Project 1999

Go Back   Project 1999 > Green Community > Green Server Chat

Reply
 
Thread Tools Display Modes
  #31  
Old 01-06-2026, 09:51 AM
sinnycool sinnycool is offline
Orc


Join Date: Nov 2020
Posts: 33
Default

The "about to level" mechanic.

If you close to leveling or just leveled everything will go wrong.

The thing you been fighting for hours will now feel like an undercon, it will resist more, run straight to its friends, a
Pather you never saw suddenly shows up etc.

I swear the game trying to prevent the ding
Reply With Quote
  #32  
Old 01-06-2026, 10:01 AM
red_demonman red_demonman is offline
Sarnak

red_demonman's Avatar

Join Date: Sep 2015
Posts: 267
Default

Killing all of the bunnies in Eastern Wastes causes an uber bunny avenger to spawn and come murder you.
Reply With Quote
  #33  
Old 01-06-2026, 10:35 AM
Jimjam Jimjam is online now
Planar Protector


Join Date: Jul 2013
Posts: 12,808
Default

Quote:
Originally Posted by red_demonman [You must be logged in to view images. Log in or Register.]
Killing all of the bunnies in Eastern Wastes causes an uber bunny avenger to spawn and come murder you.
but it drops the lucky rabbit foot!
Reply With Quote
  #34  
Old 01-06-2026, 11:51 AM
sammoHung sammoHung is offline
Sarnak


Join Date: Jun 2023
Posts: 277
Default

Quote:
Originally Posted by sinnycool [You must be logged in to view images. Log in or Register.]
The "about to level" mechanic.

If you close to leveling or just leveled everything will go wrong.

The thing you been fighting for hours will now feel like an undercon, it will resist more, run straight to its friends, a
Pather you never saw suddenly shows up etc.

I swear the game trying to prevent the ding
I think this is actually a thing - but not coded into game mechanics - rather a psychological trick we play on ourselves.

Quote:
Scene: You've been grinding for 2 hours straight. You had 20% left of level 55 when you started, and now you're at 95%. So close you can taste it. You are getting weary, but things have been going smoothly. So you take slightly more risks. Play a little more hurriedly. A little less focused. Almost there.

That's when your charm breaks. And when it does, your root also breaks. But you were hurrying so you didn't cast Manaskin before you started this fight. You also haven't stopped in 30 minutes so you're low on mana and far from full HP. You aren't quite as focused because of the long session - so you don't stop moving completely before trying to cast a stun on your hasted pet. Spell is interrupted. Can't get a cast off. You die.
I've noticed that at the end of my sessions, especially when I was trying to ding before I logged - that's when the turmoil happened. It's easy to attribute it to the game's secret mechanic of ramping up the difficulty when you're close to ding -- but I posit it's a shared experience that many people have - we take more risks in end of level situations like this. And more risks == more things going wrong.

Nevertheless, your original sentiment hits so very close to home.
Reply With Quote
  #35  
Old 01-07-2026, 09:59 AM
Lifebar Lifebar is offline
Sarnak

Lifebar's Avatar

Join Date: Oct 2013
Posts: 205
Default

There are unfound, hidden zones.
__________________
Lifebar 60 Cleric
Hellamentalist 56 Mage
Obduratus 52 Warrior
Reply With Quote
  #36  
Old 01-07-2026, 11:25 AM
cd288 cd288 is offline
Planar Protector


Join Date: Apr 2018
Posts: 4,513
Default

Don't recall feeling this way on live back in the day necessarily, but my P99 conspiracy theory is that certain things are coded to ensure that the rate of the event happening remains around its standard percentage chance of occurrence over a period of time.

The simplest example being when you're killing the same mob over and over for an hour or so, and then randomly you get one where the RNG is just awful for you (high spell resist rate, landing more attacks on you and a lot are at the top end of their damage range etc.), just to bring everything closer to what the code says it should be if your RNG has been in your favor too much over the past hour.
Reply With Quote
  #37  
Old 01-07-2026, 11:46 AM
sammoHung sammoHung is offline
Sarnak


Join Date: Jun 2023
Posts: 277
Default

Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Don't recall feeling this way on live back in the day necessarily, but my P99 conspiracy theory is that certain things are coded to ensure that the rate of the event happening remains around its standard percentage chance of occurrence over a period of time.

The simplest example being when you're killing the same mob over and over for an hour or so, and then randomly you get one where the RNG is just awful for you (high spell resist rate, landing more attacks on you and a lot are at the top end of their damage range etc.), just to bring everything closer to what the code says it should be if your RNG has been in your favor too much over the past hour.
I think this also is coded as part of loot. Spent a long time in the crypt in Seb and sure enough it took about 30-40 hours before a Hiero had a cloak.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:49 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.