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#82
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Hehe
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#83
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It really doesn’t matter what TAKP did/does. We will never have auto fire or AA’s.
I’d take auto fire if nothing else. Outside a BFG shooting bows is a PITA (I’ve killed Lucan about 20 times with a bow…). | ||
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#84
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I've spent the past quarter-level farting around killing frost giant elites with a mixture of melee and bow-rotting. This wasn't a controlled experiment, it was just leveling and gaining faction. I swapped between Rain Caller for stats and Huntsman for better bow dps. Sometimes I had 1h in melee, sometimes Swarmcaller, and sometimes OT hammer for the better damage bonus. I tried to keep up a full complement of buffs (spikecoat, skin like diamond, call of earth, strength of nature, storm strength, chloro, greater wolf form, levitate, call of flame, shield of brambles/spikes) but there's definitely fights where one or more faded midfight or I didn't bother to refresh before the next fight. So for anyone inclined to skim/misread this post let me say in bold that this data is very messy. Strength ranged from 180 to 240, dex was usually 145-150; just swapping my 1hs for a 2-hander drops strength by 25 and dex by 5, not to mention the haste or +atk. Also early into this dataset I leveled from 57 to 58.
First attachment is a chart of bow damage. You can see the main peak at 60 which corresponds to OT hammer: 20+1+3+36. There's also another lower spike for the swarmcaller 20+1+3+29 = 53. The 1h peak of 20+1+3+11=35 is mostly drowned out, so I guess I did a pretty good job overall of swapping out of 1hs whenever I was bow-rotting. 2519 hits, 1217 misses, 67.43% hit rate. That's 186 stacks of arrows, or 46 minutes spent summoning. Max hit discounting crits and double damage is 98. Average damage is 57.66, but that's going to be heavily affected by the mix of various mainhand damage bonuses. Crit rate of 6.43%; second attachment is a graph of the crits. If I squint I can see a repeating pattern of succesively decreasing peaks at 28, 49, 79, and 98; perhaps worthy of further investigation but just as possible to be randomness. I know almost nothing about crits and if anyone has a sense of the conventional wisdom around how they're calculated I'd love to hear it. Quote:
I'm gonna do another experiment, keeping str and dex constant while adding +atk from swiftwind, greater wolf form, strength of nature. I'll be fighting frost giant elites and I'm interested in the impact on hit %, max hit, average hit. | |||
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#85
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Quote:
Quote:
https://archive.is/eViT6 | ||||
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#86
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While I’m a fan of the Tolan bracer it seems a huge quality of life increase would be to load up a lowbie mule (even a level 5) with toolboxes and 1dmg vendor arrows. Or use your Druid for a quick bag-buy and fill up in EC and a port to GD and Egress to drop them. They sell them in Thurg too so that’s likely even quicker.
Those elites are pretty nasty. Good work taking them down [You must be logged in to view images. Log in or Register.] . | ||
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#87
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Quote:
I have some P99 parse data as well against Corudoth. Corudoth is a great test target for archery, as his model size does not match his actual size. This means his melee range is quite large, so he can hit you from far enough away to where you can just use archery in "melee" range. This will remove the need to root targets if you are testing with a Ranger. ================================================== ==== Talisen Bow, 1 DMG Arrow, and Weighted Axe - 60 SK, STR 206, 68 Archery Skill AoB Worn 1x, AoB Spell 1x, Grim Aura Spell 1x, Firefist Worn 1x ================================================== ==== _DV = Damage Value _DV, Count 116, 1 117, 1 118, 3 119, 6 120, 1 121, 2 122, 2 123, 4 124, 3 126, 3 127, 2 129, 2 130, 1 131, 3 132, 2 133, 1 134, 1 136, 70 137, 6 138, 7 139, 5 140, 1 141, 5 142, 8 143, 4 144, 11 145, 8 146, 3 147, 7 148, 6 149, 6 150, 3 151, 5 152, 3 153, 1 154, 2 155, 1 Here is a breakdown of the damage calculation in a hopefully simplified format. Please note that I cannot confirm all of the magic numbers for P99, so a few of them may differ slightly from the EQEMU code. This is why the formula may be a few damage points off when looking at P99 damage numbers. ======================= Damage Multiplier Table ======================= Levels 01-50 = maxExtra: 210, maxExtraChance: 49, minusFactor: 105 Levels 51-54 = maxExtra: 245, maxExtraChance: 35, minusFactor: 80 Levels 55-59 = maxExtra: 265, maxExtraChance: 28, minusFactor: 70 Levels 60-60 = maxExtra: 285, maxExtraChance: 23, minusFactor: 65 =================== 1. Calculate Wrath =================== 1a. StrengthModifier = ((2 * STR) - 150) / 3 1b. If STR is less than 75, StrengthModifier = 0 Wrath = Weapon Skill + StrengthModifier + Total ATK ============ 2. Roll D20 ============ 2a. Calculate how to weight the D20 (won't show that here) RolledD20 = Weighted Dice Roll / 10 ======================== 3. Calculate DamageDone ======================== 3a. If Wrath is less than 115, DamageDone = Weapon Damage * RolledD20 3b. Continue if Wrath is greater than or equal to 115 3c. Roll D100. If Rolled D100 is less than maxExtraChance, DamageDone = Weapon Damage * RolledD20 3d. Continue if Rolled D100 is greater than or equal to maxExtraChance 3e. Base Bonus = (Wrath - minusFactor) / 2 3f. Get Random Value between 0 and 1.0 (EX: 0.234) 3g. Extra Percent = 100 + (Base Bonus * Random Value) 3h. If Extra Percent is greater than maxExtra, Extra Percent = maxExtra DamageDone = (Weapon Damage * RolledD20 * Extra Percent) / 100 ========================= 4. Calculate FinalDamage ========================= 4a. If using Archery, DamageDone = DamageDone / 2 4b. If using Archery as a Ranger and target is stationary, skip 4a 4c. Do Critical Hit calculation if applicable (won't show that here) FinalDamage = DamageDone + Main Hand Damage Bonus As a practical example, I will plug in the variables from my Corudoth parse above, assuming a max damage hit. 1. Wrath = 68 Archery Skill + ((206 STR * 2) - 150) / 3 + 36 Total ATK = 191 2. RolledD20 = 20 / 10 = 2 3a. Base Bonus = (191 Wrath - 65 minusFactor) / 2 = 63 3b. Extra Percent = 100 + (63 Base Bonus * 1.0 Random Value) = 163 3c. DamageDone = (26 Weapon Damage * 2 RolledD20 * 163 ExtraPercent) / 100 = 85 rounded up Max Damage = (85 DamageDone / 2 Archery Penalty) + 110 Main Hand Damage Bonus = 153 Damage rounded up The max damage calculated is 153, and my max damage recorded was 155. As I said, this formula is close, but most likely a few of the P99 magic numbers are a bit different from EQEMU. The rounding rules may also be a factor, as I don't know for certain when they round up or down.
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#88
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Quote:
Quote:
I also don't mind the summoning time too much. It fits pretty well into a cycle I've developed with very little downtime. Starting at full hp/mana, I'll facetank an elite, usually ending around 20hp/90mana. Then I'll bandage up, and with some gear swaps I can get up to 57%. Then after bow-rotting another elite and re-summoning arrows I'll usually be back up to ~90% hp and be ready to start again. I think one of the aspects of ranger that I really enjoy is the gameplay complexity and the interactions between chloroplast, medding, bow-rotting, face tanking, bandaging, swarmcaller, and damage shields. The other hybrids don't really have the same range of offensive + defensive spells; paladins are mostly defensive plus stuns and undead nukes while SKs are almost purely offensive. It feels like there's a lot more mini-games while rangering. Especially since the frost giants aren't kos yet, it's a ton of fun to track the nearest elite and pull it back to a safe spot, dodging social aggro from wandering lower-level giants. And tracking is so helpful at ensuring I get my share of targets when there's competition. In comparison I found fear-kiting on my SK incredibly repetitive, as well as much more mana-intensive before the kunark clickies. Quote:
Code:
target strength atk predicted actual bloodmaw 239 40 69.49 74 bloodmaw 162 40 63.59 67 bloodmaw 196 40 66.20 71 bloodmaw 197 40 66.27 71 frost elite 184 95 75.4 72 frost elite 185 0 66 63 1. Wrath = 238 Archery Skill + ((239 STR * 2) - 150) / 3 + 40 Total ATK = 387 2. RolledD20 = 20 / 10 = 2 3a. Base Bonus = (350 Wrath - 70 minusFactor) / 2 = 158.6 3b. Extra Percent = 100 + (158 Base Bonus * 1.0 Random Value) = 258 3c. DamageDone = (23 Weapon Damage * 2 RolledD20 * 258 ExtraPercent) / 100 = 118 118/2 + 10 = 69 | |||||
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#89
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Quote:
The magic numbers probably need a bit of tweaking, but 4 damage off of the actual max isn't really an issue. The chances of getting a max hit is very low, so losing like 10 damage across a few max hits won't change anything DPS-wise. Feel free to do some parsing to try and figure out where the magic numbers should be tweaked for P99. You should post your raw logs as well. Your messy data sets could be getting numbers from different tests, crits, etc.
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#90
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Level 52 Monk with Epic Fist Main hand https://www.youtube.com/watch?v=YXh1lQyRZ_A 1. Wrath = 231 Hand to Hand Skill + ((141 STR * 2) - 150) / 3 + 0 Total ATK = 275 2. RolledD20 = 20 / 10 = 2 3a. Base Bonus = (275 Wrath - 80 minusFactor) / 2 = 98 3b. Extra Percent = 100 + (98 Base Bonus * 1.0 Random Value) = 198 3c. DamageDone = (9 Weapon Damage * 2 RolledD20 * 198 ExtraPercent) / 100 = 36 rounded up 4. 36 + 9 Main Hand Damage Bonus = 45 Max Damage Calculated = 45 Max Damage Recorded = 44 Level 52 Monk with IFS Main Hand https://www.youtube.com/watch?v=YXh1lQyRZ_A 1. Wrath = 244 2Hand Blunt Skill + ((141 STR * 2) - 150) / 3 + 0 Total ATK = 288 2. RolledD20 = 20 / 10 = 2 3a. Base Bonus = (288 Wrath - 80 minusFactor) / 2 = 104 3b. Extra Percent = 100 + (104 Base Bonus * 1.0 Random Value) = 204 3c. DamageDone = (38 Weapon Damage * 2 RolledD20 * 204 ExtraPercent) / 100 = 155 rounded down 4. 155 + 18 Main Hand Damage Bonus = 173 Max Damage Calculated = 173 Max Damage Recorded = 171 Level 60 SK with Frostwrath Main Hand https://www.youtube.com/watch?v=P5ouLQOBAoE 1. Wrath = 225 1Hand Slash Skill + ((231 STR * 2) - 150) / 3 + 16 Total ATK = 345 2. RolledD20 = 20 / 10 = 2 3a. Base Bonus = (345 Wrath - 65 minusFactor) / 2 = 140 3b. Extra Percent = 100 + (140 Base Bonus * 1.0 Random Value) = 240 3c. DamageDone = (24 Weapon Damage * 2 RolledD20 * 240 ExtraPercent) / 100 = 115 rounded down 4. 115 + 11 Main Hand Damage Bonus = 126 Max Damage Calculated = 126 Max Damage Recorded = 126 Level 60 SK with Ancient Fire Etched Flamberge Main Hand https://youtu.be/Py96jk2NflU?si=s2RIoXwCW6M-vUbB 1. Wrath = 225 2Hand Slash Skill + ((231 STR * 2) - 150) / 3 + 16 Total ATK = 345 2. RolledD20 = 20 / 10 = 2 3a. Base Bonus = (345 Wrath - 65 minusFactor) / 2 = 140 3b. Extra Percent = 100 + (140 Base Bonus * 1.0 Random Value) = 240 3c. DamageDone = (46 Weapon Damage * 2 RolledD20 * 240 ExtraPercent) / 100 = 221 rounded up 4. 221 + 37 Main Hand Damage Bonus = 258 Max Damage Calculated = 258 Max Damage Recorded = 258
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Last edited by DeathsSilkyMist; 12-16-2025 at 09:10 PM..
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