuff) Could that event have a
tie to the "discovery" of Luclin? Or will the "return" of the
Kejekan/Kerran's ancestors have anything to do with it?

In the discussion I cite just above, apparently there is talk by some NPCs
in Erudin about worries regarding impending war and a plan to stop a bridge
between the continents from being built. There has also been the appearance
of Erudian Emissaries around the Qeynos area, as well as on Odus.
These are,
apparently, dark elves in disguise. (I have not verified this first hand)
They are somehow tied into the Loathsome Individuals, who are tied into the
whole green mist and Decay thing ... too long a story to go into here. I
will post it in a separate thread for those who want to read it. My point
it, Erudin is now a part of this particular event. So will this event tie
into Luclin.

There you have it. That's some of why I believe the path to Luclin will fall
on Odus. I am by no means a loremaster of Norrath, so if anybody has
anything to poke holes in this or add to this, by all means, post away.
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Old 01-09-2026, 07:35 PM
Ennewi Ennewi is offline
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Quote:
Originally Posted by TheBlob [You must be logged in to view images. Log in or Register.]
I would so play a mermaid.

Passive innate enduring breath
You need to hold your breath to get out of the water
The dark elf versions in SG 100%, though there is no male model. Another reason why kerrans seemed slated to be playable, as mobs rarely have male and female versions. Besides kerrans, only drachnids immediately come to mind, but there are probably a few other mob types I'm forgetting.
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Old 01-09-2026, 07:47 PM
Ennewi Ennewi is offline
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The TLDR reasons to believe they were originally planned as a race made available to players...

Both male and female models exist, rare among mobs.

Their zone is an underdeveloped city with sections that could have been dedicated to at least one class. Plus, there's the outpost town in Stonebrunt. How many mobs have the same, with involved quests and rewards? Other than the froglok town in Swamp of No Hope which doesn't have any quests AFAIK.

They're a primitive race that contrasts a much more advanced race, similar to wood elves and high elves on the opposite continent. Looking at the erudite class options, kerrans would have likely had their pick of alternative classes, similar to wood elves compared to high.

And while wood elves are present on sister island in Ocean of Tears, kerrans occupy an island in Erud's Xing; both of these islands are stopping points for the boats.
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Old 01-10-2026, 01:57 AM
Reiwa Reiwa is offline
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It's a popular hashtag (#fursuitfriday) on platforms like X (Twitter) and Reddit, allowing furries to showcase their personalized characters and connect with the community.
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Old 01-10-2026, 02:18 AM
TheBlob TheBlob is offline
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Quote:
Originally Posted by Ennewi [You must be logged in to view images. Log in or Register.]
The dark elf versions in SG 100%, though there is no male model. Another reason why kerrans seemed slated to be playable, as mobs rarely have male and female versions. Besides kerrans, only drachnids immediately come to mind, but there are probably a few other mob types I'm forgetting.
I was thinking about old world mermaids more but SG ones would make more sense from a PC perspective.

Concerning non playable races with both sexes, I also see Djinns and... Brownies (I think?) as well as Coldain (although the later are not really considered in this thread since they are very similar to dwarves).

Edit: Erudite ghosts!

Edit 2: Lions and lionesses XD
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Last edited by TheBlob; 01-10-2026 at 02:27 AM..
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Old 01-10-2026, 08:29 AM
Duik Duik is offline
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I dunno when the Luclin "Erudite wars blow kerrans and a chunk of Norrath to the moon" storyline was thought up but that would have been problematic.
Having said that id have played a Kerran Monk 4 sure.
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