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#11
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Sometimes you must use the tools of evil against it. It is ordained to be just
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#12
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Quote:
Paladin also seems to take way longer to kill things. I do think the challenge of it, with less mistakes allowed, make it fun to play though. I’ve always wondered how SKs fare as dungeon crawlers solo , at the high end. Are they better than paladin or monk? | |||
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#13
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Quote:
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#14
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An advantage paladins have that few talk about is the ability to lull and help a group creep together. If you have an ench/bard, cleric, and paladin it’s pretty obvious who should do the high-risk lulling. They are the most robust target to have 3-5 npcs attacking them and the most expendable.
Worst case, CC the situation, kill the mobs, Rez the pally (if too dumb to DA). And keep going. | ||
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#15
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Are they better than paladin or monk?
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#16
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Just play the monk. If you ever raid, gear upgrades will feel more impactful.
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#17
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Quote:
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Last edited by Ennewi; 01-05-2026 at 05:33 PM..
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#18
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I have a 60 Monk and SK with decent raid gear and I'm leveling a Paladin off and on right now.
I will say Paladin is kind of awesome? All the good cleric spells—lull, root, stun, insane sustain heals—like DW BP is basically a Hosh Staff—all add up to a nice package. You're like a mid Cleric but you can tank/DPS OK and get a few extra CH clicks. Monk scales insanely well with HP / AC and is the ultimate faceroll, but I personally find my Monk pretty boring when not raiding. After the pull, it's autoattack and hope for the best. IMHO, the knights are legit and can be more interesting if played well. Raid utility is a little... uh... contextual? and the number of well played knights is like 5-10 all time though. | ||
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Last edited by Keebz; 01-05-2026 at 09:22 PM..
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#19
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just wait til the 59 heal over time Keebz. Mini torpor is busted. Can do some gnarly stuff with pally and once the next patch kicks in holyforge disc will finally be useable again as well.... its only up from here
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First say to yourself what you would be, and then do what you have to do. | ||
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#20
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Unless they "fix" the Lull line by making it unusable per classic timeline.
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