Quote:
Originally Posted by Snaggles
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I would likely do the same thing, sunstrike and get back to AFK ASAP.
Winds is really only good for big AE groups when you can time a pack coming your way. Mainly when trying to Ks other AE groups (like in Fear or Growth). It’s a good opener for sure but Jyll’s are definitely the workhorses of the kit.
Maybe for CC Geos a Thunderbold into Jyll’s would be the combo? With a GCD you could probably get the second cast off before the stun fades.
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Yea, honestly its pretty chill with just sunstriking and then having a followup nuke if needed. Inferno Shock if they survive at 7% hp, Flame Shock if they survive at 5% or lower.
And then 8th Geo towards the entrance of the ramp I just inferno shock ahead of time so that it runs to me and the sunstrike kills it. Had a few spawn cycles early where it'd survive the sunstrike and run to the stalag terror and by then I had like zero mana to kill the terror afterwards, part of the reason my ~3 hours didn't feel accurate I lost a pretty decent chunk of time dealing with the terror in those scenarios, had to root and med until ~450 mana to sun strike it and every time it breaks root early to interrupt medding was more time wasted.
Once again wishing that Harvest had a real spell line and/or wasn't absolutely hot garbage. Restore 33% of my mana or something..